TableChase Clubs

Pacesetter SC Red

Pre-ECNL Girls · Pre- Ohio Valley GU12 (2014-2015) · 6 teams · Pacesetter Soccer Club (all teams)

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4th
4-3-1 record · 8 played
1.88 points per game
+10 goal diff · 20–10
DWWLDlast 5
100% chance of top 4 · expected finish 2.7
-0.32 schedule faced · avg opponent rating

Next game — Sat Oct 24, 03:00 PM

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Pacesetter SC Red
4th · 1.88 PPG
vs

Pacesetter Park , Field 12 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 2–1 (expected goals 2.3 for, 1.7 against · 1.71 expected points)

Season so farPacesetter SC RedInternationals SC Pre- Blue
Position4th2nd
Record (W-D-L)4-3-15-1-2
Points per game1.882.00
Goals for / game2.52.3
Goals against / game1.31.5
Clean sheets12
Held scoreless01
Form (recent first)D L W W DL W W W D
Biggest win5–1 at North FC Pre- West3–0 at GTFC Impact Girls Pre
Worst loss1–2 at Cleveland Force Pre- White0–2 at Cleveland Force Pre- White
Model rating (net goals vs avg)+0.82+0.56
Schedule faced (avg opp. rating)-0.32-0.03

Already played this season: Sun Sep 27 1–1 at Internationals SC Pre- Blue (D)

Common opponents: Manta Pre — we 2–0, 4–2; they 2–0, 4–2. GTFC Impact Girls Pre — we 2–2; they 3–0, 3–4. North FC Pre- West — we 4–1, 5–1; they 3–2. Cleveland Force Pre- White — we 1–2, 1–1; they 0–2, 2–1.

Game plan

  • Swing game — small margins
    Win 50% / draw 20% / loss 30%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    Cleveland Force Pre- White sit 3rd on 1.89 PPG; we are on 1.88.

    A point moves us above Cleveland Force Pre- White on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Internationals SC Pre- Blue game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Pacesetter SC Red – Internationals SC Pre- Blue) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.00 PPG
1st▲ up 3 1st▲ up 3 1st▲ up 3
Win
2.00 PPG
1st▲ up 3 1st▲ up 3 1st▲ up 3
Draw
1.78 PPG
4th— holds 4th— holds 4th— holds
Loss
1.67 PPG
4th— holds 4th— holds 4th— holds

Can we move up this round? Yes. With a 2–1 win we finish as high as 1st if every rival drops points, whatever the rivals do.

Where we finish

2,000 simulated seasons

23% finish 1st
100% top 4
0% below the top 4
2.7 average finish
  1. 1st 23%
  2. 2nd 17%
  3. 3rd 26%
  4. 4th 33%
  5. 5th
  6. 6th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 2 remaining known games (max 2.10 PPG if we win out).

#TeamPPGProj.To pass them
1 GTFC Impact Girls Pre 2.00 (+0.12) 2nd (1.93) Win next game
2 Internationals SC Pre- Blue 2.00 (+0.12) 1st (1.96) Win next game
3 Cleveland Force Pre- White 1.89 (+0.01) 3rd (1.83) A point next game

How the results connect

76 chains · 6 teams

Paths of results that link Pacesetter SC Red to Internationals SC Pre- Blue through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

36 favour us
14 even
26 favour them
+0.2 goals per chain on average. The results call it close.
won lost drew· result for the team the arrow starts from
1–1 4–2 0–2 2–4 2–0 1–2 2–0 1–1 1–2 2–2 4–3 4–1 2–3 5–1 Pacesetter SC Red 4th Manta Pre 5th Cleveland Force Pre… 3rd GTFC Impact Girls P… 1st North FC Pre- West 6th Internationals SC P… 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

14 game days

1st 3rd 6th Aug 29 Sep 12 Sep 20 Oct 4 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.58 · 2nd hardest of 5

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
03:00 PM
Internationals SC Pre- Blue
2nd · 5-1-2 · GD +6
Home
Pacesetter Park
●●●○○ Toss-up
50%
2–1 1.71 1.86 Swing game
Fri Oct 30
05:15 PM
GTFC Impact Girls Pre
1st · 4-2-1 · GD +7
Away far trip
Rossford Soccer Center Dome · turf
●●●●○ Tough
40%
1–1 1.40 1.81 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 GTFC Impact Girls Pre 7421 1710+7 142.00 WWDLW -0.06 -0.05 100% 2.3
2 Internationals SC Pre- Blue 8512 1812+6 162.00 DWWWL -0.03 -0.35 100% 2.2
3 Cleveland Force Pre- White 9522 157+8 171.89 WWDWD -0.19 +0.60 100% 2.8
4 Pacesetter SC Red 8431 2010+10 151.88 DWWLD -0.32 +0.58 100% 2.7
5 Manta Pre 10136 922-13 60.60 LLDLD +0.19 — 0% 5.0
6 North FC Pre- West 8017 523-18 10.13 LLDLL +0.28 +0.58 0% 6.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.69 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.