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Arlington Soccer Association

ECNL Boys · Mid-Atlantic BU13 · 13 teams · Arlington Soccer Association (all teams)

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1st
6-2-0 record · 8 played
2.50 points per game
+27 goal diff · 32–5
WWDWWlast 5
100% chance of top 4 · expected finish 1.6
-0.22 schedule faced · avg opponent rating

Next game — Sun Nov 8, 12:00 PM

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Arlington Soccer Association
1st · 2.50 PPG
vs
Fairfax Virginia Union
12th · 0.50 PPG

Long Bridge Park, Boeing #3 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 4–0 (expected goals 4.6 for, 0.6 against · 2.88 expected points)

Season so farArlington Soccer AssociationFairfax Virginia Union
Position1st12th
Record (W-D-L)6-2-01-0-5
Points per game2.500.50
Goals for / game4.00.8
Goals against / game0.63.2
Clean sheets40
Held scoreless03
Form (recent first)W W D W WW L L L L
Biggest win10–0 vs Skyline Elite3–2 at Wilmington Hammerheads
Worst loss—0–4 at Richmond United
Model rating (net goals vs avg)+2.41-1.46
Schedule faced (avg opp. rating)-0.22-0.10

Already played this season: Sun Sep 20 2–0 at Fairfax Virginia Union (W)

Common opponents: Skyline Elite — we 10–0; they 1–4. Beach FC — we 4–0; they 1–3. Richmond United — we 2–2; they 0–4. Wilmington Hammerheads — we 5–1; they 3–2. NCFC Youth — we 6–0; they 0–4.

Game plan

  • They struggle to score
    Fairfax Virginia Union average 0.8 goals/game (league avg 2.4); blanked in 3 of 6.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Expected win — the trap is complacency
    Model gives a 95% chance; likely score 4–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

If Sunday goes…

Where we'd sit after the Fairfax Virginia Union game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Arlington Soccer Association – Fairfax Virginia Union) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Nov 2 – Sun Nov 8); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.56 PPG
1st— holds 2nd▼ down 1 2nd▼ down 1
Win
2.56 PPG
1st— holds 2nd▼ down 1 2nd▼ down 1
Draw
2.33 PPG
2nd▼ down 1 3rd▼ down 2 3rd▼ down 2
Loss
2.22 PPG
3rd▼ down 2 3rd▼ down 2 3rd▼ down 2

Can we move up this round? No. With a 4–0 win we stay 1st even if every rival loses, and as low as 2nd if every rival wins.

Where we finish

2,000 simulated seasons

57% finish 1st
100% top 4
0% below the top 4
1.6 average finish
  1. 1st 57%
  2. 2nd 32%
  3. 3rd 9%
  4. 4th 2%
  5. 5th
  6. 6th
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th
  12. 12th
  13. 13th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

23 chains · 9 teams

Paths of results that link Arlington Soccer Association to Fairfax Virginia Union through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

23 favour us
0 favour them
+6.8 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
2–0 5–1 2–3 2–2 4–0 4–0 3–1 6–0 4–0 10–0 4–1 2–1 0–4 2–6 2–3 3–2 1–1 2–2 2–0 Arlington Soccer As… 1st Wilmington Hammerhe… 13th Richmond United 4th Beach FC 8th NCFC Youth 5th Skyline Elite 11th NCFC Youth Academy 6th VDA 2nd Fairfax Virginia Un… 12th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

10 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 3 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.22 · 10th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Nov 8
12:00 PM
Fairfax Virginia Union
12th · 1-0-5 · GD -14
Home
Long Bridge Park
●○○○○ Favorable
95%
4–0 2.88 2.54 Bank it
Sat Jan 9
02:00 PM
VDA
2nd · 6-2-0 · GD +21
Away far trip
Howison Park
●●●●○ Tough
40%
1–1 1.42 2.43 Upside
Sun Jan 24
TBD
Skyline Elite
11th · 2-0-6 · GD -17
Away
●○○○○ Favorable
92%
4–0 2.81 2.47 Bank it
Sat Feb 6
TBD
Richmond United
4th · 5-2-1 · GD +19
Home
●●●○○ Toss-up
57%
2–1 1.91 2.42 Swing game
Sun Feb 7
TBD
Beach FC
8th · 3-1-4 · GD -5
Home
●○○○○ Favorable
86%
3–0 2.67 2.44 Bank it
Sat Feb 13
TBD
Charlotte SA Academy
3rd · 3-0-1 · GD +12
Away
●●○○○ Lean win
59%
2–1 1.95 2.40 Swing game
Sun Feb 14
TBD
Highland FC
9th · 2-0-3 · GD -3
Away
●○○○○ Favorable
83%
3–0 2.60 2.42 Bank it
Sat Feb 20
TBD
NCFC Youth
5th · 3-0-2 · GD -2
Home
●○○○○ Favorable
88%
4–1 2.70 2.43 Bank it
Sun Feb 21
TBD
Wilmington Hammerheads
13th · 0-0-7 · GD -25
Home
●○○○○ Favorable
99%
6–0 2.97 2.47 Bank it
Sat Mar 13
TBD
Charlotte SA Academy
3rd · 3-0-1 · GD +12
Home
●●○○○ Lean win
69%
3–1 2.23 2.45 Swing game
Sun Mar 14
TBD
Highland FC
9th · 2-0-3 · GD -3
Home
●○○○○ Favorable
89%
3–0 2.74 2.47 Bank it
Sat Apr 3
TBD
Charlotte SA
7th · 3-1-3 · GD -5
Home
●○○○○ Favorable
89%
3–0 2.74 2.48 Bank it
Sun Apr 4
TBD
NC Fusion
10th · 2-0-4 · GD -13
Home
●○○○○ Favorable
95%
5–0 2.90 2.50 Bank it
Sat Apr 17
TBD
NCFC Youth Academy
6th · 3-0-3 · GD +5
Home
●○○○○ Favorable
80%
3–1 2.50 2.50 Bank it
Sat May 1
TBD
Charlotte SA
7th · 3-1-3 · GD -5
Away
●○○○○ Favorable
83%
3–0 2.60 2.50 Bank it
Sun May 2
TBD
NC Fusion
10th · 2-0-4 · GD -13
Away
●○○○○ Favorable
92%
4–0 2.82 2.52 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Arlington Soccer Association 8620 325+27 202.50 WWDWW -0.22 -0.22 100% 1.6
2 VDA 8620 276+21 202.50 WWWWW +0.07 -0.31 99% 1.9
3 Charlotte SA Academy 4301 197+12 92.25 WWLW -0.03 -0.16 86% 3.7
4 Richmond United 8521 289+19 172.13 WWDWW +0.08 -0.31 98% 3.0
5 NCFC Youth 5302 1214-2 91.80 WWLWL +0.65 -0.18 2% 6.2
6 NCFC Youth Academy 6303 1914+5 91.50 LLWWW +0.51 -0.28 14% 5.1
7 Charlotte SA 7313 914-5 101.43 WWLDL -0.51 +0.31 0% 8.6
8 Beach FC 8314 1116-5 101.25 LLWDW +0.21 -0.09 0% 7.6
9 Highland FC 5203 811-3 61.20 WLLWL -0.40 +0.16 0% 8.4
10 NC Fusion 6204 1023-13 61.00 WLLLL +0.15 +0.11 0% 10.2
11 Skyline Elite 8206 1229-17 60.75 LWLLL +0.12 +0.11 0% 10.5
12 Fairfax Virginia Union 6105 519-14 30.50 LLLLW -0.10 +0.17 0% 11.3
13 Wilmington Hammerheads 7007 732-25 00.00 LLLLL -0.15 +0.37 0% 12.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.35 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.