TableChase Clubs

Virginia Reign

ECNL Regional League Girls · Virginia GU13 · 17 teams · Virginia Reign (all teams)

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2nd
5-0-1 record · 6 played
2.50 points per game
+20 goal diff · 24–4
WWWLWlast 5
97% chance of top 4 · expected finish 2.5
-0.22 schedule faced · avg opponent rating

Next game — Sun Oct 25, 12:15 PM

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Virginia Reign
2nd · 2.50 PPG
vs
Beach FC
10th · 1.40 PPG

warhill sports complex, Turf 4 ↗ · turf

windrawloss

●○○○○ Favorable to win

Most likely score 4–1 (expected goals 4.5 for, 1.1 against · 2.77 expected points)

Season so farVirginia ReignBeach FC
Position2nd10th
Record (W-D-L)5-0-12-1-2
Points per game2.501.40
Goals for / game4.02.0
Goals against / game0.72.6
Clean sheets30
Held scoreless01
Form (recent first)W L W W WW D L L W
Biggest win7–0 at BRYC Academy5–1 at Virginia Valor FC
Worst loss1–2 at Richmond United Blue0–6 at Richmond United Blue
Model rating (net goals vs avg)+2.10-0.52
Schedule faced (avg opp. rating)-0.22-0.60

Common opponents: Stafford Revolution — we 5–0; they 1–3. Virginia Valor FC — we 7–1; they 5–1. BRYC Academy — we 7–0; they 2–1. Richmond United Blue — we 1–2; they 0–6. Great Falls Reston Soccer Club — we 1–0; they 2–2.

Game plan

  • Expected win — the trap is complacency
    Model gives a 90% chance; likely score 4–1.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

If Sunday goes…

Where we'd sit after the Beach FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Virginia Reign – Beach FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.57 PPG
2nd— holds 2nd— holds 2nd— holds
Win
2.57 PPG
2nd— holds 2nd— holds 2nd— holds
Draw
2.29 PPG
4th▼ down 2 4th▼ down 2 4th▼ down 2
Loss
2.14 PPG
5th▼ down 3 5th▼ down 3 5th▼ down 3

Can we move up this round? No. With a 4–1 win we stay 2nd even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
97% top 4
3% below the top 4
2.5 average finish
  1. 1st
  2. 2nd 63%
  3. 3rd 30%
  4. 4th 4%
  5. 5th 3%
  6. 6th 1%
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th
  12. 12th
  13. 13th
  14. 14th
  15. 15th
  16. 16th
  17. 17th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 1 remaining known games (max 2.57 PPG if we win out).

#TeamPPGProj.To pass them
1 VSA 3.00 (+0.50) 1st (2.88) 6 of 3 pts to pass their current pace, 6 for their projection — out of reach on the known schedule

How the results connect

21 chains · 8 teams

Paths of results that link Virginia Reign to Beach FC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

20 favour us
1 even
0 favour them
+4.9 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–0 2–2 7–1 1–5 1–2 6–0 7–0 1–2 5–0 3–1 1–2 0–0 4–0 0–10 3–0 3–1 2–0 Virginia Reign 2nd Great Falls Reston … 12th Virginia Valor FC 14th Richmond United Blue 5th BRYC Academy 16th Stafford Revolution 13th Arlington Soccer As… 4th Beach FC 10th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 9th 17th Aug 29 Sep 13 Sep 20 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.52 · 11th hardest of 17

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
12:15 PM
Beach FC
10th · 2-1-2 · GD -3
Home
warhill sports complex · turf
●○○○○ Favorable
90%
4–1 2.77 2.54 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 VSA 7700 234+19 213.00 WWWWW -0.24 +0.10 100% 1.0
2 Virginia Reign 6501 244+20 152.50 WWWLW -0.22 -0.52 97% 2.5
3 Virginia United 5401 182+16 122.40 LWWWW -0.46 +0.19 67% 3.7
4 Arlington Soccer Association 5401 145+9 122.40 WLWWW +0.07 -1.10 82% 3.7
5 Richmond United Blue 6411 233+20 132.17 WWLWW -0.31 +0.05 48% 4.7
6 Vienna Youth Soccer 6402 167+9 122.00 WWLWL +0.05 -0.58 5% 5.9
7 Prince William Courage 5302 75+2 91.80 WLWWL +0.58 -0.91 2% 7.0
8 Richmond United Orange 6303 119+2 91.50 WLLWW +0.29 -0.98 0% 8.0
9 SOCA Elite 4202 53+2 61.50 WLWL -0.89 +1.01 0% 10.0
10 Beach FC 5212 1013-3 71.40 WLLDW -0.60 +1.63 0% 11.1
11 Richmond United Red 6204 119+2 61.00 LWLLL -0.20 +0.95 0% 11.5
12 Great Falls Reston Soccer Club 4112 55+0 41.00 WLDL +0.35 -0.45 0% 9.9
13 Stafford Revolution 6123 410-6 50.83 DWLLD -0.05 +0.05 0% 12.6
14 Virginia Valor FC 5104 530-25 30.60 LLWLL +0.79 -0.81 0% 14.0
15 LMVSC 7106 218-16 30.43 LLLLW -0.01 +0.92 0% 15.4
16 BRYC Academy 5014 116-15 10.20 LLLLD +0.62 -0.78 0% 15.1
17 Villarreal Virginia Academy 6006 036-36 00.00 LLLLL +0.48 +0.34 0% 17.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.80 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.