TableChase Clubs

Lonestar ATX NTH STXCL Gold B

ECNL Regional League Boys · STXCL BU18/19 · 10 teams · Lonestar ATX (all teams)

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9th
0-2-4 record · 6 played
0.33 points per game
-23 goal diff · 6–29
LLDDLlast 5
0% chance of top 4 · expected finish 9.3
+0.58 schedule faced · avg opponent rating

Next game — Sat Nov 7, 10:00 AM

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Lonestar ATX NTH STXCL Gold B
9th · 0.33 PPG
at
Sting CC STXCL Martinez
10th · 0.00 PPG

ASP / CC, Field 2 ↗ far trip

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.8 for, 2.7 against · 1.44 expected points)

Season so farLonestar ATX NTH STXCL Gold BSting CC STXCL Martinez
Position9th10th
Record (W-D-L)0-2-40-0-4
Points per game0.330.00
Goals for / game1.00.8
Goals against / game4.86.0
Clean sheets00
Held scoreless11
Form (recent first)L D D L LL L L L
Biggest win——
Worst loss1–9 at BTX Soccer Club STXCL0–13 vs BTX Soccer Club STXCL
Model rating (net goals vs avg)-2.29-2.79
Schedule faced (avg opp. rating)+0.58+0.82

Common opponents: BTX Soccer Club STXCL — we 1–9; they 0–13. Lonestar ATX NTH STXCL Gold A — we 2–2; they 1–5. Lonestar ATX STH STXCL Gold — we 1–1; they 1–3. Boerne Soccer Club STXCL Red — we 1–8; they 1–3.

Game plan

  • They struggle to score
    Sting CC STXCL Martinez average 0.8 goals/game (league avg 2.3); blanked in 1 of 4.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • They leak goals — be greedy
    Sting CC STXCL Martinez concede 6.0/game; worst result 0–13 vs BTX Soccer Club STXCL.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–5 vs FC Westlake STXCL.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Swing game — small margins
    Win 42% / draw 18% / loss 40%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Confidence is low on their side
    Sting CC STXCL Martinez have lost 4 straight (form: LLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

  • Away game
    Kickoff 10:00 AM at ASP / CC.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Sting CC STXCL Martinez game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Lonestar ATX NTH STXCL Gold B – Sting CC STXCL Martinez) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 5 other games that week (Mon Nov 2 – Sun Nov 8); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 0.43 PPG
9th— holds 9th— holds 10th▼ down 1
Win
0.71 PPG
9th— holds 8th▲ up 1 9th— holds
Draw
0.43 PPG
9th— holds 9th— holds 10th▼ down 1
Loss
0.29 PPG
10th▼ down 1 10th▼ down 1 10th▼ down 1

Can we move up this round? No. With a 2–2 draw we stay 9th even if every rival loses, and as low as 10th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
9.3 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th
  5. 5th
  6. 6th <1%
  7. 7th 1%
  8. 8th 8%
  9. 9th 52%
  10. 10th 39%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 3 remaining known games (max 1.22 PPG if we win out).

#TeamPPGProj.To pass them
1 Lonestar RGV STXCL 2.33 (+2.00) 1st (2.23) 19 of 9 pts to pass their current pace, 19 for their projection — out of reach on the known schedule
2 Boerne Soccer Club STXCL Red 2.17 (+1.84) 2nd (2.15) 18 of 9 pts to pass their current pace, 18 for their projection — out of reach on the known schedule
3 BTX Soccer Club STXCL 1.83 (+1.50) 3rd (2.05) 15 of 9 pts to pass their current pace, 17 for their projection — out of reach on the known schedule
4 FC Westlake STXCL 1.80 (+1.47) 4th (1.81) 15 of 9 pts to pass their current pace, 15 for their projection — out of reach on the known schedule
5 Lonestar ATX NTH STXCL Gold A 1.67 (+1.34) 5th (1.40) 14 of 9 pts to pass their current pace, 11 for their projection — out of reach on the known schedule
6 SAFC STXCL 1.33 (+1.00) 6th (1.36) 10 of 9 pts to pass their current pace, 11 for their projection — out of reach on the known schedule
7 Lonestar ATX STH STXCL Gold 1.33 (+1.00) 8th (0.97) 10 of 9 pts to pass their current pace, 7 for their projection
8 NB AJAX STXCL 0.80 (+0.47) 7th (1.07) 6 of 9 pts to pass their current pace, 8 for their projection

How the results connect

13 chains · 8 teams

Paths of results that link Lonestar ATX NTH STXCL Gold B to Sting CC STXCL Martinez through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

7 favour us
1 even
5 favour them
+1.2 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–1 3–1 2–2 5–1 1–8 3–1 1–9 13–0 6–0 1–1 0–5 1–0 1–4 1–3 1–1 3–0 Lonestar ATX NTH ST… 9th Lonestar ATX STH ST… 7th Lonestar ATX NTH ST… 5th Boerne Soccer Club … 2nd BTX Soccer Club STX… 3rd FC Westlake STXCL 4th NB AJAX STXCL 8th Sting CC STXCL Mart… 10th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

14 game days

1st 5th 10th Sep 12 Sep 19 Sep 26 Oct 16 Oct 23 Oct 24

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.55 · 9th hardest of 10

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Nov 7
10:00 AM
Sting CC STXCL Martinez
10th · 0-0-4 · GD -21
Away far trip
ASP / CC
●●●○○ Toss-up
42%
2–2 1.44 0.49 Swing game
Sun Nov 8
10:00 AM
Lonestar RGV STXCL
1st · 2-1-0 · GD +8
Home
ASP / CC
●●●●● Very tough
4%
1–5 0.16 0.45 Upside
Sat Nov 14
11:30 AM
SAFC STXCL
6th · 1-1-1 · GD -3
Home
Applegate
●●●●● Very tough
18%
1–3 0.70 0.48 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Lonestar RGV STXCL 3210 135+8 72.33 DWW +0.51 -0.56 97% 2.0
2 Boerne Soccer Club STXCL Red 6411 185+13 132.17 WWLDW -0.35 +0.14 97% 2.3
3 BTX Soccer Club STXCL 6321 317+24 111.83 WLDWD -0.35 -0.14 96% 2.5
4 FC Westlake STXCL 5230 93+6 91.80 DWWDD +0.23 -0.41 75% 3.8
5 Lonestar ATX NTH STXCL Gold A 3120 84+4 51.67 WDD -1.19 +0.53 19% 5.5
6 SAFC STXCL 3111 58-3 41.33 DWL +0.63 -0.28 12% 5.8
7 Lonestar ATX STH STXCL Gold 3111 48-4 41.33 LWD -1.11 +0.53 2% 7.4
8 NB AJAX STXCL 5113 1014-4 40.80 LLWDL +0.22 -0.17 2% 6.9
9 Lonestar ATX NTH STXCL Gold B 6024 629-23 20.33 LLDDL +0.58 -0.55 0% 9.3
10 Sting CC STXCL Martinez 4004 324-21 00.00 LLLL +0.82 -0.17 0% 9.5

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.35 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.