TableChase Clubs

Lonestar ATX STXCL White

ECNL Regional League Girls · STXCL GU15 · 17 teams · Lonestar ATX (all teams)

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2nd
4-0-0 record · 4 played
3.00 points per game
+9 goal diff · 10–1
WWWWlast 4
73% chance of top 4 · expected finish 3.7
-0.25 schedule faced · avg opponent rating

Next game — Sat Oct 24, 11:00 AM

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Lonestar ATX STXCL White
2nd · 3.00 PPG
vs
Lonestar SAT STXCL
15th · 0.50 PPG

Westcreek, Field 1 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 4–0 (expected goals 4.7 for, 0.7 against · 2.87 expected points)

Season so farLonestar ATX STXCL WhiteLonestar SAT STXCL
Position2nd15th
Record (W-D-L)4-0-01-0-5
Points per game3.000.50
Goals for / game2.51.2
Goals against / game0.35.2
Clean sheets30
Held scoreless03
Form (recent first)W W W WW L L L L
Biggest win3–0 at PSC STXCL NextUp3–2 at Force FC STXCL
Worst loss—0–8 at Challenge STXCL
Model rating (net goals vs avg)+1.10-2.57
Schedule faced (avg opp. rating)-0.25+0.07

Game plan

  • They leak goals — be greedy
    Lonestar SAT STXCL concede 5.2/game; worst result 0–8 at Challenge STXCL.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Expected win — the trap is complacency
    Model gives a 94% chance; likely score 4–0.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • What a win does
    Coastal Premier STXCL sit 1st on 3.00 PPG; we are on 3.00.

    A win moves us above Coastal Premier STXCL on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Lonestar SAT STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Lonestar ATX STXCL White – Lonestar SAT STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
2nd— holds 2nd— holds 2nd— holds
Win
3.00 PPG
2nd— holds 2nd— holds 2nd— holds
Draw
2.60 PPG
2nd— holds 2nd— holds 2nd— holds
Loss
2.40 PPG
3rd▼ down 1 3rd▼ down 1 3rd▼ down 1

Can we move up this round? No. With a 4–0 win we stay 2nd even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

6% finish 1st
73% top 4
27% below the top 4
3.7 average finish
  1. 1st 6%
  2. 2nd 17%
  3. 3rd 21%
  4. 4th 29%
  5. 5th 14%
  6. 6th 7%
  7. 7th 3%
  8. 8th 1%
  9. 9th 1%
  10. 10th <1%
  11. 11th <1%
  12. 12th
  13. 13th
  14. 14th
  15. 15th
  16. 16th
  17. 17th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 12 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Coastal Premier STXCL 3.00 (+0.00) 1st (2.61) Win next game

How the results connect

5 chains · 10 teams

Paths of results that link Lonestar ATX STXCL White to Lonestar SAT STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

5 favour us
0 favour them
+6.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
3–0 0–3 3–0 3–0 3–0 2–3 2–1 3–3 5–0 2–0 1–3 11–3 8–0 Lonestar ATX STXCL … 2nd PSC STXCL NextUp 14th Houstonians FC STXCL 16th Dynamos STXCL 6th Lonestar ATX NTH ST… 9th Lonestar ATX STH ST… 8th Force FC STXCL 17th Challenge Aggieland… 5th AHFC CENTRAL STXCL I 4th Lonestar SAT STXCL 15th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

5 chains

Position over the season

9 game days

1st 9th 17th Sep 12 Sep 19 Sep 25 Sep 27 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.00 · 10th hardest of 17

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
11:00 AM
Lonestar SAT STXCL
15th · 1-0-5 · GD -24
Home
Westcreek
●○○○○ Favorable
94%
4–0 2.87 2.97 Bank it
Sat Oct 31
01:00 PM
FC Westlake STXCL
11th · 2-0-3 · GD -9
Away
Onion Creek Soccer Complex
●●○○○ Lean win
74%
2–0 2.39 2.88 Bank it
Sun Nov 8
03:00 PM
Force FC STXCL
17th · 0-0-6 · GD -26
Home
Town & Country
●○○○○ Favorable
95%
4–0 2.89 2.88 Bank it
Sat Nov 14
02:00 PM
Coastal Premier STXCL
1st · 6-0-0 · GD +23
Away far trip
Dyess Park
●●●●● Very tough
17%
0–1 0.75 2.61 Upside
Sun Nov 15
02:00 PM
Challenge STXCL
3rd · 5-0-1 · GD +18
Away far trip
Dyess Park
●●●●● Very tough
25%
0–1 1.01 2.44 Upside
Sat Nov 21
03:00 PM
Challenge East STXCL
13th · 1-1-3 · GD -6
Home
Westcreek
●●○○○ Lean win
74%
2–0 2.41 2.43 Bank it
Sun Nov 22
11:00 AM
Challenge Aggieland STXCL
5th · 3-2-1 · GD +6
Home
Westcreek
●●●○○ Toss-up
55%
1–1 1.88 2.38 Swing game
Sun Apr 4
12:00 PM
Sting CC STXCL Hennessy
10th · 3-1-3 · GD -1
Away far trip
ASP / CC
●●○○○ Lean win
58%
1–0 1.98 2.35 Swing game
Sun Apr 11
12:00 PM
AHFC CENTRAL STXCL I
4th · 5-1-1 · GD +14
Away far trip
Dyess Park
●●●●○ Tough
31%
1–1 1.18 2.26 Upside
Fri Apr 16
08:00 PM
Lonestar ATX STH STXCL Gold
8th · 2-2-1 · GD +3
Away
Town & Country
●●●○○ Toss-up
46%
1–0 1.66 2.22 Swing game
Sat Apr 24
04:00 PM
Lonestar RGV STXCL
12th · 1-1-3 · GD -2
Away far trip
ASP / CC
●●●○○ Toss-up
58%
1–0 1.96 2.20 Swing game
Sun Apr 25
09:00 AM
TC Premier SC STXCL
7th · 3-1-2 · GD +2
Home
Town & Country
●●●○○ Toss-up
56%
1–0 1.92 2.18 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Coastal Premier STXCL 6600 241+23 183.00 WWWWW -0.33 -0.04 100% 1.3
2 Lonestar ATX STXCL White 4400 101+9 123.00 WWWW -0.25 -0.00 73% 3.7
3 Challenge STXCL 6501 202+18 152.50 WWWWL -0.60 +0.23 86% 3.2
4 AHFC CENTRAL STXCL I 7511 217+14 162.29 WWWLW +0.48 -0.51 91% 2.8
5 Challenge Aggieland STXCL 6321 159+6 111.83 WWWLD +0.24 -0.17 10% 6.6
6 Dynamos STXCL 6312 309+21 101.67 WWLWD -0.77 +0.29 25% 5.5
7 TC Premier SC STXCL 6312 119+2 101.67 LLWWD +0.88 -0.60 9% 6.7
8 Lonestar ATX STH STXCL Gold 5221 85+3 81.60 DDWLW -0.11 -0.03 2% 8.3
9 Lonestar ATX NTH STXCL Gold 4202 105+5 61.50 LWWL -0.23 +0.03 3% 8.2
10 Sting CC STXCL Hennessy 7313 1112-1 101.43 DLWWW -0.07 -0.01 0% 9.8
11 FC Westlake STXCL 5203 514-9 61.20 WWLLL +0.16 +0.04 0% 12.7
12 Lonestar RGV STXCL 5113 68-2 40.80 WLLDL +0.38 -0.16 0% 10.9
13 Challenge East STXCL 5113 39-6 40.80 LWDLL -0.08 +0.12 0% 13.0
14 PSC STXCL NextUp 6105 1013-3 30.50 LLLLW -0.06 +0.01 0% 12.3
15 Lonestar SAT STXCL 6105 731-24 30.50 LLLLW +0.07 +0.17 0% 15.1
16 Houstonians FC STXCL 6105 434-30 30.50 LLLLL -0.03 +0.37 0% 16.0
17 Force FC STXCL 6006 329-26 00.00 LLLLL -0.06 +0.27 0% 16.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.98 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.