TableChase Clubs

Imperial SC STXCL

ECNL Regional League Boys · STXCL BU15 · 16 teams · Imperial Soccer Club (all teams)

Scores refresh automatically every 2 hours · last pulled 35 minutes ago.
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4th
4-1-1 record · 6 played
2.17 points per game
+9 goal diff · 14–5
WWDWWlast 5
74% chance of top 4 · expected finish 3.8
-0.37 schedule faced · avg opponent rating

Next game — Sun Oct 25, 10:00 AM

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Imperial SC STXCL
4th · 2.17 PPG
vs
MAFC STXCL
1st · 2.67 PPG

Dyess Park, Field 2 ↗

windrawloss

●●●●○ Tough to win

Most likely score 1–1 (expected goals 1.8 for, 2.0 against · 1.29 expected points)

Season so farImperial SC STXCLMAFC STXCL
Position4th1st
Record (W-D-L)4-1-15-1-0
Points per game2.172.67
Goals for / game2.33.8
Goals against / game0.81.2
Clean sheets22
Held scoreless10
Form (recent first)W W D W WW D W W W
Biggest win6–2 at Barca Academy Austin STXCL Blue6–0 at SAFC STXCL
Worst loss0–1 at Lions FC STXCL Red—
Model rating (net goals vs avg)+0.86+1.62
Schedule faced (avg opp. rating)-0.37-0.24

Game plan

  • Respect their attack
    MAFC STXCL score 3.8/game — well above the league's 1.8.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–1 at Lions FC STXCL Red.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 36%; a draw (21%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

If Sunday goes…

Where we'd sit after the MAFC STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Imperial SC STXCL – MAFC STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 7 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 2.00 PPG
4th— holds 4th— holds 4th— holds
Win
2.29 PPG
4th— holds 3rd▲ up 1 4th— holds
Draw
2.00 PPG
4th— holds 4th— holds 4th— holds
Loss
1.86 PPG
4th— holds 4th— holds 5th▼ down 1

Can we move up this round? No. With a 1–1 draw we stay 4th even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

6% finish 1st
74% top 4
26% below the top 4
3.8 average finish
  1. 1st 6%
  2. 2nd 14%
  3. 3rd 28%
  4. 4th 26%
  5. 5th 12%
  6. 6th 6%
  7. 7th 4%
  8. 8th 2%
  9. 9th 1%
  10. 10th <1%
  11. 11th <1%
  12. 12th <1%
  13. 13th <1%
  14. 14th
  15. 15th
  16. 16th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 9 remaining known games (max 2.67 PPG if we win out).

#TeamPPGProj.To pass them
1 MAFC STXCL 2.67 (+0.50) 1st (2.32) 28 of 27 pts to pass their current pace, 22 for their projection
2 Lions FC STXCL Red 2.50 (+0.33) 2nd (2.31) 25 of 27 pts to pass their current pace, 22 for their projection
3 Cavalry FC STXCL 2.29 (+0.12) 3rd (1.98) 22 of 27 pts to pass their current pace, 17 for their projection

How the results connect

15 chains · 14 teams

Paths of results that link Imperial SC STXCL to MAFC STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
5 even
8 favour them
-1.6 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
2–0 1–1 1–3 3–0 0–3 3–3 1–2 6–2 1–2 1–4 0–1 3–0 2–4 2–1 3–3 0–3 1–5 1–2 1–1 0–3 1–1 6–2 1–1 0–6 Imperial SC STXCL 4th AHFC CENTRAL STXCL 5th FC Westlake STXCL 16th Barca Academy Austi… 15th Lions FC STXCL Red 2nd Dynamos STXCL 12th LTFC STXCL 14th Sting CC STXCL Stew… 9th RISE SC STXCL 7th Lonestar ATX NTH ST… 6th CHALLENGE UNITED EA… 11th Lonestar ATX STH ST… 10th SAFC STXCL 13th MAFC STXCL 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 8th 16th Sep 12 Sep 19 Sep 26 Oct 3 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.16 · 4th hardest of 16

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
10:00 AM
MAFC STXCL
1st · 5-1-0 · GD +16
Home
Dyess Park
●●●●○ Tough
36%
1–1 1.29 2.04 Upside
Sat Oct 31
04:00 PM
SG1 STXCL
8th · 3-0-3 · GD +5
Home
Dyess Park
●●●○○ Toss-up
56%
2–1 1.87 2.02 Swing game
Sun Nov 8
12:00 PM
RISE SC STXCL
7th · 2-2-1 · GD +2
Away
Dyess Park
●●●○○ Toss-up
50%
2–1 1.71 1.99 Swing game
Sat Nov 14
04:00 PM
SAFC STXCL
13th · 1-1-3 · GD -10
Away far trip
ASP / CC
●●○○○ Lean win
73%
2–0 2.36 2.02 Bank it
Sun Nov 15
10:00 AM
Sting CC STXCL Stewart
9th · 2-2-2 · GD -2
Away far trip
ASP / CC
●●●○○ Toss-up
56%
2–1 1.90 2.01 Swing game
Sat Nov 21
02:00 PM
Lonestar ATX NTH STXCL Gold
6th · 3-1-2 · GD -1
Home
Zube Park
●●○○○ Lean win
64%
2–1 2.10 2.02 Swing game
Sun Nov 22
08:00 AM
Lonestar ATX STH STXCL Gold
10th · 2-2-2 · GD -3
Home
Zube Park
●●○○○ Lean win
64%
2–1 2.11 2.03 Swing game
Sat Apr 17
12:00 PM
Cavalry FC STXCL
3rd · 5-1-1 · GD +10
Away
Dyess Park
●●●●○ Tough
35%
1–1 1.30 1.97 Upside
Sun Apr 18
12:00 PM
CHALLENGE UNITED EAST STXCL
11th · 2-0-5 · GD -3
Away
Dyess Park
●●●○○ Toss-up
55%
1–1 1.87 1.97 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 MAFC STXCL 6510 237+16 162.67 WWWDW -0.24 -0.02 98% 1.8
2 Lions FC STXCL Red 6501 175+12 152.50 WWWLW -0.14 -0.09 97% 1.9
3 Cavalry FC STXCL 7511 177+10 162.29 WWWLW -0.43 +0.30 74% 3.8
4 Imperial SC STXCL 6411 145+9 132.17 WWDWW -0.37 +0.16 74% 3.8
5 AHFC CENTRAL STXCL 6321 86+2 111.83 WDDWL -0.29 +0.21 11% 7.3
6 Lonestar ATX NTH STXCL Gold 6312 1011-1 101.67 WLLWD -0.10 +0.05 5% 8.3
7 RISE SC STXCL 5221 1210+2 81.60 DLWWD -0.16 +0.06 14% 7.2
8 SG1 STXCL 6303 1611+5 91.50 WWWLL -0.12 +0.04 16% 6.7
9 Sting CC STXCL Stewart 6222 1012-2 81.33 LLDWD +0.21 -0.15 4% 8.9
10 Lonestar ATX STH STXCL Gold 6222 912-3 81.33 WLLWD +0.52 -0.34 4% 8.6
11 CHALLENGE UNITED EAST STXCL 7205 1114-3 60.86 LWLLW +0.41 -0.31 0% 10.4
12 Dynamos STXCL 5113 99+0 40.80 DLWLL +0.11 -0.06 2% 9.9
13 SAFC STXCL 5113 515-10 40.80 LLDLW +0.39 -0.10 0% 13.3
14 LTFC STXCL 7124 515-10 50.71 LDLWD -0.12 +0.20 0% 13.9
15 Barca Academy Austin STXCL Blue 5014 618-12 10.20 DLLLL +0.16 +0.05 0% 14.7
16 FC Westlake STXCL 7016 520-15 10.14 LLLLL +0.31 -0.10 0% 15.3

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.81 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.