TableChase Clubs

Lonestar ATX White

ECNL Regional League Boys · Texas BU13 · 16 teams · Lonestar ATX (all teams)

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13th
1-0-5 record · 6 played
0.50 points per game
-8 goal diff · 2–10
WLLLLlast 5
0% chance of top 4 · expected finish 12.8
+0.41 schedule faced · avg opponent rating

Next game — Sat Oct 24, 11:00 AM

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Lonestar ATX White
13th · 0.50 PPG
at
DKSC
14th · 0.17 PPG

Coppell Middle School North, Field 1 ↗ far trip

windrawloss

●●●○○ Toss-up to win

Most likely score 1–1 (expected goals 1.7 for, 1.3 against · 1.65 expected points)

Season so farLonestar ATX WhiteDKSC
Position13th14th
Record (W-D-L)1-0-50-1-5
Points per game0.500.17
Goals for / game0.30.8
Goals against / game1.75.0
Clean sheets10
Held scoreless42
Form (recent first)L L L L WL L L D L
Biggest win1–0 at Albion Hurricanes FC—
Worst loss0–4 vs Houstonians FC1–9 at SOLAR SC
Model rating (net goals vs avg)-0.84-2.41
Schedule faced (avg opp. rating)+0.41+0.86

Common opponents: HTX S — we 0–1; they 0–3. Houstonians FC — we 0–4; they 1–4. SOLAR SC — we 0–1; they 1–9. Sting — we 0–2; they 1–1.

Game plan

  • They struggle to score
    DKSC average 0.8 goals/game (league avg 2.0); blanked in 2 of 6.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    DKSC concede 5.0/game; worst result 1–9 at SOLAR SC.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Finishing wins the tight ones
    Held scoreless 4 time(s): 0–1 vs HTX S, 0–4 vs Houstonians FC, 0–1 vs SOLAR SC, 0–2 vs Sting.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Swing game — small margins
    Win 47% / draw 24% / loss 29%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Confidence is low on their side
    DKSC have lost 3 straight (form: LDLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

  • Away game
    Kickoff 11:00 AM at Coppell Middle School North.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    Albion Hurricanes FC sit 12th on 0.75 PPG; we are on 0.50.

    A point moves us above Albion Hurricanes FC on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the DKSC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Lonestar ATX White – DKSC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 0.57 PPG
13th— holds 13th— holds 14th▼ down 1
Win
0.86 PPG
12th▲ up 1 12th▲ up 1 13th— holds
Draw
0.57 PPG
13th— holds 13th— holds 14th▼ down 1
Loss
0.43 PPG
14th▼ down 1 14th▼ down 1 15th▼ down 2

Can we move up this round? Yes. With a 1–1 draw we finish as high as 12th if every rival drops points, and as low as 14th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
12.8 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th
  5. 5th
  6. 6th
  7. 7th
  8. 8th
  9. 9th 1%
  10. 10th 1%
  11. 11th 9%
  12. 12th 27%
  13. 13th 39%
  14. 14th 17%
  15. 15th 6%
  16. 16th 1%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 9 remaining known games (max 2.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Houstonians FC 3.00 (+2.50) 2nd (2.27) 42 of 27 pts to pass their current pace, 32 for their projection — out of reach on the known schedule
2 Dallas Texans 2.71 (+2.21) 1st (2.62) 38 of 27 pts to pass their current pace, 37 for their projection — out of reach on the known schedule
3 HTX S 2.29 (+1.79) 3rd (2.09) 32 of 27 pts to pass their current pace, 29 for their projection — out of reach on the known schedule
4 FC Dallas Youth 2.14 (+1.64) 6th (1.78) 30 of 27 pts to pass their current pace, 24 for their projection
5 CHALLENGE UNITED 2.00 (+1.50) 4th (1.85) 27 of 27 pts to pass their current pace, 25 for their projection
6 FC Westlake 2.00 (+1.50) 5th (1.79) 27 of 27 pts to pass their current pace, 24 for their projection
7 RISE SC 1.75 (+1.25) 9th (1.56) 24 of 27 pts to pass their current pace, 21 for their projection
8 SOLAR SC 1.57 (+1.07) 7th (1.77) 21 of 27 pts to pass their current pace, 24 for their projection
9 SAFC 1.43 (+0.93) 8th (1.62) 19 of 27 pts to pass their current pace, 22 for their projection
10 Sting 1.40 (+0.90) 11th (1.11) 18 of 27 pts to pass their current pace, 14 for their projection
11 HTX N 1.29 (+0.79) 10th (1.51) 17 of 27 pts to pass their current pace, 20 for their projection
12 Albion Hurricanes FC 0.75 (+0.25) 12th (0.91) A point next game

How the results connect

10 chains · 8 teams

Paths of results that link Lonestar ATX White to DKSC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

7 favour us
3 favour them
+3.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
0–4 4–1 0–2 1–1 0–1 3–0 0–1 9–1 0–1 0–3 2–1 6–0 4–2 7–2 Lonestar ATX White 13th Houstonians FC 1st Sting 10th HTX S 3rd SOLAR SC 8th HTX N 11th CHALLENGE UNITED 5th DKSC 14th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

10 chains

Position over the season

11 game days

1st 8th 16th Sep 12 Sep 19 Sep 26 Oct 3 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.21 · 12th hardest of 16

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 3
11:00 AM
no score posted
SAFC
9th · 3-1-3 · GD -3
Home
Lakeline Park
●●●●● Very tough
23%
0–1 0.95 0.56 Upside
Sat Oct 24
11:00 AM
DKSC
14th · 0-1-5 · GD -25
Away far trip
Coppell Middle School North
●●●○○ Toss-up
47%
1–1 1.65 0.70 Swing game
Sun Oct 25
01:00 PM
Nido Dallas
15th · 0-0-5 · GD -20
Away far trip
Saginaw High School
●●●○○ Toss-up
46%
1–1 1.62 0.80 Swing game
Sat Nov 14
11:00 AM
Dallas Texans
2nd · 6-1-0 · GD +33
Home
Frost Elementary School
●●●●● Very tough
3%
0–3 0.15 0.74 Upside
Sun Nov 15
09:00 AM
FC Dallas Youth
4th · 5-0-2 · GD +4
Home
Frost Elementary School
●●●●● Very tough
18%
0–1 0.80 0.74 Upside
Sat Apr 24
09:00 AM
FC Westlake
6th · 2-2-0 · GD +5
Away far trip
Onion Creek Soccer Complex
●●●●● Very tough
11%
0–2 0.53 0.73 Upside
Sat May 1
11:00 AM
San Antonio City SC
16th · 0-0-7 · GD -35
Away far trip
Specht Soccer Complex
●●○○○ Lean win
59%
1–0 2.01 0.82 Swing game
Sat May 8
02:00 PM
HTX N
11th · 3-0-4 · GD +9
Away far trip
Gosling Sports Fields
●●●●● Very tough
10%
0–2 0.46 0.80 Upside
Sun May 9
10:00 AM
CHALLENGE UNITED
5th · 4-0-2 · GD +11
Away far trip
Burroughs Park
●●●●● Very tough
9%
0–3 0.39 0.77 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Houstonians FC 5500 143+11 153.00 WWWWW -0.77 +0.19 91% 2.6
2 Dallas Texans 7610 385+33 192.71 WWWWW -0.26 -0.18 100% 1.2
3 HTX S 7511 185+13 162.29 DLWWW -0.44 +0.13 78% 3.6
4 FC Dallas Youth 7502 139+4 152.14 WLWWW -0.31 +0.21 23% 6.3
5 CHALLENGE UNITED 6402 2514+11 122.00 WWWLL -0.42 +0.23 37% 5.6
6 FC Westlake 4220 94+5 82.00 DWWD -0.19 -0.01 26% 6.2
7 RISE SC 4211 76+1 71.75 WDLW +0.36 -0.18 7% 8.1
8 SOLAR SC 7322 228+14 111.57 WDWWD -0.51 +0.22 28% 5.9
9 SAFC 7313 1013-3 101.43 WDWLL +1.07 -0.95 6% 7.8
10 Sting 5212 45-1 71.40 LWDLW -1.08 +0.57 0% 11.1
11 HTX N 7304 2314+9 91.29 WWLLL -0.29 +0.25 6% 8.2
12 Albion Hurricanes FC 4103 514-9 30.75 LWLL +0.71 -0.18 0% 12.2
13 Lonestar ATX White 6105 210-8 30.50 WLLLL +0.41 -0.21 0% 12.8
14 DKSC 6015 530-25 10.17 LDLLL +0.86 -0.33 0% 14.3
15 Nido Dallas 5005 323-20 00.00 LLLLL +0.92 -0.26 0% 14.5
16 San Antonio City SC 7007 237-35 00.00 LLLLL +0.99 -0.50 0% 15.6

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.01 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.