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VDA

ECNL Boys · Mid-Atlantic BU18/19 · 13 teams · Virginia Development Academy (all teams)

Scores refresh automatically every 2 hours · last pulled 57 minutes ago. Next available update in 02:13.
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5th
3-0-3 record · 6 played
1.50 points per game
+5 goal diff · 17–12
LLWLWlast 5
52% chance of top 4 · expected finish 4.6
-0.18 schedule faced · avg opponent rating

Next game — Sun Oct 25, 01:00 PM

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VDA
5th · 1.50 PPG
vs
Fairfax Virginia Union
8th · 1.50 PPG

Ali Krieger Sports Complex (AKSC), Field 8 ↗

windrawloss

●●○○○ Lean win to win

Most likely score 3–1 (expected goals 3.3 for, 1.9 against · 2.08 expected points)

Season so farVDAFairfax Virginia Union
Position5th8th
Record (W-D-L)3-0-33-0-3
Points per game1.501.50
Goals for / game2.81.8
Goals against / game2.02.3
Clean sheets10
Held scoreless01
Form (recent first)W L W L LL L L W W
Biggest win5–0 vs Skyline Elite3–1 vs Arlington Soccer Association
Worst loss1–3 at Richmond United0–3 at NCFC Youth
Model rating (net goals vs avg)+0.56-0.31
Schedule faced (avg opp. rating)-0.18+0.04

Common opponents: Arlington Soccer Association — we 4–2; they 3–1. Richmond United — we 1–3; they 3–2. Beach FC — we 1–3; they 2–3. Skyline Elite — we 5–0; they 2–1.

Game plan

  • Swing game — small margins
    Win 64% / draw 15% / loss 20%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Confidence is low on their side
    Fairfax Virginia Union have lost 3 straight (form: WWLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

If Sunday goes…

Where we'd sit after the Fairfax Virginia Union game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (VDA – Fairfax Virginia Union) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 1.71 PPG
5th— holds 5th— holds 5th— holds
Win
1.71 PPG
5th— holds 5th— holds 5th— holds
Draw
1.43 PPG
7th▼ down 2 7th▼ down 2 7th▼ down 2
Loss
1.29 PPG
8th▼ down 3 8th▼ down 3 8th▼ down 3

Can we move up this round? Yes. With a 3–1 win we finish as high as 4th if every rival drops points, and as low as 5th if every rival wins.

Where we finish

2,000 simulated seasons

4% finish 1st
52% top 4
48% below the top 4
4.6 average finish
  1. 1st 4%
  2. 2nd 10%
  3. 3rd 17%
  4. 4th 21%
  5. 5th 18%
  6. 6th 13%
  7. 7th 8%
  8. 8th 5%
  9. 9th 2%
  10. 10th 1%
  11. 11th <1%
  12. 12th <1%
  13. 13th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 11 remaining known games (max 2.47 PPG if we win out).

#TeamPPGProj.To pass them
1 Wilmington Hammerheads 3.00 (+1.50) 2nd (2.01) 42 of 33 pts to pass their current pace, 26 for their projection
2 Charlotte SA Academy 2.50 (+1.00) 1st (2.11) 34 of 33 pts to pass their current pace, 27 for their projection
3 Beach FC 2.14 (+0.64) 3rd (1.85) 28 of 33 pts to pass their current pace, 23 for their projection
4 NCFC Youth Academy 1.75 (+0.25) 5th (1.58) 21 of 33 pts to pass their current pace, 18 for their projection

How the results connect

18 chains · 8 teams

Paths of results that link VDA to Fairfax Virginia Union through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

9 favour us
2 even
7 favour them
+0.6 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
4–2 1–3 1–3 3–2 1–3 2–3 5–0 1–2 1–3 3–0 2–0 0–0 1–1 5–1 1–2 3–2 VDA 5th Arlington Soccer As… 10th Beach FC 3rd Richmond United 9th Skyline Elite 11th Charlotte SA Academy 2nd Highland FC 13th Fairfax Virginia Un… 8th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.06 · 9th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
01:00 PM
Fairfax Virginia Union
8th · 3-0-3 · GD -3
Home
Ali Krieger Sports Complex (AKSC)
●●○○○ Lean win
64%
3–1 2.08 1.58 Swing game
Sat Oct 31
11:00 AM
NCFC Youth Academy
4th · 2-1-1 · GD +1
Home
Long Park
●●●○○ Toss-up
50%
2–1 1.69 1.60 Swing game
Sat Nov 7
02:00 PM
Richmond United
9th · 2-1-4 · GD -2
Home
Long Park
●●○○○ Lean win
60%
2–1 1.97 1.64 Swing game
Sun Nov 8
01:00 PM
Beach FC
3rd · 4-3-0 · GD +6
Home
Howison Park
●●●○○ Toss-up
42%
2–1 1.48 1.62 Swing game
Sat Jan 9
02:00 PM
Arlington Soccer Association
10th · 2-2-4 · GD -4
Home
Howison Park
●●○○○ Lean win
62%
2–1 2.02 1.66 Swing game
Sat Jan 16
TBD
Charlotte SA
6th · 1-0-1 · GD +1
Away
●●●○○ Toss-up
42%
2–2 1.45 1.64 Swing game
Sun Jan 17
TBD
NC Fusion
12th · 0-1-1 · GD -2
Away
●●●○○ Toss-up
55%
2–1 1.84 1.66 Swing game
Sat Feb 6
TBD
Skyline Elite
11th · 1-1-4 · GD -10
Away
●●○○○ Lean win
69%
2–1 2.23 1.70 Swing game
Sun Feb 21
TBD
Fairfax Virginia Union
8th · 3-0-3 · GD -3
Away
●●●○○ Toss-up
53%
2–2 1.77 1.70 Swing game
Sat Apr 17
02:00 PM
NCFC Youth
7th · 1-0-1 · GD +1
Home
Ali Krieger Sports Complex (AKSC)
●●●○○ Toss-up
51%
2–1 1.74 1.70 Swing game
Sun Apr 18
01:00 PM
Wilmington Hammerheads
1st · 2-0-0 · GD +5
Home
Ali Krieger Sports Complex (AKSC)
●●●●○ Tough
37%
2–2 1.30 1.68 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Wilmington Hammerheads 2200 72+5 63.00 WW -0.29 -0.01 87% 2.6
2 Charlotte SA Academy 4310 103+7 102.50 DWWW -0.03 -0.06 95% 2.0
3 Beach FC 7430 148+6 152.14 DDWWD -0.20 -0.01 75% 3.5
4 NCFC Youth Academy 4211 65+1 71.75 WDWL +0.39 -0.07 33% 5.6
5 VDA 6303 1712+5 91.50 LLWLW -0.18 -0.06 52% 4.6
6 Charlotte SA 2101 54+1 31.50 LW +0.16 +0.02 25% 6.3
7 NCFC Youth 2101 32+1 31.50 WL -0.29 +0.08 18% 6.9
8 Fairfax Virginia Union 6303 1114-3 91.50 WWLLL +0.04 +0.00 9% 7.6
9 Richmond United 7214 1214-2 71.00 DLLWL +0.05 -0.07 3% 8.7
10 Arlington Soccer Association 8224 1115-4 81.00 LDWLW +0.11 -0.09 1% 9.1
11 Skyline Elite 6114 414-10 40.67 DLLWL +0.07 +0.10 0% 11.9
12 NC Fusion 2011 35-2 10.50 LD +0.16 +0.10 1% 10.0
13 Highland FC 2002 27-5 00.00 LL -0.23 +0.23 0% 12.2

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.83 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.