TableChase Clubs

NCFC Youth Academy

ECNL Boys · Mid-Atlantic BU18/19 · 13 teams · NCFC Youth (all teams)

Scores refresh automatically every 2 hours · last pulled 1 hour ago.
Add schedule to calendar
4th
2-1-1 record · 4 played
1.75 points per game
+1 goal diff · 6–5
WDWLlast 4
35% chance of top 4 · expected finish 5.6
+0.39 schedule faced · avg opponent rating

Next game — Sat Oct 24, 12:00 PM

Open the match preview →

NCFC Youth Academy
4th · 1.75 PPG
at
Skyline Elite
11th · 0.67 PPG

South Fork Soccer Park, Field 2 ↗ far trip

windrawloss

●●○○○ Lean win to win

Most likely score 1–0 (expected goals 1.8 for, 1.0 against · 1.98 expected points)

Season so farNCFC Youth AcademySkyline Elite
Position4th11th
Record (W-D-L)2-1-11-1-4
Points per game1.750.67
Goals for / game1.50.7
Goals against / game1.32.3
Clean sheets10
Held scoreless03
Form (recent first)L W D WL W L L D
Biggest win3–1 vs Richmond United2–1 at Highland FC
Worst loss1–3 vs Charlotte SA Academy0–5 at VDA
Model rating (net goals vs avg)+0.20-1.02
Schedule faced (avg opp. rating)+0.39+0.07

Common opponents: Charlotte SA Academy — we 1–1, 1–3; they 0–3. Arlington Soccer Association — we 1–0; they 1–1.

Game plan

  • They struggle to score
    Skyline Elite average 0.7 goals/game (league avg 1.8); blanked in 3 of 6.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 58% / draw 23% / loss 19%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff 12:00 PM at South Fork Soccer Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Skyline Elite game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (NCFC Youth Academy – Skyline Elite) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.00 PPG
4th— holds 4th— holds 4th— holds
Win
2.00 PPG
4th— holds 4th— holds 4th— holds
Draw
1.60 PPG
4th— holds 5th▼ down 1 6th▼ down 2
Loss
1.40 PPG
8th▼ down 4 7th▼ down 3 8th▼ down 4

Can we move up this round? Yes. With a 1–0 win we finish as high as 3rd if every rival drops points, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

2% finish 1st
35% top 4
65% below the top 4
5.6 average finish
  1. 1st 2%
  2. 2nd 6%
  3. 3rd 11%
  4. 4th 15%
  5. 5th 17%
  6. 6th 16%
  7. 7th 11%
  8. 8th 10%
  9. 9th 6%
  10. 10th 3%
  11. 11th 2%
  12. 12th 1%
  13. 13th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 14 remaining known games (max 2.72 PPG if we win out).

#TeamPPGProj.To pass them
1 Wilmington Hammerheads 3.00 (+1.25) 2nd (2.01) 47 of 42 pts to pass their current pace, 30 for their projection
2 Charlotte SA Academy 2.50 (+0.75) 1st (2.11) 38 of 42 pts to pass their current pace, 32 for their projection
3 Beach FC 2.14 (+0.39) 3rd (1.85) 32 of 42 pts to pass their current pace, 27 for their projection

How the results connect

12 chains · 8 teams

Paths of results that link NCFC Youth Academy to Skyline Elite through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

11 favour us
1 even
0 favour them
+3.3 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–3 3–0 1–0 1–1 1–1 1–3 2–1 3–1 2–3 2–3 1–1 2–0 2–4 5–0 0–0 3–1 3–1 NCFC Youth Academy 4th Charlotte SA Academy 2nd Arlington Soccer As… 10th Richmond United 9th Fairfax Virginia Un… 8th Beach FC 3rd VDA 5th Skyline Elite 11th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.07 · 11th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
12:00 PM
Skyline Elite
11th · 1-1-4 · GD -10
Away far trip
South Fork Soccer Park
●●○○○ Lean win
58%
1–0 1.98 1.80 Swing game
Sat Oct 31
11:00 AM
VDA
5th · 3-0-3 · GD +5
Away far trip
Long Park
●●●●○ Tough
30%
1–2 1.11 1.68 Upside
Sun Jan 17
09:00 AM
Fairfax Virginia Union
8th · 3-0-3 · GD -3
Home
Wake Competition Center
●●●○○ Toss-up
54%
2–1 1.83 1.70 Swing game
Sun Jan 24
10:00 AM
NCFC Youth
7th · 1-0-1 · GD +1
Home
WRAL
●●●○○ Toss-up
43%
1–1 1.54 1.68 Swing game
Sat Jan 30
TBD
NC Fusion
12th · 0-1-1 · GD -2
Away
●●●○○ Toss-up
46%
1–1 1.62 1.68 Swing game
Sun Feb 7
11:00 AM
NCFC Youth
7th · 1-0-1 · GD +1
Away
WRAL
●●●●○ Tough
35%
1–1 1.30 1.64 Upside
Sat Feb 13
TBD
Charlotte SA
6th · 1-0-1 · GD +1
Away
●●●●○ Tough
36%
1–1 1.29 1.61 Upside
Sat Feb 20
01:00 PM
Beach FC
3rd · 4-3-0 · GD +6
Away far trip
Hampton Roads Soccer Complex
●●●●○ Tough
28%
1–1 1.08 1.56 Upside
Sat Feb 27
12:00 PM
Highland FC
13th · 0-0-2 · GD -5
Home
WRAL
●●○○○ Lean win
68%
2–1 2.21 1.61 Swing game
Sat Mar 6
TBD
NC Fusion
12th · 0-1-1 · GD -2
Home
●●●○○ Toss-up
56%
2–1 1.88 1.63 Swing game
Sat Apr 10
10:00 AM
Wilmington Hammerheads
1st · 2-0-0 · GD +5
Home
WRAL
●●●●○ Tough
32%
1–1 1.17 1.60 Upside
Sun Apr 18
01:00 PM
Highland FC
13th · 0-0-2 · GD -5
Away far trip
Buncombe County Sports Park
●●○○○ Lean win
59%
2–1 1.96 1.62 Swing game
Sat Apr 24
12:00 PM
Charlotte SA
6th · 1-0-1 · GD +1
Home
WRAL
●●●○○ Toss-up
45%
1–1 1.57 1.62 Swing game
Sat May 8
10:00 AM
Wilmington Hammerheads
1st · 2-0-0 · GD +5
Away far trip
NCINO Sports Park
●●●●● Very tough
24%
1–2 0.92 1.58 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Wilmington Hammerheads 2200 72+5 63.00 WW -0.29 -0.01 88% 2.6
2 Charlotte SA Academy 4310 103+7 102.50 DWWW -0.03 -0.06 94% 2.0
3 Beach FC 7430 148+6 152.14 DDWWD -0.20 -0.01 75% 3.5
4 NCFC Youth Academy 4211 65+1 71.75 WDWL +0.39 -0.07 35% 5.6
5 VDA 6303 1712+5 91.50 LLWLW -0.18 -0.06 52% 4.7
6 Charlotte SA 2101 54+1 31.50 LW +0.16 +0.02 25% 6.3
7 NCFC Youth 2101 32+1 31.50 WL -0.29 +0.08 17% 6.9
8 Fairfax Virginia Union 6303 1114-3 91.50 WWLLL +0.04 +0.00 8% 7.6
9 Richmond United 7214 1214-2 71.00 DLLWL +0.05 -0.07 3% 8.8
10 Arlington Soccer Association 8224 1115-4 81.00 LDWLW +0.11 -0.09 1% 9.1
11 Skyline Elite 6114 414-10 40.67 DLLWL +0.07 +0.10 0% 12.0
12 NC Fusion 2011 35-2 10.50 LD +0.16 +0.10 1% 9.9
13 Highland FC 2002 27-5 00.00 LL -0.23 +0.23 0% 12.2

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.83 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.