TableChase Clubs

Imperial SC STXCL

ECNL Regional League Girls · STXCL GU18/19 · 11 teams · Imperial Soccer Club (all teams)

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11th
0-0-5 record · 5 played
0.00 points per game
-19 goal diff · 3–22
LLLLLlast 5
0% chance of top 4 · expected finish 10.8
+0.39 schedule faced · avg opponent rating

Next game — Sun Oct 25, 04:00 PM

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Imperial SC STXCL
11th · 0.00 PPG
at
AHFC CENTRAL STXCL
9th · 0.67 PPG

Dyess Park, Field 3 ↗

windrawloss

●●●●● Very tough to win

Most likely score 0–1 (expected goals 0.9 for, 1.7 against · 0.82 expected points)

Season so farImperial SC STXCLAHFC CENTRAL STXCL
Position11th9th
Record (W-D-L)0-0-51-1-4
Points per game0.000.67
Goals for / game0.60.3
Goals against / game4.41.7
Clean sheets02
Held scoreless34
Form (recent first)L L L L LL L D L L
Biggest win—1–0 vs RISE SC STXCL
Worst loss0–6 vs Coastal Premier STXCL0–5 at Coastal Premier STXCL
Model rating (net goals vs avg)-2.24-0.73
Schedule faced (avg opp. rating)+0.39+0.73

Common opponents: Coastal Premier STXCL — we 0–6; they 0–5. Dynamos STXCL — we 1–5; they 0–1.

Game plan

  • They struggle to score
    AHFC CENTRAL STXCL average 0.3 goals/game (league avg 1.9); blanked in 4 of 6.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Finishing wins the tight ones
    Held scoreless 3 time(s): 0–3 at Houstonians FC STXCL II, 0–4 vs Challenge STXCL, 0–6 vs Coastal Premier STXCL.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 19%; a draw (24%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 04:00 PM at Dyess Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Sunday goes…

Where we'd sit after the AHFC CENTRAL STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Imperial SC STXCL – AHFC CENTRAL STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 5 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.00 PPG
11th— holds 11th— holds 11th— holds
Win
0.50 PPG
11th— holds 11th— holds 11th— holds
Draw
0.17 PPG
11th— holds 11th— holds 11th— holds
Loss
0.00 PPG
11th— holds 11th— holds 11th— holds

Can we move up this round? No. With a 0–1 loss we stay 11th even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
10.8 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th
  5. 5th
  6. 6th
  7. 7th <1%
  8. 8th <1%
  9. 9th 3%
  10. 10th 12%
  11. 11th 85%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 5 remaining known games (max 1.50 PPG if we win out).

#TeamPPGProj.To pass them
1 Coastal Premier STXCL 3.00 (+3.00) 1st (2.72) 30 of 15 pts to pass their current pace, 28 for their projection — out of reach on the known schedule
2 AHFC EAST STXCL 3.00 (+3.00) 2nd (2.51) 30 of 15 pts to pass their current pace, 26 for their projection — out of reach on the known schedule
3 RISE SC STXCL 2.14 (+2.14) 3rd (2.02) 22 of 15 pts to pass their current pace, 21 for their projection — out of reach on the known schedule
4 Dynamos STXCL 1.83 (+1.83) 5th (1.58) 19 of 15 pts to pass their current pace, 16 for their projection — out of reach on the known schedule
5 Houstonians FC STXCL II 1.50 (+1.50) 4th (1.62) 15 of 15 pts to pass their current pace, 17 for their projection — out of reach on the known schedule
6 Challenge STXCL 1.50 (+1.50) 7th (1.33) 15 of 15 pts to pass their current pace, 14 for their projection
7 AHFC WEST STXCL 1.14 (+1.14) 6th (1.36) 12 of 15 pts to pass their current pace, 14 for their projection
8 Houstonians FC STXCL I 0.80 (+0.80) 9th (0.86) 8 of 15 pts to pass their current pace, 9 for their projection
9 AHFC CENTRAL STXCL 0.67 (+0.67) 8th (0.92) 7 of 15 pts to pass their current pace, 10 for their projection
10 Challenge East STXCL 0.60 (+0.60) 10th (0.63) 6 of 15 pts to pass their current pace, 7 for their projection

How the results connect

16 chains · 11 teams

Paths of results that link Imperial SC STXCL to AHFC CENTRAL STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
1 even
13 favour them
-3.6 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
0–6 5–0 1–5 1–0 0–3 2–4 3–0 2–0 2–4 1–1 2–0 0–0 0–4 5–0 0–0 2–1 0–4 2–1 1–4 2–4 0–1 Imperial SC STXCL 11th Coastal Premier STX… 1st Dynamos STXCL 4th Houstonians FC STXC… 5th Houstonians FC STXC… 8th Challenge STXCL 6th Challenge East STXCL 10th AHFC WEST STXCL 7th AHFC EAST STXCL 2nd RISE SC STXCL 3rd AHFC CENTRAL STXCL 9th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

10 game days

1st 6th 11th Sep 12 Sep 20 Sep 26 Oct 4 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.10 · 6th hardest of 11

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
04:00 PM
AHFC CENTRAL STXCL
9th · 1-1-4 · GD -8
Away
Dyess Park
●●●●● Very tough
19%
0–1 0.82 0.14 Upside
Sat Oct 31
12:00 PM
AHFC EAST STXCL
2nd · 4-0-0 · GD +13
Away
Dyess Park
●●●●● Very tough
1%
0–5 0.04 0.12 Upside
Sun Nov 1
12:00 PM
Challenge East STXCL
10th · 1-0-4 · GD -14
Away
Dyess Park
●●●●○ Tough
30%
1–1 1.11 0.25 Upside
Sat Nov 7
12:00 PM
AHFC WEST STXCL
7th · 2-2-3 · GD +3
Away
Dyess Park
●●●●● Very tough
6%
0–2 0.29 0.25 Upside
Sun Nov 8
10:00 AM
RISE SC STXCL
3rd · 5-0-2 · GD +9
Home
Dyess Park
●●●●● Very tough
4%
0–4 0.20 0.25 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Coastal Premier STXCL 5500 253+22 153.00 WWWWW -0.62 +0.04 100% 1.2
2 AHFC EAST STXCL 4400 152+13 123.00 WWWW -0.23 -0.13 100% 1.8
3 RISE SC STXCL 7502 1910+9 152.14 WWWWW -0.22 +0.15 98% 3.2
4 Dynamos STXCL 6321 126+6 111.83 DLDWW -0.80 +1.04 40% 5.0
5 Houstonians FC STXCL II 4202 88+0 61.50 WWLL +0.67 -0.42 46% 4.9
6 Challenge STXCL 6303 1315-2 91.50 LLWLW -0.27 +0.39 9% 6.4
7 AHFC WEST STXCL 7223 96+3 81.14 WLLDW +0.15 -0.56 7% 5.9
8 Houstonians FC STXCL I 5113 616-10 40.80 LLDWL +0.10 +0.12 0% 8.7
9 AHFC CENTRAL STXCL 6114 210-8 40.67 LLDLL +0.73 -0.89 0% 8.3
10 Challenge East STXCL 5104 216-14 30.60 LLLWL +0.12 +0.20 0% 9.7
11 Imperial SC STXCL 5005 322-19 00.00 LLLLL +0.39 +0.10 0% 10.8

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.91 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.