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GTFC Impact Girls Pre

Pre-ECNL Girls · Pre- Ohio Valley GU12 (2014-2015) · 6 teams · GTFC Impact (all teams)

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1st
4-2-1 record · 7 played
2.00 points per game
+7 goal diff · 17–10
WWDLWlast 5
100% chance of top 4 · expected finish 2.3
-0.06 schedule faced · avg opponent rating

Next game — Fri Oct 30, 05:15 PM

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GTFC Impact Girls Pre
1st · 2.00 PPG
vs
Pacesetter SC Red
4th · 1.88 PPG

Rossford Soccer Center Dome, Indoor Turf 9v9 (1) ↗ · turf

windrawloss

●●●●○ Tough to win

Most likely score 1–1 (expected goals 2.0 for, 2.0 against · 1.40 expected points)

Season so farGTFC Impact Girls PrePacesetter SC Red
Position1st4th
Record (W-D-L)4-2-14-3-1
Points per game2.001.88
Goals for / game2.42.5
Goals against / game1.41.3
Clean sheets21
Held scoreless10
Form (recent first)W L D W WD L W W D
Biggest win4–0 at Manta Pre5–1 at North FC Pre- West
Worst loss0–3 vs Internationals SC Pre- Blue1–2 at Cleveland Force Pre- White
Model rating (net goals vs avg)+0.60+0.82
Schedule faced (avg opp. rating)-0.06-0.32

Already played this season: Fri Oct 2 2–2 at Pacesetter SC Red (D)

Common opponents: Manta Pre — we 4–0, 1–1; they 2–0, 4–2. Cleveland Force Pre- White — we 2–1; they 1–2, 1–1. North FC Pre- West — we 4–0; they 4–1, 5–1. Internationals SC Pre- Blue — we 0–3, 4–3; they 1–1.

Game plan

  • Respect their attack
    Pacesetter SC Red score 2.5/game — well above the league's 1.7.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–3 vs Internationals SC Pre- Blue.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 40%; a draw (21%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

If Friday goes…

Where we'd sit after the Pacesetter SC Red game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (GTFC Impact Girls Pre – Pacesetter SC Red) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 0 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.88 PPG
3rd▼ down 2 3rd▼ down 2 3rd▼ down 2
Win
2.13 PPG
1st— holds 1st— holds 1st— holds
Draw
1.88 PPG
3rd▼ down 2 3rd▼ down 2 3rd▼ down 2
Loss
1.75 PPG
4th▼ down 3 4th▼ down 3 4th▼ down 3

Can we move up this round? No. With a 1–1 draw we fall to at least 3rd even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

33% finish 1st
100% top 4
0% below the top 4
2.3 average finish
  1. 1st 33%
  2. 2nd 27%
  3. 3rd 14%
  4. 4th 25%
  5. 5th
  6. 6th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

70 chains · 6 teams

Paths of results that link GTFC Impact Girls Pre to Pacesetter SC Red through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

33 favour us
9 even
28 favour them
-0.1 goals per chain on average. The results call it close.
won lost drew· result for the team the arrow starts from
2–2 4–0 1–5 4–3 1–1 1–4 2–1 1–1 2–1 1–1 0–2 2–4 4–0 0–3 0–2 GTFC Impact Girls P… 1st North FC Pre- West 6th Internationals SC P… 2nd Cleveland Force Pre… 3rd Manta Pre 5th Pacesetter SC Red 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

14 game days

1st 3rd 6th Aug 29 Sep 12 Sep 20 Oct 4 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.05 · 4th hardest of 5

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Fri Oct 30
05:15 PM
Pacesetter SC Red
4th · 4-3-1 · GD +10
Home
Rossford Soccer Center Dome · turf
●●●●○ Tough
40%
1–1 1.40 1.92 Upside
Sat Oct 31
01:00 PM
North FC Pre- West
6th · 0-1-7 · GD -18
Away far trip
T3 Lorain
●○○○○ Favorable
79%
3–0 2.48 1.99 Bank it
Sun Nov 1
11:30 AM
Cleveland Force Pre- White
3rd · 5-2-2 · GD +8
Home
Rossford Soccer Center Dome · turf
●●●●○ Tough
38%
1–1 1.40 1.93 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 GTFC Impact Girls Pre 7421 1710+7 142.00 WWDLW -0.06 -0.05 100% 2.3
2 Internationals SC Pre- Blue 8512 1812+6 162.00 DWWWL -0.03 -0.35 100% 2.2
3 Cleveland Force Pre- White 9522 157+8 171.89 WWDWD -0.19 +0.60 100% 2.8
4 Pacesetter SC Red 8431 2010+10 151.88 DWWLD -0.32 +0.58 100% 2.7
5 Manta Pre 10136 922-13 60.60 LLDLD +0.19 — 0% 5.0
6 North FC Pre- West 8017 523-18 10.13 LLDLL +0.28 +0.58 0% 6.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.69 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.