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Richmond United

ECNL Boys · Mid-Atlantic BU18/19 · 13 teams · Richmond United (all teams)

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9th
2-1-4 record · 7 played
1.00 points per game
-2 goal diff · 12–14
DLLWLlast 5
3% chance of top 4 · expected finish 8.7
+0.05 schedule faced · avg opponent rating

Next game — Sat Oct 24, 02:00 PM

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Richmond United
9th · 1.00 PPG
vs
Beach FC
3rd · 2.14 PPG

Striker Park, Field 2 ↗

windrawloss

●●●●○ Tough to win

Most likely score 1–1 (expected goals 1.4 for, 1.8 against · 1.11 expected points)

Season so farRichmond UnitedBeach FC
Position9th3rd
Record (W-D-L)2-1-44-3-0
Points per game1.002.14
Goals for / game1.72.0
Goals against / game2.01.1
Clean sheets12
Held scoreless11
Form (recent first)L W L L DD W W D D
Biggest win3–1 vs VDA2–0 vs Skyline Elite
Worst loss1–3 at NCFC Youth Academy—
Model rating (net goals vs avg)-0.17+0.49
Schedule faced (avg opp. rating)+0.05-0.20

Already played this season: Sat Sep 26 0–0 at Beach FC (D)

Common opponents: VDA — we 3–1; they 3–1. Fairfax Virginia Union — we 2–3; they 3–2. Arlington Soccer Association — we 2–3; they 1–1. NC Fusion — we 3–1; they 2–2. Charlotte SA — we 1–3; they 3–2.

Game plan

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–0 at Beach FC.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 30%; a draw (23%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

If Saturday goes…

Where we'd sit after the Beach FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Richmond United – Beach FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
9th— holds 9th— holds 9th— holds
Win
1.25 PPG
9th— holds 9th— holds 9th— holds
Draw
1.00 PPG
9th— holds 9th— holds 9th— holds
Loss
0.88 PPG
10th▼ down 1 10th▼ down 1 11th▼ down 2

Can we move up this round? No. With a 1–1 draw we stay 9th even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
3% top 4
97% below the top 4
8.7 average finish
  1. 1st
  2. 2nd
  3. 3rd 1%
  4. 4th 2%
  5. 5th 4%
  6. 6th 8%
  7. 7th 11%
  8. 8th 17%
  9. 9th 19%
  10. 10th 18%
  11. 11th 14%
  12. 12th 5%
  13. 13th 1%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 10 remaining known games (max 2.18 PPG if we win out).

#TeamPPGProj.To pass them
1 Wilmington Hammerheads 3.00 (+2.00) 2nd (2.01) 44 of 30 pts to pass their current pace, 28 for their projection
2 Charlotte SA Academy 2.50 (+1.50) 1st (2.11) 36 of 30 pts to pass their current pace, 29 for their projection
3 Beach FC 2.14 (+1.14) 3rd (1.85) 30 of 30 pts to pass their current pace, 25 for their projection
4 NCFC Youth Academy 1.75 (+0.75) 5th (1.58) 23 of 30 pts to pass their current pace, 20 for their projection
5 VDA 1.50 (+0.50) 4th (1.68) 19 of 30 pts to pass their current pace, 22 for their projection
6 Charlotte SA 1.50 (+0.50) 6th (1.49) 19 of 30 pts to pass their current pace, 19 for their projection
7 NCFC Youth 1.50 (+0.50) 7th (1.42) 19 of 30 pts to pass their current pace, 18 for their projection
8 Fairfax Virginia Union 1.50 (+0.50) 8th (1.34) 19 of 30 pts to pass their current pace, 16 for their projection

How the results connect

14 chains · 9 teams

Paths of results that link Richmond United to Beach FC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

4 favour us
2 even
8 favour them
-0.6 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
0–0 3–1 1–3 2–3 1–1 3–1 2–2 2–3 2–3 1–3 2–3 3–1 1–3 1–0 2–1 0–2 1–1 4–2 Richmond United 9th VDA 5th Arlington Soccer As… 10th NC Fusion 12th Fairfax Virginia Un… 8th Charlotte SA 6th NCFC Youth Academy 4th Skyline Elite 11th Beach FC 3rd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.07 · 12th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
02:00 PM
Beach FC
3rd · 4-3-0 · GD +6
Home
Striker Park
●●●●○ Tough
30%
1–1 1.11 1.01 Upside
Sat Oct 31
01:00 PM
Skyline Elite
11th · 1-1-4 · GD -10
Away far trip
Charlottesville High School · turf?
●●●○○ Toss-up
53%
1–1 1.82 1.10 Swing game
Sat Nov 7
02:00 PM
VDA
5th · 3-0-3 · GD +5
Away far trip
Long Park
●●●●● Very tough
23%
1–2 0.86 1.08 Upside
Sat Jan 30
02:00 PM
Skyline Elite
11th · 1-1-4 · GD -10
Home
Striker Park
●●○○○ Lean win
62%
2–1 2.07 1.17 Swing game
Sat Feb 6
TBD
Arlington Soccer Association
10th · 2-2-4 · GD -4
Away
●●●●○ Tough
37%
1–1 1.33 1.18 Upside
Sun Feb 7
02:00 PM
Fairfax Virginia Union
8th · 3-0-3 · GD -3
Away far trip
James W Robinson HS · turf
●●●●○ Tough
37%
1–2 1.32 1.19 Upside
Sat Feb 13
01:00 PM
Wilmington Hammerheads
1st · 2-0-0 · GD +5
Away far trip
NCINO Sports Park
●●●●● Very tough
17%
1–2 0.69 1.16 Upside
Sun Feb 14
01:00 PM
NCFC Youth
7th · 1-0-1 · GD +1
Away far trip
WRAL
●●●●○ Tough
29%
1–1 1.09 1.15 Upside
Sat Apr 10
12:00 PM
Highland FC
13th · 0-0-2 · GD -5
Home
Striker Park
●●○○○ Lean win
62%
2–1 2.05 1.21 Swing game
Sun Apr 11
02:00 PM
Charlotte SA Academy
2nd · 3-1-0 · GD +7
Home
Striker Park
●●●●● Very tough
21%
1–2 0.84 1.19 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Wilmington Hammerheads 2200 72+5 63.00 WW -0.29 -0.01 87% 2.6
2 Charlotte SA Academy 4310 103+7 102.50 DWWW -0.03 -0.06 95% 2.0
3 Beach FC 7430 148+6 152.14 DDWWD -0.20 -0.01 75% 3.5
4 NCFC Youth Academy 4211 65+1 71.75 WDWL +0.39 -0.07 33% 5.6
5 VDA 6303 1712+5 91.50 LLWLW -0.18 -0.06 52% 4.6
6 Charlotte SA 2101 54+1 31.50 LW +0.16 +0.02 25% 6.3
7 NCFC Youth 2101 32+1 31.50 WL -0.29 +0.08 18% 6.9
8 Fairfax Virginia Union 6303 1114-3 91.50 WWLLL +0.04 +0.00 9% 7.6
9 Richmond United 7214 1214-2 71.00 DLLWL +0.05 -0.07 3% 8.7
10 Arlington Soccer Association 8224 1115-4 81.00 LDWLW +0.11 -0.09 1% 9.1
11 Skyline Elite 6114 414-10 40.67 DLLWL +0.07 +0.10 0% 11.9
12 NC Fusion 2011 35-2 10.50 LD +0.16 +0.10 1% 10.0
13 Highland FC 2002 27-5 00.00 LL -0.23 +0.23 0% 12.2

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.83 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.