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Richmond United

ECNL Boys · Mid-Atlantic BU13 · 13 teams · Richmond United (all teams)

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4th
5-2-1 record · 8 played
2.13 points per game
+19 goal diff · 28–9
WWDWWlast 5
98% chance of top 4 · expected finish 3.0
+0.08 schedule faced · avg opponent rating

Next game — Sat Oct 24, 12:00 PM

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Richmond United
4th · 2.13 PPG
vs
Beach FC
8th · 1.25 PPG

Striker Park, Field 1 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 3–0 (expected goals 3.2 for, 1.0 against · 2.51 expected points)

Season so farRichmond UnitedBeach FC
Position4th8th
Record (W-D-L)5-2-13-1-4
Points per game2.131.25
Goals for / game3.51.4
Goals against / game1.12.0
Clean sheets42
Held scoreless02
Form (recent first)W W D W WW D W L L
Biggest win6–0 at NC Fusion2–0 vs Skyline Elite
Worst loss2–3 at NCFC Youth1–5 vs NCFC Youth Academy
Model rating (net goals vs avg)+1.84-0.41
Schedule faced (avg opp. rating)+0.08+0.21

Already played this season: Sat Sep 26 3–2 at Beach FC (W)

Common opponents: NCFC Youth Academy — we 4–0; they 1–5. VDA — we 2–2; they 0–2. Fairfax Virginia Union — we 4–0; they 3–1. Arlington Soccer Association — we 2–2; they 0–4. NC Fusion — we 6–0; they 2–0. Charlotte SA — we 5–0; they 1–1.

Game plan

  • Expected win — the trap is complacency
    Model gives a 80% chance; likely score 3–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

If Saturday goes…

Where we'd sit after the Beach FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Richmond United – Beach FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 6 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.22 PPG
4th— holds 4th— holds 4th— holds
Win
2.22 PPG
4th— holds 4th— holds 4th— holds
Draw
2.00 PPG
4th— holds 4th— holds 4th— holds
Loss
1.89 PPG
4th— holds 5th▼ down 1 5th▼ down 1

Can we move up this round? Yes. With a 3–0 win we finish as high as 2nd if every rival drops points, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

5% finish 1st
98% top 4
2% below the top 4
3.0 average finish
  1. 1st 5%
  2. 2nd 17%
  3. 3rd 50%
  4. 4th 26%
  5. 5th 2%
  6. 6th <1%
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th
  12. 12th
  13. 13th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 16 remaining known games (max 2.71 PPG if we win out).

#TeamPPGProj.To pass them
1 Arlington Soccer Association 2.50 (+0.37) 1st (2.52) 43 of 48 pts to pass their current pace, 44 for their projection
2 VDA 2.50 (+0.37) 2nd (2.47) 43 of 48 pts to pass their current pace, 43 for their projection
3 Charlotte SA Academy 2.25 (+0.12) 4th (2.10) 37 of 48 pts to pass their current pace, 34 for their projection

How the results connect

24 chains · 10 teams

Paths of results that link Richmond United to Beach FC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

18 favour us
2 even
4 favour them
+3.2 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
3–2 4–0 1–3 2–2 2–0 6–0 0–2 2–2 4–0 5–0 1–1 4–0 5–1 2–0 2–0 0–2 1–4 2–3 4–2 4–0 Richmond United 4th Fairfax Virginia Un… 12th VDA 2nd NC Fusion 10th Arlington Soccer As… 1st Charlotte SA 7th NCFC Youth Academy 6th NCFC Youth 5th Skyline Elite 11th Beach FC 8th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

10 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 3 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.31 · 13th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
12:00 PM
Beach FC
8th · 3-1-4 · GD -5
Home
Striker Park
●○○○○ Favorable
80%
3–0 2.51 2.17 Bank it
Sat Oct 31
11:00 AM
Skyline Elite
11th · 2-0-6 · GD -17
Away far trip
Charlottesville High School · grass
●○○○○ Favorable
87%
4–1 2.68 2.22 Bank it
Sat Nov 7
02:00 PM
VDA
2nd · 6-2-0 · GD +21
Away far trip
Long Park
●●●●○ Tough
29%
1–2 1.07 2.11 Upside
Sat Dec 5
10:00 AM
NCFC Youth Academy
6th · 3-0-3 · GD +5
Home
Striker Park
●●○○○ Lean win
70%
3–1 2.23 2.12 Swing game
Sat Jan 30
02:00 PM
Skyline Elite
11th · 2-0-6 · GD -17
Home
Striker Park
●○○○○ Favorable
92%
4–1 2.81 2.18 Bank it
Sat Feb 6
TBD
Arlington Soccer Association
1st · 6-2-0 · GD +27
Away
●●●●● Very tough
23%
1–2 0.90 2.09 Upside
Sun Feb 7
12:00 PM
Fairfax Virginia Union
12th · 1-0-5 · GD -14
Away far trip
James W Robinson HS · turf?
●○○○○ Favorable
87%
3–0 2.69 2.13 Bank it
Sat Feb 13
03:00 PM
Wilmington Hammerheads
13th · 0-0-7 · GD -25
Away far trip
NCINO Sports Park
●○○○○ Favorable
95%
5–0 2.88 2.17 Bank it
Sun Feb 14
09:00 AM
NCFC Youth
5th · 3-0-2 · GD -2
Away far trip
WRAL
●●○○○ Lean win
72%
3–1 2.29 2.18 Bank it
Sat Feb 20
12:00 PM
Charlotte SA
7th · 3-1-3 · GD -5
Home
Striker Park
●○○○○ Favorable
83%
3–0 2.60 2.20 Bank it
Sun Feb 21
11:00 AM
NC Fusion
10th · 2-0-4 · GD -13
Home
Striker Park
●○○○○ Favorable
92%
4–1 2.82 2.24 Bank it
Sat Mar 13
12:00 PM
Wilmington Hammerheads
13th · 0-0-7 · GD -25
Home
Striker Park
●○○○○ Favorable
97%
6–0 2.94 2.27 Bank it
Sat Apr 10
02:00 PM
Highland FC
9th · 2-0-3 · GD -3
Home
Striker Park
●○○○○ Favorable
83%
3–1 2.59 2.29 Bank it
Sun Apr 11
02:00 PM
Charlotte SA Academy
3rd · 3-0-1 · GD +12
Home
Striker Park
●●●○○ Toss-up
57%
3–2 1.88 2.27 Swing game
Sat Apr 24
TBD
Charlotte SA Academy
3rd · 3-0-1 · GD +12
Away
●●●○○ Toss-up
46%
2–2 1.55 2.24 Swing game
Sun Apr 25
11:00 AM
Highland FC
9th · 2-0-3 · GD -3
Away far trip
Buncombe County Sports Park
●○○○○ Favorable
75%
3–1 2.39 2.24 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Arlington Soccer Association 8620 325+27 202.50 WWDWW -0.22 -0.22 100% 1.6
2 VDA 8620 276+21 202.50 WWWWW +0.07 -0.31 99% 1.9
3 Charlotte SA Academy 4301 197+12 92.25 WWLW -0.03 -0.16 86% 3.7
4 Richmond United 8521 289+19 172.13 WWDWW +0.08 -0.31 98% 3.0
5 NCFC Youth 5302 1214-2 91.80 WWLWL +0.65 -0.18 2% 6.2
6 NCFC Youth Academy 6303 1914+5 91.50 LLWWW +0.51 -0.28 14% 5.1
7 Charlotte SA 7313 914-5 101.43 WWLDL -0.51 +0.31 0% 8.6
8 Beach FC 8314 1116-5 101.25 LLWDW +0.21 -0.09 0% 7.6
9 Highland FC 5203 811-3 61.20 WLLWL -0.40 +0.16 0% 8.4
10 NC Fusion 6204 1023-13 61.00 WLLLL +0.15 +0.11 0% 10.2
11 Skyline Elite 8206 1229-17 60.75 LWLLL +0.12 +0.11 0% 10.5
12 Fairfax Virginia Union 6105 519-14 30.50 LLLLW -0.10 +0.17 0% 11.3
13 Wilmington Hammerheads 7007 732-25 00.00 LLLLL -0.15 +0.37 0% 12.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.35 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.