TableChase Clubs

Sting Pre- Lucero

Pre-ECNL Boys · Pre- North Texas BU10 · 11 teams · Sting Soccer Club (all teams)

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1st
5-0-0 record · 5 played
3.00 points per game
+29 goal diff · 34–5
WWWWWlast 5
100% chance of top 4 · expected finish 1.4
-1.09 schedule faced · avg opponent rating

Next game — Sat Oct 24, 09:30 AM

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Sting Pre- Lucero
1st · 3.00 PPG
at
Alpha Forms Pre
5th · 1.50 PPG

Fairview Soccer Park , Field 4A ↗

windrawloss

●●○○○ Lean win to win

Most likely score 3–1 (expected goals 3.4 for, 1.9 against · 2.14 expected points)

Season so farSting Pre- LuceroAlpha Forms Pre
Position1st5th
Record (W-D-L)5-0-03-0-3
Points per game3.001.50
Goals for / game6.82.8
Goals against / game1.01.7
Clean sheets11
Held scoreless01
Form (recent first)W W W W WW L W L L
Biggest win10–1 vs Kernow Storm FC Pre8–1 at Kernow Storm FC Pre
Worst loss—1–4 vs FC Dallas Youth Pre- Vera
Model rating (net goals vs avg)+3.08+0.74
Schedule faced (avg opp. rating)-1.09-0.10

Common opponents: FC Dallas Youth Pre- Springs West — we 5–2; they 4–0. Kernow Storm FC Pre — we 10–1; they 8–1.

Game plan

  • Swing game — small margins
    Win 66% / draw 15% / loss 19%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff 09:30 AM at Fairview Soccer Park .

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • Early kickoff
    Game time 09:30 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

If Saturday goes…

Where we'd sit after the Alpha Forms Pre game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Sting Pre- Lucero – Alpha Forms Pre) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.67 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1
Loss
2.50 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1

Can we move up this round? No. With a 3–1 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

68% finish 1st
100% top 4
0% below the top 4
1.4 average finish
  1. 1st 68%
  2. 2nd 25%
  3. 3rd 7%
  4. 4th <1%
  5. 5th
  6. 6th
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

15 chains · 11 teams

Paths of results that link Sting Pre- Lucero to Alpha Forms Pre through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

11 favour us
1 even
3 favour them
+3.7 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
5–2 0–4 10–1 1–8 6–1 1–7 1–0 8–0 1–6 5–1 1–3 3–2 0–3 1–7 3–5 4–1 0–1 5–1 3–1 1–2 4–2 Sting Pre- Lucero 1st FC Dallas Youth Pre… 6th Kernow Storm FC Pre 10th DKSC Pre- Arana Bla… 8th SOLAR PRE- CASTRO 9th FC Dallas Youth Pre… 7th SOLAR PRE- JAIME 3rd Dallas Texans Red P… 4th FC Dallas Youth Pre… 2nd SOLAR PRE- KATIC 11th Alpha Forms Pre 5th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 6th 11th Sep 12 Sep 19 Sep 27 Oct 10 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.12 · 6th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
09:30 AM
Alpha Forms Pre
5th · 3-0-3 · GD +7
Away
Fairview Soccer Park
●●○○○ Lean win
66%
3–1 2.14 2.86 Swing game
Sat Oct 31
12:30 PM
SOLAR PRE- JAIME
3rd · 5-0-1 · GD +12
Away
Fairview Soccer Park
●●○○○ Lean win
60%
3–2 1.95 2.73 Swing game
Sat Nov 7
08:00 AM
SOLAR PRE- KATIC
11th · 0-0-6 · GD -15
Away
Fairview Soccer Park
●○○○○ Favorable
94%
5–1 2.87 2.74 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Sting Pre- Lucero 5500 345+29 153.00 WWWWW -1.09 +0.12 100% 1.4
2 FC Dallas Youth Pre- Vera 4400 145+9 123.00 WWWW +0.11 -0.53 99% 1.9
3 SOLAR PRE- JAIME 6501 219+12 152.50 WWLWW -0.32 +0.63 100% 2.8
4 Dallas Texans Red Pre- Garcia 6402 1811+7 122.00 WWWWL -0.22 -0.15 75% 4.2
5 Alpha Forms Pre 6303 1710+7 91.50 LLWLW -0.10 +0.63 8% 5.8
6 FC Dallas Youth Pre- Springs West 6303 1817+1 91.50 LWLWL +0.59 -1.69 17% 5.3
7 FC Dallas Youth Pre- Redzic 5203 1013-3 61.20 WLLWL +0.14 -0.68 1% 7.0
8 DKSC Pre- Arana Black 5203 915-6 61.20 LWLLW +0.31 +0.41 0% 7.6
9 SOLAR PRE- CASTRO 5104 823-15 30.60 LLLLW -0.19 +1.11 0% 9.3
10 Kernow Storm FC Pre 6105 834-26 30.50 LWLLL +0.38 -0.06 0% 9.8
11 SOLAR PRE- KATIC 6006 621-15 00.00 LLLLL -0.02 +1.90 0% 10.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.64 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.