TableChase Clubs

SG1 STXCL

ECNL Regional League Boys · STXCL BU15 · 16 teams · SG1 Soccer (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
Add schedule to calendar
8th
3-0-3 record · 6 played
1.50 points per game
+5 goal diff · 16–11
WWWLLlast 5
16% chance of top 4 · expected finish 6.7
-0.12 schedule faced · avg opponent rating

Next game — Sat Oct 24, 04:00 PM

Open the match preview →

SG1 STXCL
8th · 1.50 PPG
at
Dynamos STXCL
12th · 0.80 PPG

Dyess Park, Field 2 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.2 for, 2.0 against · 1.49 expected points)

Season so farSG1 STXCLDynamos STXCL
Position8th12th
Record (W-D-L)3-0-31-1-3
Points per game1.500.80
Goals for / game2.71.8
Goals against / game1.81.8
Clean sheets00
Held scoreless11
Form (recent first)L L W W WL L W L D
Biggest win5–1 at SAFC STXCL4–1 vs Barca Academy Austin STXCL Blue
Worst loss1–3 vs CHALLENGE UNITED EAST STXCL1–2 at Lonestar ATX NTH STXCL Gold
Model rating (net goals vs avg)+0.48+0.05
Schedule faced (avg opp. rating)-0.12+0.11

Common opponents: Lonestar ATX STH STXCL Gold — we 4–1; they 3–3. Lonestar ATX NTH STXCL Gold — we 4–2; they 1–2.

Game plan

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–1 at Cavalry FC STXCL.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Swing game — small margins
    Win 43% / draw 20% / loss 37%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff 04:00 PM at Dyess Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    RISE SC STXCL sit 7th on 1.60 PPG; we are on 1.50.

    A point moves us above RISE SC STXCL on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Dynamos STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (SG1 STXCL – Dynamos STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 7 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.43 PPG
8th— holds 10th▼ down 2 10th▼ down 2
Win
1.71 PPG
6th▲ up 2 6th▲ up 2 8th— holds
Draw
1.43 PPG
8th— holds 10th▼ down 2 10th▼ down 2
Loss
1.29 PPG
10th▼ down 2 10th▼ down 2 10th▼ down 2

Can we move up this round? Yes. With a 2–2 draw we finish as high as 6th if every rival drops points, and as low as 10th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
16% top 4
84% below the top 4
6.7 average finish
  1. 1st <1%
  2. 2nd 1%
  3. 3rd 4%
  4. 4th 11%
  5. 5th 19%
  6. 6th 18%
  7. 7th 14%
  8. 8th 13%
  9. 9th 9%
  10. 10th 7%
  11. 11th 4%
  12. 12th 1%
  13. 13th <1%
  14. 14th <1%
  15. 15th
  16. 16th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 9 remaining known games (max 2.40 PPG if we win out).

#TeamPPGProj.To pass them
1 MAFC STXCL 2.67 (+1.17) 1st (2.32) 32 of 27 pts to pass their current pace, 26 for their projection
2 Lions FC STXCL Red 2.50 (+1.00) 2nd (2.31) 29 of 27 pts to pass their current pace, 26 for their projection
3 Cavalry FC STXCL 2.29 (+0.79) 3rd (1.98) 26 of 27 pts to pass their current pace, 21 for their projection
4 Imperial SC STXCL 2.17 (+0.67) 4th (1.97) 24 of 27 pts to pass their current pace, 21 for their projection
5 AHFC CENTRAL STXCL 1.83 (+0.33) 6th (1.56) 19 of 27 pts to pass their current pace, 15 for their projection
6 Lonestar ATX NTH STXCL Gold 1.67 (+0.17) 8th (1.43) A point next game
7 RISE SC STXCL 1.60 (+0.10) 7th (1.54) A point next game

How the results connect

9 chains · 8 teams

Paths of results that link SG1 STXCL to Dynamos STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

3 favour us
1 even
5 favour them
+0.0 goals per chain on average. The results call it close.
won lost drew· result for the team the arrow starts from
4–2 2–1 4–1 3–3 2–1 1–4 1–3 5–1 2–3 1–1 0–2 0–1 0–3 1–0 3–1 SG1 STXCL 8th Lonestar ATX NTH ST… 6th Lonestar ATX STH ST… 10th CHALLENGE UNITED EA… 11th Sting CC STXCL Stew… 9th Barca Academy Austi… 15th Lions FC STXCL Red 2nd Dynamos STXCL 12th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

9 chains

Position over the season

9 game days

1st 8th 16th Sep 12 Sep 19 Sep 26 Oct 3 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.04 · 8th hardest of 16

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
04:00 PM
Dynamos STXCL
12th · 1-1-3 · GD +0
Away
Dyess Park
●●●○○ Toss-up
43%
2–2 1.49 1.50 Swing game
Sat Oct 31
04:00 PM
Imperial SC STXCL
4th · 4-1-1 · GD +9
Away
Dyess Park
●●●●● Very tough
24%
1–2 0.93 1.43 Upside
Sat Nov 7
02:00 PM
RISE SC STXCL
7th · 2-2-1 · GD +2
Home
Dyess Park
●●●○○ Toss-up
51%
2–2 1.71 1.46 Swing game
Sat Nov 14
12:00 PM
Barca Academy Austin STXCL Blue
15th · 0-1-4 · GD -12
Away far trip
NEMP
●●○○○ Lean win
73%
3–1 2.31 1.54 Bank it
Sun Nov 15
10:00 AM
Lions FC STXCL Red
2nd · 5-0-1 · GD +12
Away far trip
ASP / CC
●●●●● Very tough
18%
1–2 0.71 1.47 Upside
Sat Nov 21
12:00 PM
LTFC STXCL
14th · 1-2-4 · GD -10
Home
Dyess Park
●○○○○ Favorable
75%
2–1 2.40 1.55 Bank it
Sun Nov 22
12:00 PM
FC Westlake STXCL
16th · 0-1-6 · GD -15
Home
Dyess Park
●○○○○ Favorable
82%
3–1 2.57 1.62 Bank it
Sat Apr 17
08:00 AM
AHFC CENTRAL STXCL
5th · 3-2-1 · GD +2
Home
Dyess Park
●●●○○ Toss-up
48%
1–1 1.65 1.63 Swing game
Sun Apr 18
08:00 AM
MAFC STXCL
1st · 5-1-0 · GD +16
Home
Dyess Park
●●●●○ Tough
25%
2–2 0.92 1.58 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 MAFC STXCL 6510 237+16 162.67 WWWDW -0.24 -0.02 98% 1.8
2 Lions FC STXCL Red 6501 175+12 152.50 WWWLW -0.14 -0.09 98% 1.9
3 Cavalry FC STXCL 7511 177+10 162.29 WWWLW -0.43 +0.30 77% 3.7
4 Imperial SC STXCL 6411 145+9 132.17 WWDWW -0.37 +0.16 72% 3.9
5 AHFC CENTRAL STXCL 6321 86+2 111.83 WDDWL -0.29 +0.21 11% 7.3
6 Lonestar ATX NTH STXCL Gold 6312 1011-1 101.67 WLLWD -0.10 +0.05 5% 8.5
7 RISE SC STXCL 5221 1210+2 81.60 DLWWD -0.16 +0.06 13% 7.3
8 SG1 STXCL 6303 1611+5 91.50 WWWLL -0.12 +0.04 16% 6.7
9 Sting CC STXCL Stewart 6222 1012-2 81.33 LLDWD +0.21 -0.15 3% 8.8
10 Lonestar ATX STH STXCL Gold 6222 912-3 81.33 WLLWD +0.52 -0.34 5% 8.6
11 CHALLENGE UNITED EAST STXCL 7205 1114-3 60.86 LWLLW +0.41 -0.31 1% 10.3
12 Dynamos STXCL 5113 99+0 40.80 DLWLL +0.11 -0.06 2% 10.0
13 SAFC STXCL 5113 515-10 40.80 LLDLW +0.39 -0.10 0% 13.4
14 LTFC STXCL 7124 515-10 50.71 LDLWD -0.12 +0.20 0% 13.9
15 Barca Academy Austin STXCL Blue 5014 618-12 10.20 DLLLL +0.16 +0.05 0% 14.7
16 FC Westlake STXCL 7016 520-15 10.14 LLLLL +0.31 -0.10 0% 15.3

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.81 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.