TableChase Clubs

RISE SC STXCL

ECNL Regional League Boys · STXCL BU15 · 16 teams · RISE Soccer Club (all teams)

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7th
2-2-1 record · 5 played
1.60 points per game
+2 goal diff · 12–10
DLWWDlast 5
14% chance of top 4 · expected finish 7.3
-0.16 schedule faced · avg opponent rating

Next game — Sat Oct 24, 04:00 PM

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RISE SC STXCL
7th · 1.60 PPG
at
AHFC CENTRAL STXCL
5th · 1.83 PPG

Dyess Park, Field 4 ↗

windrawloss

●●●●○ Tough to win

Most likely score 1–1 (expected goals 1.5 for, 1.6 against · 1.27 expected points)

Season so farRISE SC STXCLAHFC CENTRAL STXCL
Position7th5th
Record (W-D-L)2-2-13-2-1
Points per game1.601.83
Goals for / game2.41.3
Goals against / game2.01.0
Clean sheets21
Held scoreless01
Form (recent first)D W W L DL W D D W
Biggest win3–0 vs LTFC STXCL3–1 at FC Westlake STXCL
Worst loss2–6 at Lions FC STXCL Red0–2 at Imperial SC STXCL
Model rating (net goals vs avg)+0.22+0.14
Schedule faced (avg opp. rating)-0.16-0.29

Common opponents: LTFC STXCL — we 3–0; they 2–1. FC Westlake STXCL — we 3–0; they 3–1.

Game plan

  • Underdog — play free, stay organised
    Model gives 34%; a draw (24%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 04:00 PM at Dyess Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    Lonestar ATX NTH STXCL Gold sit 6th on 1.67 PPG; we are on 1.60.

    A point moves us above Lonestar ATX NTH STXCL Gold on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the AHFC CENTRAL STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (RISE SC STXCL – AHFC CENTRAL STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 7 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.50 PPG
8th▼ down 1 9th▼ down 2 10th▼ down 3
Win
1.83 PPG
5th▲ up 2 6th▲ up 1 6th▲ up 1
Draw
1.50 PPG
8th▼ down 1 9th▼ down 2 10th▼ down 3
Loss
1.33 PPG
8th▼ down 1 10th▼ down 3 10th▼ down 3

Can we move up this round? Yes. With a 1–1 draw we finish as high as 6th if every rival drops points, and as low as 10th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
14% top 4
86% below the top 4
7.3 average finish
  1. 1st <1%
  2. 2nd 1%
  3. 3rd 4%
  4. 4th 8%
  5. 5th 14%
  6. 6th 15%
  7. 7th 13%
  8. 8th 11%
  9. 9th 11%
  10. 10th 8%
  11. 11th 7%
  12. 12th 5%
  13. 13th 1%
  14. 14th <1%
  15. 15th <1%
  16. 16th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 10 remaining known games (max 2.53 PPG if we win out).

#TeamPPGProj.To pass them
1 MAFC STXCL 2.67 (+1.07) 1st (2.32) 33 of 30 pts to pass their current pace, 27 for their projection
2 Lions FC STXCL Red 2.50 (+0.90) 2nd (2.31) 30 of 30 pts to pass their current pace, 27 for their projection
3 Cavalry FC STXCL 2.29 (+0.69) 3rd (1.98) 27 of 30 pts to pass their current pace, 22 for their projection
4 Imperial SC STXCL 2.17 (+0.57) 4th (1.97) 25 of 30 pts to pass their current pace, 22 for their projection
5 AHFC CENTRAL STXCL 1.83 (+0.23) 6th (1.56) A point next game
6 Lonestar ATX NTH STXCL Gold 1.67 (+0.07) 8th (1.43) A point next game

How the results connect

15 chains · 11 teams

Paths of results that link RISE SC STXCL to AHFC CENTRAL STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

11 favour us
4 favour them
+1.3 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
3–0 1–3 3–0 1–2 1–2 0–2 1–1 2–6 1–0 2–0 5–0 3–3 3–1 1–1 2–2 0–1 0–3 1–2 1–1 2–6 RISE SC STXCL 7th FC Westlake STXCL 16th LTFC STXCL 14th Lions FC STXCL Red 2nd MAFC STXCL 1st Barca Academy Austi… 15th SAFC STXCL 13th Imperial SC STXCL 4th Sting CC STXCL Stew… 9th Cavalry FC STXCL 3rd AHFC CENTRAL STXCL 5th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 8th 16th Sep 12 Sep 19 Sep 26 Oct 3 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.06 · 5th hardest of 16

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
04:00 PM
AHFC CENTRAL STXCL
5th · 3-2-1 · GD +2
Away
Dyess Park
●●●●○ Tough
34%
1–1 1.27 1.54 Upside
Wed Oct 28
07:30 PM
Dynamos STXCL
12th · 1-1-3 · GD +0
Home
Dyess Park
●●●○○ Toss-up
48%
2–1 1.64 1.56 Swing game
Sat Nov 7
02:00 PM
SG1 STXCL
8th · 3-0-3 · GD +5
Away
Dyess Park
●●●●○ Tough
31%
2–2 1.10 1.50 Upside
Sun Nov 8
12:00 PM
Imperial SC STXCL
4th · 4-1-1 · GD +9
Home
Dyess Park
●●●●○ Tough
29%
1–2 1.08 1.45 Upside
Sat Nov 14
02:00 PM
Sting CC STXCL Stewart
9th · 2-2-2 · GD -2
Away far trip
ASP / CC
●●●○○ Toss-up
43%
2–1 1.49 1.46 Swing game
Sun Nov 15
10:00 AM
SAFC STXCL
13th · 1-1-3 · GD -10
Away far trip
ASP / CC
●●○○○ Lean win
63%
2–1 2.06 1.51 Swing game
Sat Nov 21
02:00 PM
Lonestar ATX STH STXCL Gold
10th · 2-2-2 · GD -3
Home
Zube Park
●●●○○ Toss-up
52%
2–1 1.76 1.53 Swing game
Sun Nov 22
08:00 AM
Lonestar ATX NTH STXCL Gold
6th · 3-1-2 · GD -1
Home
Zube Park
●●●○○ Toss-up
52%
2–1 1.75 1.55 Swing game
Sat Apr 17
12:00 PM
CHALLENGE UNITED EAST STXCL
11th · 2-0-5 · GD -3
Home
Dyess Park
●●●○○ Toss-up
52%
2–1 1.76 1.57 Swing game
Sun Apr 18
10:00 AM
Cavalry FC STXCL
3rd · 5-1-1 · GD +10
Home
Dyess Park
●●●●○ Tough
30%
1–2 1.12 1.54 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 MAFC STXCL 6510 237+16 162.67 WWWDW -0.24 -0.02 99% 1.8
2 Lions FC STXCL Red 6501 175+12 152.50 WWWLW -0.14 -0.09 98% 1.9
3 Cavalry FC STXCL 7511 177+10 162.29 WWWLW -0.43 +0.30 73% 3.8
4 Imperial SC STXCL 6411 145+9 132.17 WWDWW -0.37 +0.16 74% 3.8
5 AHFC CENTRAL STXCL 6321 86+2 111.83 WDDWL -0.29 +0.21 11% 7.3
6 Lonestar ATX NTH STXCL Gold 6312 1011-1 101.67 WLLWD -0.10 +0.05 5% 8.5
7 RISE SC STXCL 5221 1210+2 81.60 DLWWD -0.16 +0.06 14% 7.3
8 SG1 STXCL 6303 1611+5 91.50 WWWLL -0.12 +0.04 16% 6.6
9 Sting CC STXCL Stewart 6222 1012-2 81.33 LLDWD +0.21 -0.15 3% 8.9
10 Lonestar ATX STH STXCL Gold 6222 912-3 81.33 WLLWD +0.52 -0.34 5% 8.6
11 CHALLENGE UNITED EAST STXCL 7205 1114-3 60.86 LWLLW +0.41 -0.31 0% 10.4
12 Dynamos STXCL 5113 99+0 40.80 DLWLL +0.11 -0.06 2% 9.8
13 SAFC STXCL 5113 515-10 40.80 LLDLW +0.39 -0.10 0% 13.3
14 LTFC STXCL 7124 515-10 50.71 LDLWD -0.12 +0.20 0% 13.9
15 Barca Academy Austin STXCL Blue 5014 618-12 10.20 DLLLL +0.16 +0.05 0% 14.7
16 FC Westlake STXCL 7016 520-15 10.14 LLLLL +0.31 -0.10 0% 15.3

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.81 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.