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VDA

ECNL Boys · Mid-Atlantic BU13 · 13 teams · Virginia Development Academy (all teams)

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2nd
6-2-0 record · 8 played
2.50 points per game
+21 goal diff · 27–6
WWWWWlast 5
100% chance of top 4 · expected finish 1.9
+0.07 schedule faced · avg opponent rating

Next game — Sun Oct 25, 11:00 AM

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VDA
2nd · 2.50 PPG
vs
Fairfax Virginia Union
12th · 0.50 PPG

Ali Krieger Sports Complex (AKSC), Field 7 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 4–0 (expected goals 4.0 for, 0.6 against · 2.82 expected points)

Season so farVDAFairfax Virginia Union
Position2nd12th
Record (W-D-L)6-2-01-0-5
Points per game2.500.50
Goals for / game3.40.8
Goals against / game0.83.2
Clean sheets30
Held scoreless03
Form (recent first)W W W W WW L L L L
Biggest win10–1 at Wilmington Hammerheads3–2 at Wilmington Hammerheads
Worst loss—0–4 at Richmond United
Model rating (net goals vs avg)+1.95-1.46
Schedule faced (avg opp. rating)+0.07-0.10

Common opponents: Arlington Soccer Association — we 1–1; they 0–2. Richmond United — we 2–2; they 0–4. Beach FC — we 2–0; they 1–3. Wilmington Hammerheads — we 10–1; they 3–2. NCFC Youth — we 4–1; they 0–4. Skyline Elite — we 2–0; they 1–4.

Game plan

  • They struggle to score
    Fairfax Virginia Union average 0.8 goals/game (league avg 2.4); blanked in 3 of 6.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Expected win — the trap is complacency
    Model gives a 92% chance; likely score 4–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • What a win does
    Arlington Soccer Association sit 1st on 2.50 PPG; we are on 2.50.

    A point moves us above Arlington Soccer Association on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the Fairfax Virginia Union game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (VDA – Fairfax Virginia Union) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 6 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.56 PPG
1st▲ up 1 1st▲ up 1 1st▲ up 1
Win
2.56 PPG
1st▲ up 1 1st▲ up 1 1st▲ up 1
Draw
2.33 PPG
2nd— holds 3rd▼ down 1 3rd▼ down 1
Loss
2.22 PPG
3rd▼ down 1 4th▼ down 2 4th▼ down 2

Can we move up this round? Yes. With a 4–0 win we finish as high as 1st if every rival drops points, whatever the rivals do.

Where we finish

2,000 simulated seasons

36% finish 1st
100% top 4
1% below the top 4
1.9 average finish
  1. 1st 36%
  2. 2nd 42%
  3. 3rd 17%
  4. 4th 4%
  5. 5th 1%
  6. 6th
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th
  12. 12th
  13. 13th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 16 remaining known games (max 2.83 PPG if we win out).

#TeamPPGProj.To pass them
1 Arlington Soccer Association 2.50 (+0.00) 1st (2.52) A point next game

How the results connect

28 chains · 8 teams

Paths of results that link VDA to Fairfax Virginia Union through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

25 favour us
1 even
2 favour them
+5.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–1 2–0 2–0 3–1 2–2 4–0 2–0 4–1 4–1 4–0 10–1 2–3 0–4 0–6 0–2 2–2 2–3 3–2 VDA 2nd Arlington Soccer As… 1st Beach FC 8th Richmond United 4th Skyline Elite 11th NCFC Youth 5th Wilmington Hammerhe… 13th Fairfax Virginia Un… 12th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

10 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 3 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.31 · 12th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
11:00 AM
Fairfax Virginia Union
12th · 1-0-5 · GD -14
Home
Ali Krieger Sports Complex (AKSC)
●○○○○ Favorable
92%
4–0 2.82 2.54 Bank it
Sat Oct 31
11:00 AM
NCFC Youth Academy
6th · 3-0-3 · GD +5
Home
Long Park
●●○○○ Lean win
73%
3–1 2.34 2.52 Bank it
Sat Nov 7
02:00 PM
Richmond United
4th · 5-2-1 · GD +19
Home
Long Park
●●●○○ Toss-up
50%
2–1 1.72 2.44 Swing game
Sun Nov 8
11:00 AM
Beach FC
8th · 3-1-4 · GD -5
Home
Howison Park
●○○○○ Favorable
81%
2–0 2.56 2.45 Bank it
Sat Jan 9
02:00 PM
Arlington Soccer Association
1st · 6-2-0 · GD +27
Home
Howison Park
●●●●○ Tough
37%
1–1 1.34 2.37 Upside
Sat Jan 16
TBD
Charlotte SA
7th · 3-1-3 · GD -5
Away
●○○○○ Favorable
78%
2–0 2.48 2.38 Bank it
Sun Jan 17
TBD
NC Fusion
10th · 2-0-4 · GD -13
Away
●○○○○ Favorable
88%
4–0 2.73 2.40 Bank it
Sat Feb 6
TBD
Skyline Elite
11th · 2-0-6 · GD -17
Away
●○○○○ Favorable
88%
3–0 2.72 2.42 Bank it
Sat Feb 20
10:00 AM
Highland FC
9th · 2-0-3 · GD -3
Home
Long Park
●○○○○ Favorable
84%
3–0 2.63 2.43 Bank it
Sun Feb 21
09:00 AM
Charlotte SA Academy
3rd · 3-0-1 · GD +12
Home
Long Park
●●○○○ Lean win
62%
2–1 2.03 2.41 Swing game
Sat Mar 6
10:00 AM
NC Fusion
10th · 2-0-4 · GD -13
Home
Howison Park
●○○○○ Favorable
93%
4–0 2.84 2.43 Bank it
Sun Mar 7
09:00 AM
Charlotte SA
7th · 3-1-3 · GD -5
Home
Howison Park
●○○○○ Favorable
84%
3–0 2.64 2.44 Bank it
Sat Apr 10
01:00 PM
Fairfax Virginia Union
12th · 1-0-5 · GD -14
Away far trip
WT Woodson High School · turf
●○○○○ Favorable
88%
3–0 2.72 2.46 Bank it
Sat Apr 17
02:00 PM
NCFC Youth
5th · 3-0-2 · GD -2
Home
Ali Krieger Sports Complex (AKSC)
●○○○○ Favorable
83%
3–1 2.58 2.46 Bank it
Sun Apr 18
01:00 PM
Wilmington Hammerheads
13th · 0-0-7 · GD -25
Home
Ali Krieger Sports Complex (AKSC)
●○○○○ Favorable
98%
5–0 2.94 2.48 Bank it
Sat Apr 24
12:00 PM
NCFC Youth Academy
6th · 3-0-3 · GD +5
Away far trip
WRAL
●●○○○ Lean win
64%
2–1 2.08 2.47 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Arlington Soccer Association 8620 325+27 202.50 WWDWW -0.22 -0.22 100% 1.6
2 VDA 8620 276+21 202.50 WWWWW +0.07 -0.31 100% 1.9
3 Charlotte SA Academy 4301 197+12 92.25 WWLW -0.03 -0.16 87% 3.7
4 Richmond United 8521 289+19 172.13 WWDWW +0.08 -0.31 97% 3.0
5 NCFC Youth 5302 1214-2 91.80 WWLWL +0.65 -0.18 3% 6.2
6 NCFC Youth Academy 6303 1914+5 91.50 LLWWW +0.51 -0.28 14% 5.1
7 Charlotte SA 7313 914-5 101.43 WWLDL -0.51 +0.31 0% 8.6
8 Beach FC 8314 1116-5 101.25 LLWDW +0.21 -0.09 0% 7.6
9 Highland FC 5203 811-3 61.20 WLLWL -0.40 +0.16 0% 8.3
10 NC Fusion 6204 1023-13 61.00 WLLLL +0.15 +0.11 0% 10.2
11 Skyline Elite 8206 1229-17 60.75 LWLLL +0.12 +0.11 0% 10.5
12 Fairfax Virginia Union 6105 519-14 30.50 LLLLW -0.10 +0.17 0% 11.3
13 Wilmington Hammerheads 7007 732-25 00.00 LLLLL -0.15 +0.37 0% 12.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.35 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.