TableChase Clubs

Boerne Soccer Club STXCL Red

ECNL Regional League Boys · STXCL BU18/19 · 10 teams · Boerne SC (all teams)

Scores refresh automatically every 2 hours · last pulled 28 minutes ago.
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2nd
3-1-1 record · 5 played
2.00 points per game
+6 goal diff · 10–4
WWWLDlast 5
90% chance of top 4 · expected finish 3.0
+0.11 schedule faced · avg opponent rating

Next game — Sat Oct 24, 08:00 AM

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Boerne Soccer Club STXCL Red
2nd · 2.00 PPG
at

Applegate, Field 1 ↗ far trip

windrawloss

●●○○○ Lean win to win

Most likely score 2–1 (expected goals 2.8 for, 1.0 against · 2.39 expected points)

Season so farBoerne Soccer Club STXCL RedLonestar ATX NTH STXCL Gold B
Position2nd9th
Record (W-D-L)3-1-10-2-3
Points per game2.000.40
Goals for / game2.01.0
Goals against / game0.84.2
Clean sheets10
Held scoreless11
Form (recent first)D L W W WD D L L L
Biggest win3–0 vs BTX Soccer Club STXCL—
Worst loss0–1 at FC Westlake STXCL1–9 at BTX Soccer Club STXCL
Model rating (net goals vs avg)+0.69-1.71
Schedule faced (avg opp. rating)+0.11+0.42

Common opponents: NB AJAX STXCL — we 3–1; they 1–4. BTX Soccer Club STXCL — we 3–0; they 1–9. FC Westlake STXCL — we 0–1; they 0–5. Lonestar ATX NTH STXCL Gold A — we 1–1; they 2–2.

Game plan

  • They struggle to score
    Lonestar ATX NTH STXCL Gold B average 1.0 goals/game (league avg 2.3); blanked in 1 of 5.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    Lonestar ATX NTH STXCL Gold B concede 4.2/game; worst result 1–9 at BTX Soccer Club STXCL.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–1 at FC Westlake STXCL.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Expected win — the trap is complacency
    Model gives a 75% chance; likely score 2–1.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

  • Away game
    Kickoff 08:00 AM at Applegate.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • Early kickoff
    Game time 08:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

If Saturday goes…

Where we'd sit after the Lonestar ATX NTH STXCL Gold B game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Boerne Soccer Club STXCL Red – Lonestar ATX NTH STXCL Gold B) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.17 PPG
2nd— holds 2nd— holds 2nd— holds
Win
2.17 PPG
2nd— holds 2nd— holds 2nd— holds
Draw
1.83 PPG
3rd▼ down 1 5th▼ down 3 5th▼ down 3
Loss
1.67 PPG
4th▼ down 2 5th▼ down 3 7th▼ down 5

Can we move up this round? No. With a 2–1 win we stay 2nd even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

12% finish 1st
90% top 4
10% below the top 4
3.0 average finish
  1. 1st 12%
  2. 2nd 21%
  3. 3rd 33%
  4. 4th 24%
  5. 5th 8%
  6. 6th 1%
  7. 7th <1%
  8. 8th
  9. 9th
  10. 10th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 4 remaining known games (max 2.44 PPG if we win out).

#TeamPPGProj.To pass them
1 Lonestar RGV STXCL 2.33 (+0.33) 1st (2.26) 11 of 12 pts to pass their current pace, 11 for their projection

How the results connect

12 chains · 8 teams

Paths of results that link Boerne Soccer Club STXCL Red to Lonestar ATX NTH STXCL Gold B through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

8 favour us
2 even
2 favour them
+4.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–1 2–2 0–1 5–0 3–1 4–1 3–0 9–1 3–1 1–3 1–1 2–2 1–5 0–13 1–1 6–0 Boerne Soccer Club … 2nd Lonestar ATX NTH ST… 5th FC Westlake STXCL 4th NB AJAX STXCL 8th BTX Soccer Club STX… 3rd Sting CC STXCL Mart… 10th Lonestar ATX STH ST… 7th Lonestar ATX NTH ST… 9th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

13 game days

1st 5th 10th Sep 12 Sep 19 Sep 26 Oct 16 Oct 23

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.32 · 8th hardest of 10

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
08:00 AM
Lonestar ATX NTH STXCL Gold B
9th · 0-2-3 · GD -16
Away far trip
Applegate
●●○○○ Lean win
75%
2–1 2.39 2.06 Bank it
Sun Oct 25
04:00 PM
SAFC STXCL
6th · 1-1-1 · GD -3
Home
ASP / CC
●●○○○ Lean win
64%
2–1 2.10 2.07 Swing game
Sun Nov 1
10:00 AM
Lonestar RGV STXCL
1st · 2-1-0 · GD +8
Home
ASP / CC
●●●●○ Tough
37%
1–1 1.33 1.98 Upside
Sun Nov 15
09:00 AM
Lonestar ATX STH STXCL Gold
7th · 1-1-1 · GD -4
Away far trip
Westcreek
●●○○○ Lean win
59%
2–1 1.99 1.98 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Lonestar RGV STXCL 3210 135+8 72.33 DWW +0.51 -0.57 98% 1.8
2 Boerne Soccer Club STXCL Red 5311 104+6 102.00 WWWLD +0.11 -0.32 90% 3.0
3 BTX Soccer Club STXCL 6321 317+24 111.83 WLDWD -0.37 -0.14 97% 2.3
4 FC Westlake STXCL 5230 93+6 91.80 DWWDD +0.22 -0.42 77% 3.6
5 Lonestar ATX NTH STXCL Gold A 3120 84+4 51.67 WDD -1.22 +0.54 21% 5.5
6 SAFC STXCL 3111 58-3 41.33 DWL +0.63 -0.29 15% 5.8
7 Lonestar ATX STH STXCL Gold 3111 48-4 41.33 LWD -0.91 +0.42 2% 7.3
8 NB AJAX STXCL 5113 1014-4 40.80 LLWDL +0.21 -0.17 1% 7.0
9 Lonestar ATX NTH STXCL Gold B 5023 521-16 20.40 LLLDD +0.42 -0.25 0% 9.0
10 Sting CC STXCL Martinez 4004 324-21 00.00 LLLL +0.68 -0.05 0% 9.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.26 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.