TableChase Clubs

FC 1974 Libertyville

ECNL Regional League Girls · Lake Michigan GU16 · 4 teams · Greater Libertyville Soccer Association (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
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1st
5-1-1 record · 7 played
2.29 points per game
+15 goal diff · 22–7
WWWLlast 4
100% chance of top 4 · expected finish 1.0
-0.59 schedule faced · avg opponent rating

Next game — Sat Oct 24, 04:00 PM

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FC 1974 Libertyville
1st · 2.29 PPG
vs
Rockford Raptors FC
3rd · 1.00 PPG

LTSC, Field 1 (11v11) ↗

windrawloss

●○○○○ Favorable to win

Most likely score 2–0 (expected goals 2.5 for, 0.8 against · 2.42 expected points)

Season so farFC 1974 LibertyvilleRockford Raptors FC
Position1st3rd
Record (W-D-L)5-1-11-2-2
Points per game2.291.00
Goals for / game3.10.6
Goals against / game1.02.0
Clean sheets12
Held scoreless12
Form (recent first)L W W WW L D D
Biggest win4–0 vs Eclipse Select Soccer Club2–0 vs Eclipse Select Soccer Club
Worst loss0–3 vs Chicago Inter0–4 vs Nationals SC
Model rating (net goals vs avg)+1.07-0.44
Schedule faced (avg opp. rating)-0.59-0.53

Common opponents: Evolution — we 3–1; they 1–1. FC Wisconsin — we 3–1; they 0–0. Eclipse Select Soccer Club — we 4–0; they 2–0.

Game plan

  • They struggle to score
    Rockford Raptors FC average 0.6 goals/game (league avg 1.2); blanked in 2 of 5.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    Rockford Raptors FC concede 2.0/game; worst result 0–4 vs Nationals SC.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–3 vs Chicago Inter.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Expected win — the trap is complacency
    Model gives a 76% chance; likely score 2–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

If Saturday goes…

Where we'd sit after the Rockford Raptors FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (FC 1974 Libertyville – Rockford Raptors FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.38 PPG
1st— holds 1st— holds 1st— holds
Win
2.38 PPG
1st— holds 1st— holds 1st— holds
Draw
2.13 PPG
1st— holds 1st— holds 1st— holds
Loss
2.00 PPG
1st— holds 1st— holds 1st— holds

Can we move up this round? No. With a 2–0 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

100% finish 1st
100% top 4
0% below the top 4
1.0 average finish
  1. 1st 100%
  2. 2nd <1%
  3. 3rd
  4. 4th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

2 chains · 4 teams

Paths of results that link FC 1974 Libertyville to Rockford Raptors FC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
0 favour them
+2.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
3–1 0–0 3–1 1–1 FC 1974 Libertyville 1st FC Wisconsin 4th Evolution 2nd Rockford Raptors FC 3rd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

2 chains

Position over the season

2 game days

1st 2nd 4th Aug 30 Sep 20

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.50 · 4th hardest of 4

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
04:00 PM
Rockford Raptors FC
3rd · 1-2-2 · GD -7
Home
LTSC
●○○○○ Favorable
76%
2–0 2.42 2.30 Bank it
Sun Oct 25
12:00 PM
FC Wisconsin
4th · 0-1-5 · GD -17
Home
LTSC
●○○○○ Favorable
88%
3–0 2.72 2.35 Bank it
Sat Oct 31
09:00 AM
Rockford Raptors FC
3rd · 1-2-2 · GD -7
Away far trip
Mercyhealth Sportscore Two
●●○○○ Lean win
68%
2–0 2.23 2.34 Swing game
Sun Nov 1
02:00 PM
Evolution
2nd · 2-1-4 · GD +1
Home
LTSC
●●○○○ Lean win
72%
2–1 2.32 2.34 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 FC 1974 Libertyville 7511 227+15 162.29 WWWL -0.59 -0.50 100% 1.0
2 Evolution 7214 1413+1 71.00 LLDL +0.27 -0.35 100% 2.3
3 Rockford Raptors FC 5122 310-7 51.00 DDLW -0.53 +0.21 100% 2.8
4 FC Wisconsin 6015 320-17 10.17 DLLL +0.36 +0.09 100% 3.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.25 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.