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Sting

ECNL Regional League Boys · Texas BU13 · 16 teams · Sting Soccer Club (all teams)

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10th
2-1-2 record · 5 played
1.40 points per game
-1 goal diff · 4–5
LWDLWlast 5
0% chance of top 4 · expected finish 11.1
-1.08 schedule faced · avg opponent rating

Next game — Sat Oct 24, 03:00 PM

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Sting
10th · 1.40 PPG
vs
RISE SC
7th · 1.75 PPG

Memorial High School, Stadium Field ↗ · turf?

windrawloss

●●●●○ Tough to win

Most likely score 1–1 (expected goals 1.1 for, 1.3 against · 1.19 expected points)

Season so farStingRISE SC
Position10th7th
Record (W-D-L)2-1-22-1-1
Points per game1.401.75
Goals for / game0.81.8
Goals against / game1.01.5
Clean sheets20
Held scoreless21
Form (recent first)W L D W LW L D W
Biggest win2–0 at Lonestar ATX White3–1 vs Albion Hurricanes FC
Worst loss0–3 vs SAFC0–2 vs FC Dallas Youth
Model rating (net goals vs avg)-0.31+0.17
Schedule faced (avg opp. rating)-1.08+0.36

Common opponents: Lonestar ATX White — we 2–0; they 2–1.

Game plan

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–3 vs SAFC, 0–1 at FC Westlake.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 31%; a draw (27%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • What a win does
    SAFC sit 9th on 1.43 PPG; we are on 1.40.

    A point moves us above SAFC on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the RISE SC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Sting – RISE SC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.33 PPG
10th— holds 10th— holds 11th▼ down 1
Win
1.67 PPG
7th▲ up 3 8th▲ up 2 9th▲ up 1
Draw
1.33 PPG
10th— holds 10th— holds 11th▼ down 1
Loss
1.17 PPG
11th▼ down 1 10th— holds 12th▼ down 2

Can we move up this round? Yes. With a 1–1 draw we finish as high as 9th if every rival drops points, and as low as 11th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
11.1 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th <1%
  5. 5th <1%
  6. 6th <1%
  7. 7th 1%
  8. 8th 2%
  9. 9th 5%
  10. 10th 11%
  11. 11th 48%
  12. 12th 23%
  13. 13th 8%
  14. 14th 1%
  15. 15th <1%
  16. 16th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 10 remaining known games (max 2.47 PPG if we win out).

#TeamPPGProj.To pass them
1 Houstonians FC 3.00 (+1.60) 2nd (2.27) 38 of 30 pts to pass their current pace, 28 for their projection
2 Dallas Texans 2.71 (+1.31) 1st (2.62) 34 of 30 pts to pass their current pace, 33 for their projection — out of reach on the known schedule
3 HTX S 2.29 (+0.89) 3rd (2.09) 28 of 30 pts to pass their current pace, 25 for their projection
4 FC Dallas Youth 2.14 (+0.74) 6th (1.78) 26 of 30 pts to pass their current pace, 20 for their projection
5 CHALLENGE UNITED 2.00 (+0.60) 4th (1.85) 23 of 30 pts to pass their current pace, 21 for their projection
6 FC Westlake 2.00 (+0.60) 5th (1.79) 23 of 30 pts to pass their current pace, 20 for their projection
7 RISE SC 1.75 (+0.35) 9th (1.56) 20 of 30 pts to pass their current pace, 17 for their projection
8 SOLAR SC 1.57 (+0.17) 7th (1.77) A point next game
9 SAFC 1.43 (+0.03) 8th (1.62) A point next game

How the results connect

6 chains · 8 teams

Paths of results that link Sting to RISE SC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
4 favour them
-2.5 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
2–0 1–2 1–0 1–3 1–0 0–4 2–0 0–3 1–2 0–7 2–2 0–5 Sting 10th Lonestar ATX White 13th San Antonio City SC 16th SAFC 9th Albion Hurricanes FC 12th FC Dallas Youth 4th Dallas Texans 2nd RISE SC 7th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

6 chains

Position over the season

11 game days

1st 8th 16th Sep 12 Sep 19 Sep 26 Oct 3 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.57 · 1st hardest of 16

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Sep 12
11:00 AM
no score posted
HTX S
3rd · 5-1-1 · GD +13
Away far trip
Blue Ridge Soccer Complex
●●●●● Very tough
12%
0–1 0.57 1.26 Upside
Sat Oct 24
03:00 PM
RISE SC
7th · 2-1-1 · GD +1
Home
Memorial High School · turf?
●●●●○ Tough
31%
1–1 1.19 1.25 Upside
Sun Oct 25
09:00 AM
Albion Hurricanes FC
12th · 1-0-3 · GD -9
Home
Wakeland High School · turf?
●●●○○ Toss-up
51%
1–1 1.77 1.32 Swing game
Sat Oct 31
09:00 AM
Nido Dallas
15th · 0-0-5 · GD -20
Home
Sting National Training Center
●●○○○ Lean win
67%
2–0 2.21 1.42 Swing game
Sat Nov 14
10:00 AM
CHALLENGE UNITED
5th · 4-0-2 · GD +11
Away far trip
Burroughs Park
●●●●● Very tough
17%
1–2 0.67 1.34 Upside
Sun Nov 15
10:00 AM
HTX N
11th · 3-0-4 · GD +9
Away far trip
Concordia Lutheran High School
●●●●● Very tough
18%
1–2 0.75 1.29 Upside
Sat Dec 5
01:00 PM
FC Dallas Youth
4th · 5-0-2 · GD +4
Home
Sting National Training Center
●●●●○ Tough
27%
0–1 1.10 1.27 Upside
Sat Apr 17
11:00 AM
Houstonians FC
1st · 5-0-0 · GD +11
Away far trip
USA International Fields
●●●●● Very tough
12%
0–1 0.58 1.22 Upside
Sat Apr 24
TBD
SOLAR SC
8th · 3-2-2 · GD +14
Away
●●●●● Very tough
13%
0–2 0.57 1.17 Upside
Sat May 1
09:00 AM
Dallas Texans
2nd · 6-1-0 · GD +33
Home
Sting National Training Center
●●●●● Very tough
6%
0–2 0.30 1.11 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Houstonians FC 5500 143+11 153.00 WWWWW -0.77 +0.19 91% 2.6
2 Dallas Texans 7610 385+33 192.71 WWWWW -0.26 -0.18 100% 1.2
3 HTX S 7511 185+13 162.29 DLWWW -0.44 +0.13 78% 3.6
4 FC Dallas Youth 7502 139+4 152.14 WLWWW -0.31 +0.21 23% 6.3
5 CHALLENGE UNITED 6402 2514+11 122.00 WWWLL -0.42 +0.23 37% 5.6
6 FC Westlake 4220 94+5 82.00 DWWD -0.19 -0.01 26% 6.2
7 RISE SC 4211 76+1 71.75 WDLW +0.36 -0.18 7% 8.1
8 SOLAR SC 7322 228+14 111.57 WDWWD -0.51 +0.22 28% 5.9
9 SAFC 7313 1013-3 101.43 WDWLL +1.07 -0.95 6% 7.8
10 Sting 5212 45-1 71.40 LWDLW -1.08 +0.57 0% 11.1
11 HTX N 7304 2314+9 91.29 WWLLL -0.29 +0.25 6% 8.2
12 Albion Hurricanes FC 4103 514-9 30.75 LWLL +0.71 -0.18 0% 12.2
13 Lonestar ATX White 6105 210-8 30.50 WLLLL +0.41 -0.21 0% 12.8
14 DKSC 6015 530-25 10.17 LDLLL +0.86 -0.33 0% 14.3
15 Nido Dallas 5005 323-20 00.00 LLLLL +0.92 -0.26 0% 14.5
16 San Antonio City SC 7007 237-35 00.00 LLLLL +0.99 -0.50 0% 15.6

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.01 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.