TableChase Clubs

Sting CC STXCL Martinez

ECNL Regional League Boys · STXCL BU18/19 · 10 teams · Sting Corpus Christi (all teams)

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10th
0-0-4 record · 4 played
0.00 points per game
-21 goal diff · 3–24
LLLLlast 4
0% chance of top 4 · expected finish 9.7
+0.68 schedule faced · avg opponent rating

Next game — Sat Oct 24, 02:00 PM

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Sting CC STXCL Martinez
10th · 0.00 PPG
vs
NB AJAX STXCL
8th · 0.80 PPG

ASP / CC, Field 4 ↗

windrawloss

●●●●● Very tough to win

Most likely score 1–3 (expected goals 1.8 for, 3.9 against · 0.51 expected points)

Season so farSting CC STXCL MartinezNB AJAX STXCL
Position10th8th
Record (W-D-L)0-0-41-1-3
Points per game0.000.80
Goals for / game0.82.0
Goals against / game6.02.8
Clean sheets00
Held scoreless10
Form (recent first)L L L LL D W L L
Biggest win—4–1 vs Lonestar ATX NTH STXCL Gold B
Worst loss0–13 vs BTX Soccer Club STXCL1–5 vs Lonestar RGV STXCL
Model rating (net goals vs avg)-2.83-0.41
Schedule faced (avg opp. rating)+0.68+0.21

Common opponents: Boerne Soccer Club STXCL Red — we 1–3; they 1–3.

Game plan

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–13 vs BTX Soccer Club STXCL.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 13%; a draw (12%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • What a win does
    Lonestar ATX NTH STXCL Gold B sit 9th on 0.40 PPG; we are on 0.00.

    A point moves us above Lonestar ATX NTH STXCL Gold B on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the NB AJAX STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Sting CC STXCL Martinez – NB AJAX STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.00 PPG
10th— holds 10th— holds 10th— holds
Win
0.60 PPG
9th▲ up 1 9th▲ up 1 10th— holds
Draw
0.20 PPG
10th— holds 10th— holds 10th— holds
Loss
0.00 PPG
10th— holds 10th— holds 10th— holds

Can we move up this round? No. With a 1–3 loss we stay 10th even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
9.7 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th
  5. 5th <1%
  6. 6th <1%
  7. 7th 1%
  8. 8th 3%
  9. 9th 19%
  10. 10th 77%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 5 remaining known games (max 1.67 PPG if we win out).

#TeamPPGProj.To pass them
1 Lonestar RGV STXCL 2.33 (+2.33) 1st (2.26) 21 of 15 pts to pass their current pace, 21 for their projection — out of reach on the known schedule
2 Boerne Soccer Club STXCL Red 2.00 (+2.00) 3rd (1.98) 18 of 15 pts to pass their current pace, 18 for their projection — out of reach on the known schedule
3 BTX Soccer Club STXCL 1.83 (+1.83) 2nd (2.06) 17 of 15 pts to pass their current pace, 19 for their projection — out of reach on the known schedule
4 FC Westlake STXCL 1.80 (+1.80) 4th (1.82) 17 of 15 pts to pass their current pace, 17 for their projection — out of reach on the known schedule
5 Lonestar ATX NTH STXCL Gold A 1.67 (+1.67) 5th (1.40) 16 of 15 pts to pass their current pace, 13 for their projection
6 SAFC STXCL 1.33 (+1.33) 6th (1.37) 12 of 15 pts to pass their current pace, 13 for their projection
7 Lonestar ATX STH STXCL Gold 1.33 (+1.33) 8th (1.00) 12 of 15 pts to pass their current pace, 10 for their projection
8 NB AJAX STXCL 0.80 (+0.80) 7th (1.07) 8 of 15 pts to pass their current pace, 10 for their projection
9 Lonestar ATX NTH STXCL Gold B 0.40 (+0.40) 9th (0.59) A point next game

How the results connect

9 chains · 9 teams

Paths of results that link Sting CC STXCL Martinez to NB AJAX STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

0 favour us
1 even
8 favour them
-6.8 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
1–3 3–1 1–5 1–1 0–1 2–2 1–3 1–1 1–4 2–2 0–13 9–1 2–2 5–1 1–1 0–3 Sting CC STXCL Mart… 10th Boerne Soccer Club … 2nd Lonestar ATX NTH ST… 5th Lonestar ATX STH ST… 7th BTX Soccer Club STX… 3rd FC Westlake STXCL 4th Lonestar ATX NTH ST… 9th Lonestar RGV STXCL 1st NB AJAX STXCL 8th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

9 chains

Position over the season

13 game days

1st 5th 10th Sep 12 Sep 19 Sep 26 Oct 16 Oct 23

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.05 · 3rd hardest of 10

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
02:00 PM
NB AJAX STXCL
8th · 1-1-3 · GD -4
Home
ASP / CC
●●●●● Very tough
13%
1–3 0.51 0.10 Upside
Sat Oct 31
10:00 AM
SAFC STXCL
6th · 1-1-1 · GD -3
Home
ASP / CC
●●●●● Very tough
13%
1–3 0.53 0.17 Upside
Sat Nov 7
10:00 AM
Lonestar ATX NTH STXCL Gold B
9th · 0-2-3 · GD -16
Home
ASP / CC
●●●●○ Tough
32%
2–2 1.14 0.31 Upside
Sun Nov 8
10:00 AM
FC Westlake STXCL
4th · 2-3-0 · GD +6
Home
ASP / CC
●●●●● Very tough
5%
0–3 0.24 0.30 Upside
Sun Nov 15
04:00 PM
Lonestar RGV STXCL
1st · 2-1-0 · GD +8
Away
ASP / CC
●●●●● Very tough
1%
1–6 0.05 0.27 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Lonestar RGV STXCL 3210 135+8 72.33 DWW +0.51 -0.57 98% 1.8
2 Boerne Soccer Club STXCL Red 5311 104+6 102.00 WWWLD +0.11 -0.32 90% 3.0
3 BTX Soccer Club STXCL 6321 317+24 111.83 WLDWD -0.37 -0.14 97% 2.3
4 FC Westlake STXCL 5230 93+6 91.80 DWWDD +0.22 -0.42 77% 3.6
5 Lonestar ATX NTH STXCL Gold A 3120 84+4 51.67 WDD -1.22 +0.54 21% 5.5
6 SAFC STXCL 3111 58-3 41.33 DWL +0.63 -0.29 15% 5.8
7 Lonestar ATX STH STXCL Gold 3111 48-4 41.33 LWD -0.91 +0.42 2% 7.3
8 NB AJAX STXCL 5113 1014-4 40.80 LLWDL +0.21 -0.17 1% 7.0
9 Lonestar ATX NTH STXCL Gold B 5023 521-16 20.40 LLLDD +0.42 -0.25 0% 9.0
10 Sting CC STXCL Martinez 4004 324-21 00.00 LLLL +0.68 -0.05 0% 9.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.26 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.