TableChase Clubs

Coastal Premier STXCL

ECNL Regional League Girls · STXCL GU15 · 17 teams · Coastal Premier Alliance FC (all teams)

Scores refresh automatically every 2 hours · last pulled 29 minutes ago.
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1st
6-0-0 record · 6 played
3.00 points per game
+23 goal diff · 24–1
WWWWWlast 5
100% chance of top 4 · expected finish 1.4
-0.33 schedule faced · avg opponent rating

Next game — Sat Oct 31, 04:00 PM

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Coastal Premier STXCL
1st · 3.00 PPG
at
Challenge STXCL
3rd · 2.50 PPG

Dyess Park, Field 3 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 1–1 (expected goals 1.5 for, 1.2 against · 1.56 expected points)

Season so farCoastal Premier STXCLChallenge STXCL
Position1st3rd
Record (W-D-L)6-0-05-0-1
Points per game3.002.50
Goals for / game4.03.3
Goals against / game0.20.3
Clean sheets55
Held scoreless01
Form (recent first)W W W W WL W W W W
Biggest win7–0 at Force FC STXCL8–0 vs Lonestar SAT STXCL
Worst loss—0–2 vs AHFC CENTRAL STXCL I
Model rating (net goals vs avg)+2.40+1.71
Schedule faced (avg opp. rating)-0.33-0.60

Common opponents: Sting CC STXCL Hennessy — we 3–0; they 5–0. TC Premier SC STXCL — we 4–0; they 1–0. Force FC STXCL — we 7–0; they 3–0. AHFC CENTRAL STXCL I — we 2–1; they 0–2.

Game plan

  • Respect their attack
    Challenge STXCL score 3.3/game — well above the league's 2.0.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    Challenge STXCL concede only 0.3/game with 5 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Swing game — small margins
    Win 44% / draw 26% / loss 31%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff 04:00 PM at Dyess Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Challenge STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Coastal Premier STXCL – Challenge STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 7 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 2.71 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.71 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1
Loss
2.57 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1

Can we move up this round? No. With a 1–1 draw we stay 1st even if every rival loses, and as low as 2nd if every rival wins.

Where we finish

2,000 simulated seasons

75% finish 1st
100% top 4
0% below the top 4
1.4 average finish
  1. 1st 75%
  2. 2nd 17%
  3. 3rd 6%
  4. 4th 2%
  5. 5th <1%
  6. 6th
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th
  12. 12th
  13. 13th
  14. 14th
  15. 15th
  16. 16th
  17. 17th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

11 chains · 9 teams

Paths of results that link Coastal Premier STXCL to Challenge STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

6 favour us
1 even
4 favour them
+0.6 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
3–0 0–5 2–1 2–0 4–0 0–1 7–0 0–3 1–1 0–3 11–3 0–8 1–5 2–3 2–0 3–0 0–3 Coastal Premier STX… 1st Sting CC STXCL Henn… 10th AHFC CENTRAL STXCL I 4th TC Premier SC STXCL 7th Force FC STXCL 17th FC Westlake STXCL 11th Challenge East STXCL 13th Lonestar SAT STXCL 15th Challenge STXCL 3rd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

11 chains

Position over the season

9 game days

1st 9th 17th Sep 12 Sep 19 Sep 25 Sep 27 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.04 · 13th hardest of 17

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 31
04:00 PM
Challenge STXCL
3rd · 5-0-1 · GD +18
Away
Dyess Park
●●●○○ Toss-up
44%
1–1 1.56 2.79 Swing game
Sat Nov 7
10:00 AM
Challenge Aggieland STXCL
5th · 3-2-1 · GD +6
Home
Zube Park
●○○○○ Favorable
77%
2–0 2.46 2.75 Bank it
Sun Nov 8
12:00 PM
Challenge East STXCL
13th · 1-1-3 · GD -6
Away far trip
Lindsay/Lyons Park
●○○○○ Favorable
85%
2–0 2.67 2.74 Bank it
Sat Nov 14
02:00 PM
Lonestar ATX STXCL White
2nd · 4-0-0 · GD +9
Home
Dyess Park
●●○○○ Lean win
59%
1–0 2.01 2.67 Swing game
Sun Nov 15
02:00 PM
Lonestar ATX NTH STXCL Gold
9th · 2-0-2 · GD +5
Home
Dyess Park
●○○○○ Favorable
77%
2–0 2.45 2.65 Bank it
Sat Nov 21
01:00 PM
Lonestar ATX STH STXCL Gold
8th · 2-2-1 · GD +3
Away far trip
Westcreek
●●○○○ Lean win
67%
2–0 2.21 2.61 Swing game
Sun Nov 22
10:00 AM
Lonestar RGV STXCL
12th · 1-1-3 · GD -2
Away far trip
Classics Elite Soccer Complex
●○○○○ Favorable
78%
2–0 2.49 2.60 Bank it
Sun Apr 11
12:00 PM
Lonestar SAT STXCL
15th · 1-0-5 · GD -24
Home
Dyess Park
●○○○○ Favorable
99%
7–0 2.98 2.63 Bank it
Sat Apr 17
02:00 PM
Houstonians FC STXCL
16th · 1-0-5 · GD -30
Home
Dyess Park
●○○○○ Favorable
100%
7–0 2.99 2.66 Bank it
Sun Apr 25
12:00 PM
Dynamos STXCL
6th · 3-1-2 · GD +21
Away
Dyess Park
●●○○○ Lean win
60%
2–1 1.98 2.61 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Coastal Premier STXCL 6600 241+23 183.00 WWWWW -0.33 -0.04 100% 1.4
2 Lonestar ATX STXCL White 4400 101+9 123.00 WWWW -0.25 -0.00 73% 3.7
3 Challenge STXCL 6501 202+18 152.50 WWWWL -0.60 +0.23 86% 3.1
4 AHFC CENTRAL STXCL I 7511 217+14 162.29 WWWLW +0.48 -0.51 91% 2.8
5 Challenge Aggieland STXCL 6321 159+6 111.83 WWWLD +0.24 -0.17 10% 6.7
6 Dynamos STXCL 6312 309+21 101.67 WWLWD -0.77 +0.29 25% 5.6
7 TC Premier SC STXCL 6312 119+2 101.67 LLWWD +0.88 -0.60 9% 6.7
8 Lonestar ATX STH STXCL Gold 5221 85+3 81.60 DDWLW -0.11 -0.03 2% 8.3
9 Lonestar ATX NTH STXCL Gold 4202 105+5 61.50 LWWL -0.23 +0.03 4% 8.2
10 Sting CC STXCL Hennessy 7313 1112-1 101.43 DLWWW -0.07 -0.01 1% 9.8
11 FC Westlake STXCL 5203 514-9 61.20 WWLLL +0.16 +0.04 0% 12.6
12 Lonestar RGV STXCL 5113 68-2 40.80 WLLDL +0.38 -0.16 0% 10.9
13 Challenge East STXCL 5113 39-6 40.80 LWDLL -0.08 +0.12 0% 13.1
14 PSC STXCL NextUp 6105 1013-3 30.50 LLLLW -0.06 +0.01 0% 12.4
15 Lonestar SAT STXCL 6105 731-24 30.50 LLLLW +0.07 +0.17 0% 15.1
16 Houstonians FC STXCL 6105 434-30 30.50 LLLLL -0.03 +0.37 0% 16.0
17 Force FC STXCL 6006 329-26 00.00 LLLLL -0.06 +0.27 0% 16.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.98 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.