TableChase Clubs

NC Fusion

ECNL Boys · Mid-Atlantic BU18/19 · 13 teams · NC Fusion (all teams)

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12th
0-1-1 record · 2 played
0.50 points per game
-2 goal diff · 3–5
LDlast 2
1% chance of top 4 · expected finish 9.9
+0.16 schedule faced · avg opponent rating

Next game — Sat Jan 16, TBD

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NC Fusion
12th · 0.50 PPG
vs
Skyline Elite
11th · 0.67 PPG

Venue TBD

windrawloss

●●○○○ Lean win to win

Most likely score 2–1 (expected goals 2.1 for, 1.2 against · 1.96 expected points)

Season so farNC FusionSkyline Elite
Position12th11th
Record (W-D-L)0-1-11-1-4
Points per game0.500.67
Goals for / game1.50.7
Goals against / game2.52.3
Clean sheets00
Held scoreless03
Form (recent first)D LL W L L D
Biggest win—2–1 at Highland FC
Worst loss1–3 vs Richmond United0–5 at VDA
Model rating (net goals vs avg)-0.42-1.02
Schedule faced (avg opp. rating)+0.16+0.07

Common opponents: Beach FC — we 2–2; they 0–2.

Game plan

  • They struggle to score
    Skyline Elite average 0.7 goals/game (league avg 1.8); blanked in 3 of 6.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 59% / draw 21% / loss 21%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    Skyline Elite sit 11th on 0.67 PPG; we are on 0.50.

    A point moves us above Skyline Elite on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Skyline Elite game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (NC Fusion – Skyline Elite) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Jan 11 – Sun Jan 17); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 1.33 PPG
9th▲ up 3 8th▲ up 4 9th▲ up 3
Win
1.33 PPG
9th▲ up 3 8th▲ up 4 9th▲ up 3
Draw
0.67 PPG
12th— holds 11th▲ up 1 13th▼ down 1
Loss
0.33 PPG
12th— holds 12th— holds 13th▼ down 1

Can we move up this round? Yes. With a 2–1 win we finish as high as 6th if every rival drops points, and as low as 9th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
1% top 4
99% below the top 4
9.9 average finish
  1. 1st
  2. 2nd <1%
  3. 3rd <1%
  4. 4th 1%
  5. 5th 3%
  6. 6th 4%
  7. 7th 6%
  8. 8th 8%
  9. 9th 13%
  10. 10th 18%
  11. 11th 26%
  12. 12th 14%
  13. 13th 6%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 16 remaining known games (max 2.72 PPG if we win out).

#TeamPPGProj.To pass them
1 Wilmington Hammerheads 3.00 (+2.50) 2nd (2.01) 53 of 48 pts to pass their current pace, 36 for their projection
2 Charlotte SA Academy 2.50 (+2.00) 1st (2.11) 44 of 48 pts to pass their current pace, 38 for their projection
3 Beach FC 2.14 (+1.64) 3rd (1.85) 38 of 48 pts to pass their current pace, 33 for their projection
4 NCFC Youth Academy 1.75 (+1.25) 5th (1.58) 31 of 48 pts to pass their current pace, 28 for their projection
5 VDA 1.50 (+1.00) 4th (1.68) 26 of 48 pts to pass their current pace, 30 for their projection
6 Charlotte SA 1.50 (+1.00) 6th (1.49) 26 of 48 pts to pass their current pace, 26 for their projection
7 NCFC Youth 1.50 (+1.00) 7th (1.42) 26 of 48 pts to pass their current pace, 25 for their projection
8 Fairfax Virginia Union 1.50 (+1.00) 8th (1.34) 26 of 48 pts to pass their current pace, 24 for their projection
9 Richmond United 1.00 (+0.50) 9th (1.19) A point next game
10 Arlington Soccer Association 1.00 (+0.50) 10th (1.16) A point next game
11 Skyline Elite 0.67 (+0.17) 12th (0.72) A point next game

How the results connect

8 chains · 7 teams

Paths of results that link NC Fusion to Skyline Elite through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

4 favour us
2 even
2 favour them
+1.4 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
2–2 2–0 1–1 1–1 1–3 0–0 3–2 2–1 2–3 2–3 3–1 5–0 3–1 NC Fusion 12th Beach FC 3rd Richmond United 9th Arlington Soccer As… 10th Fairfax Virginia Un… 8th VDA 5th Skyline Elite 11th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

8 chains

Position over the season

9 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.10 · 3rd hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Jan 16
TBD
Skyline Elite
11th · 1-1-4 · GD -10
Home
●●○○○ Lean win
59%
2–1 1.96 0.99 Swing game
Sun Jan 17
TBD
VDA
5th · 3-0-3 · GD +5
Home
●●●●○ Tough
27%
1–2 0.99 0.99 Upside
Sat Jan 30
TBD
NCFC Youth Academy
4th · 2-1-1 · GD +1
Home
●●●●○ Tough
31%
1–1 1.16 1.02 Upside
Sun Jan 31
TBD
Charlotte SA Academy
2nd · 3-1-0 · GD +7
Home
●●●●● Very tough
18%
1–2 0.72 0.97 Upside
Sat Feb 27
TBD
Charlotte SA
6th · 1-0-1 · GD +1
Home
●●●●○ Tough
33%
1–2 1.18 1.00 Upside
Sat Mar 6
TBD
NCFC Youth Academy
4th · 2-1-1 · GD +1
Away
●●●●● Very tough
23%
1–2 0.91 0.99 Upside
Sat Mar 20
TBD
Charlotte SA Academy
2nd · 3-1-0 · GD +7
Away
●●●●● Very tough
12%
1–2 0.52 0.94 Upside
Sun Mar 21
TBD
Highland FC
13th · 0-0-2 · GD -5
Away
●●●○○ Toss-up
48%
2–1 1.64 1.01 Swing game
Sat Apr 3
03:00 PM
Fairfax Virginia Union
8th · 3-0-3 · GD -3
Away far trip
James W Robinson HS · turf
●●●●○ Tough
32%
1–2 1.17 1.02 Upside
Sun Apr 4
TBD
Arlington Soccer Association
10th · 2-2-4 · GD -4
Away
●●●●○ Tough
32%
1–1 1.19 1.04 Upside
Sat Apr 10
TBD
NCFC Youth
7th · 1-0-1 · GD +1
Away
●●●●● Very tough
25%
1–2 0.96 1.03 Upside
Sun Apr 11
TBD
Wilmington Hammerheads
1st · 2-0-0 · GD +5
Home
●●●●● Very tough
21%
1–2 0.80 1.01 Upside
Sat Apr 17
TBD
Charlotte SA
6th · 1-0-1 · GD +1
Away
●●●●● Very tough
24%
1–2 0.90 1.01 Upside
Sat May 8
TBD
NCFC Youth
7th · 1-0-1 · GD +1
Home
●●●●○ Tough
33%
1–1 1.21 1.02 Upside
Sun May 9
09:00 AM
Wilmington Hammerheads
1st · 2-0-0 · GD +5
Away far trip
NCINO Sports Park
●●●●● Very tough
14%
1–3 0.57 0.99 Upside
Sat May 15
TBD
Highland FC
13th · 0-0-2 · GD -5
Home
●●○○○ Lean win
58%
2–1 1.93 1.05 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Wilmington Hammerheads 2200 72+5 63.00 WW -0.29 -0.01 88% 2.6
2 Charlotte SA Academy 4310 103+7 102.50 DWWW -0.03 -0.06 94% 2.0
3 Beach FC 7430 148+6 152.14 DDWWD -0.20 -0.01 75% 3.5
4 NCFC Youth Academy 4211 65+1 71.75 WDWL +0.39 -0.07 35% 5.6
5 VDA 6303 1712+5 91.50 LLWLW -0.18 -0.06 52% 4.7
6 Charlotte SA 2101 54+1 31.50 LW +0.16 +0.02 25% 6.3
7 NCFC Youth 2101 32+1 31.50 WL -0.29 +0.08 17% 6.9
8 Fairfax Virginia Union 6303 1114-3 91.50 WWLLL +0.04 +0.00 8% 7.6
9 Richmond United 7214 1214-2 71.00 DLLWL +0.05 -0.07 3% 8.8
10 Arlington Soccer Association 8224 1115-4 81.00 LDWLW +0.11 -0.09 1% 9.1
11 Skyline Elite 6114 414-10 40.67 DLLWL +0.07 +0.10 0% 12.0
12 NC Fusion 2011 35-2 10.50 LD +0.16 +0.10 1% 9.9
13 Highland FC 2002 27-5 00.00 LL -0.23 +0.23 0% 12.2

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.83 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.