TableChase Clubs

Charlotte SA

ECNL Boys · Mid-Atlantic BU18/19 · 13 teams · Charlotte Soccer Academy (all teams)

Scores refresh automatically every 2 hours · last pulled 35 minutes ago.
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6th
1-0-1 record · 2 played
1.50 points per game
+1 goal diff · 5–4
LWlast 2
25% chance of top 4 · expected finish 6.4
+0.16 schedule faced · avg opponent rating

Next game — Sun Nov 8, TBD

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Charlotte SA
6th · 1.50 PPG
vs
Charlotte SA Academy
2nd · 2.50 PPG

Venue TBD

windrawloss

●●●●○ Tough to win

Most likely score 1–2 (expected goals 1.5 for, 2.2 against · 1.00 expected points)

Season so farCharlotte SACharlotte SA Academy
Position6th2nd
Record (W-D-L)1-0-13-1-0
Points per game1.502.50
Goals for / game2.52.5
Goals against / game2.00.8
Clean sheets01
Held scoreless00
Form (recent first)W LW W W D
Biggest win3–1 vs Richmond United3–0 vs Skyline Elite
Worst loss2–3 vs Beach FC—
Model rating (net goals vs avg)+0.18+0.98
Schedule faced (avg opp. rating)+0.16-0.03

Game plan

  • Hard to break down
    Charlotte SA Academy concede only 0.8/game with 1 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Underdog — play free, stay organised
    Model gives 27%; a draw (20%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • They arrive in form
    Charlotte SA Academy have won 3 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

  • What a win does
    VDA sit 5th on 1.50 PPG; we are on 1.50.

    A point moves us above VDA on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the Charlotte SA Academy game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Charlotte SA – Charlotte SA Academy) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Nov 2 – Sun Nov 8); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.00 PPG
8th▼ down 2 8th▼ down 2 10th▼ down 4
Win
2.00 PPG
4th▲ up 2 4th▲ up 2 4th▲ up 2
Draw
1.33 PPG
8th▼ down 2 8th▼ down 2 8th▼ down 2
Loss
1.00 PPG
8th▼ down 2 8th▼ down 2 10th▼ down 4

Can we move up this round? No. With a 1–2 loss we fall to at least 8th even if every rival loses, and as low as 10th if every rival wins.

Where we finish

2,000 simulated seasons

2% finish 1st
25% top 4
75% below the top 4
6.4 average finish
  1. 1st 2%
  2. 2nd 4%
  3. 3rd 8%
  4. 4th 11%
  5. 5th 13%
  6. 6th 15%
  7. 7th 13%
  8. 8th 13%
  9. 9th 9%
  10. 10th 7%
  11. 11th 4%
  12. 12th 1%
  13. 13th <1%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 16 remaining known games (max 2.83 PPG if we win out).

#TeamPPGProj.To pass them
1 Wilmington Hammerheads 3.00 (+1.50) 2nd (2.01) 51 of 48 pts to pass their current pace, 34 for their projection
2 Charlotte SA Academy 2.50 (+1.00) 1st (2.11) 42 of 48 pts to pass their current pace, 36 for their projection
3 Beach FC 2.14 (+0.64) 3rd (1.85) 36 of 48 pts to pass their current pace, 31 for their projection
4 NCFC Youth Academy 1.75 (+0.25) 5th (1.58) A point next game
5 VDA 1.50 (+0.00) 4th (1.68) A point next game

How the results connect

5 chains · 7 teams

Paths of results that link Charlotte SA to Charlotte SA Academy through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

1 favour us
1 even
3 favour them
-0.6 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
3–1 1–3 1–1 2–3 3–1 1–3 1–3 3–1 2–0 0–3 Charlotte SA 6th Richmond United 9th Beach FC 3rd NCFC Youth Academy 4th VDA 5th Skyline Elite 11th Charlotte SA Academy 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

5 chains

Position over the season

9 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.02 · 5th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Nov 8
TBD
Charlotte SA Academy
2nd · 3-1-0 · GD +7
Home
●●●●○ Tough
27%
1–2 1.00 1.33 Upside
Sun Nov 22
03:00 PM
Highland FC
13th · 0-0-2 · GD -5
Home
Orthocarolina Complex
●●○○○ Lean win
71%
3–1 2.28 1.57 Bank it
Sat Jan 16
TBD
VDA
5th · 3-0-3 · GD +5
Home
●●●●○ Tough
39%
2–2 1.37 1.53 Upside
Sun Jan 17
TBD
Skyline Elite
11th · 1-1-4 · GD -10
Home
●●○○○ Lean win
70%
2–1 2.27 1.65 Bank it
Sun Jan 24
TBD
Charlotte SA Academy
2nd · 3-1-0 · GD +7
Away
●●●●● Very tough
19%
1–2 0.75 1.52 Upside
Sat Feb 6
TBD
NCFC Youth
7th · 1-0-1 · GD +1
Home
●●●○○ Toss-up
44%
1–1 1.55 1.53 Swing game
Sat Feb 13
TBD
NCFC Youth Academy
4th · 2-1-1 · GD +1
Home
●●●○○ Toss-up
42%
1–1 1.49 1.52 Swing game
Sat Feb 27
TBD
NC Fusion
12th · 0-1-1 · GD -2
Away
●●●○○ Toss-up
47%
2–1 1.62 1.53 Swing game
Sun Feb 28
TBD
Wilmington Hammerheads
1st · 2-0-0 · GD +5
Home
●●●●○ Tough
31%
1–2 1.12 1.49 Upside
Sat Mar 13
02:00 PM
NCFC Youth
7th · 1-0-1 · GD +1
Away far trip
WRAL
●●●●○ Tough
35%
1–1 1.27 1.48 Upside
Sun Mar 14
01:00 PM
Wilmington Hammerheads
1st · 2-0-0 · GD +5
Away far trip
NCINO Sports Park
●●●●● Very tough
22%
1–2 0.84 1.43 Upside
Sat Apr 3
TBD
Arlington Soccer Association
10th · 2-2-4 · GD -4
Away
●●●○○ Toss-up
44%
1–1 1.53 1.43 Swing game
Sun Apr 4
TBD
Fairfax Virginia Union
8th · 3-0-3 · GD -3
Away
●●●○○ Toss-up
45%
2–2 1.55 1.44 Swing game
Sat Apr 17
TBD
NC Fusion
12th · 0-1-1 · GD -2
Home
●●○○○ Lean win
58%
2–1 1.92 1.47 Swing game
Sat Apr 24
12:00 PM
NCFC Youth Academy
4th · 2-1-1 · GD +1
Away far trip
WRAL
●●●●○ Tough
33%
1–1 1.22 1.46 Upside
Sat May 1
02:00 PM
Highland FC
13th · 0-0-2 · GD -5
Away far trip
Buncombe County Sports Park
●●○○○ Lean win
61%
2–1 2.01 1.49 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Wilmington Hammerheads 2200 72+5 63.00 WW -0.29 -0.01 87% 2.6
2 Charlotte SA Academy 4310 103+7 102.50 DWWW -0.03 -0.06 96% 1.9
3 Beach FC 7430 148+6 152.14 DDWWD -0.20 -0.01 73% 3.5
4 NCFC Youth Academy 4211 65+1 71.75 WDWL +0.39 -0.07 34% 5.6
5 VDA 6303 1712+5 91.50 LLWLW -0.18 -0.06 50% 4.7
6 Charlotte SA 2101 54+1 31.50 LW +0.16 +0.02 25% 6.4
7 NCFC Youth 2101 32+1 31.50 WL -0.29 +0.08 19% 6.9
8 Fairfax Virginia Union 6303 1114-3 91.50 WWLLL +0.04 +0.00 10% 7.5
9 Richmond United 7214 1214-2 71.00 DLLWL +0.05 -0.07 3% 8.7
10 Arlington Soccer Association 8224 1115-4 81.00 LDWLW +0.11 -0.09 1% 9.1
11 Skyline Elite 6114 414-10 40.67 DLLWL +0.07 +0.10 0% 11.9
12 NC Fusion 2011 35-2 10.50 LD +0.16 +0.10 2% 9.9
13 Highland FC 2002 27-5 00.00 LL -0.23 +0.23 0% 12.2

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.83 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.