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FC1 Academy

Elite Academy League · Mid-America U12 · 7 teams · FC1 Academy (all teams)

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6th
0-0-3 record · 3 played
0.00 points per game
-7 goal diff · 2–9
LLLlast 3
4% chance of top 4 · expected finish 5.7
+1.07 schedule faced · avg opponent rating

Next game — Sat Oct 24, 09:00 AM

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FC1 Academy
6th · 0.00 PPG
vs

Community Park West, Field 6 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.9 for, 2.6 against · 1.54 expected points)

Season so farFC1 AcademyChicago City Soccer Club
Position6th5th
Record (W-D-L)0-0-31-0-3
Points per game0.000.75
Goals for / game0.72.8
Goals against / game3.05.3
Clean sheets00
Held scoreless12
Form (recent first)L L LL W L L
Biggest win—8–3 at FC1 Academy Futures
Worst loss0–4 at Chicago Rush0–8 vs Orland Park Sting FC
Model rating (net goals vs avg)-0.91-1.30
Schedule faced (avg opp. rating)+1.07+0.31

Common opponents: Orland Park Sting FC — we 1–3; they 0–8. Chicago KICS Youth Soccer Club — we 1–2; they 3–8.

Game plan

  • They leak goals — be greedy
    Chicago City Soccer Club concede 5.2/game; worst result 0–8 vs Orland Park Sting FC.

    Commit numbers forward, shoot early and often, and attack second balls. Goal difference is the tiebreaker on PPG, so keep playing to score for the full game — rotate players rather than pace.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–4 at Chicago Rush.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Swing game — small margins
    Win 46% / draw 17% / loss 37%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Early kickoff
    Game time 09:00 AM.

    Light breakfast 2+ hours before, longer warm-up, and a loud start — early games are won by whoever is awake at the whistle.

  • What a win does
    Chicago City Soccer Club sit 5th on 0.75 PPG; we are on 0.00.

    A win moves us above Chicago City Soccer Club on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Chicago City Soccer Club game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (FC1 Academy – Chicago City Soccer Club) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 0.25 PPG
6th— holds 6th— holds 7th▼ down 1
Win
0.75 PPG
5th▲ up 1 5th▲ up 1 6th— holds
Draw
0.25 PPG
6th— holds 6th— holds 7th▼ down 1
Loss
0.00 PPG
6th— holds 6th— holds 7th▼ down 1

Can we move up this round? No. With a 2–2 draw we stay 6th even if every rival loses, and as low as 7th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
4% top 4
96% below the top 4
5.7 average finish
  1. 1st
  2. 2nd <1%
  3. 3rd <1%
  4. 4th 4%
  5. 5th 40%
  6. 6th 39%
  7. 7th 16%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 15 remaining known games (max 2.50 PPG if we win out).

#TeamPPGProj.To pass them
1 Orland Park Sting FC 3.00 (+3.00) 1st (2.66) 54 of 45 pts to pass their current pace, 48 for their projection — out of reach on the known schedule
2 Chicago Rush 2.00 (+2.00) 2nd (1.80) 36 of 45 pts to pass their current pace, 33 for their projection
3 Chicago KICS Youth Soccer Club 1.75 (+1.75) 3rd (1.78) 32 of 45 pts to pass their current pace, 33 for their projection
4 United Elite SC 1.00 (+1.00) 4th (1.54) 18 of 45 pts to pass their current pace, 28 for their projection
5 Chicago City Soccer Club 0.75 (+0.75) 5th (0.88) Win next game

How the results connect

9 chains · 7 teams

Paths of results that link FC1 Academy to Chicago City Soccer Club through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

7 favour us
1 even
1 favour them
+2.0 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–2 8–3 1–3 8–0 0–4 1–5 2–2 2–0 2–1 2–1 3–2 4–0 3–8 FC1 Academy 6th Chicago KICS Youth … 3rd Orland Park Sting FC 1st Chicago Rush 2nd United Elite SC 4th FC1 Academy Futures 7th Chicago City Soccer… 5th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

9 chains

Position over the season

8 game days

1st 4th 7th Sep 12 Sep 26 Oct 3 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.15 · 3rd hardest of 7

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Fri Oct 16
06:30 PM
no score posted
Chicago Rush
2nd · 2-0-1 · GD +4
Home
Community Park West
●●●●● Very tough
21%
1–2 0.80 0.20 Upside
Sat Oct 24
09:00 AM
Chicago City Soccer Club
5th · 1-0-3 · GD -10
Home
Community Park West
●●●○○ Toss-up
46%
2–2 1.54 0.47 Swing game
Sun Oct 25
01:30 PM
United Elite SC
4th · 1-1-2 · GD +0
Away
11v11 (Back field by baseball) - Bott Park
●●●●● Very tough
19%
1–2 0.75 0.52 Upside
Sun Nov 8
11:00 AM
Chicago KICS Youth Soccer Club
3rd · 2-1-1 · GD +5
Away
McKinley Park Turf · turf
●●●●● Very tough
14%
1–3 0.54 0.52 Upside
Thu Dec 31
10:00 AM
FC1 Academy Futures
7th · 0-0-2 · GD -9
Home
Community Park West
●●●○○ Toss-up
55%
2–1 1.84 0.68 Swing game
Sun Mar 7
12:00 AM
United Elite SC
4th · 1-1-2 · GD +0
Home
TBD
●●●●○ Tough
26%
1–1 0.98 0.72 Upside
Sun Mar 14
12:00 AM
Orland Park Sting FC
1st · 6-0-0 · GD +17
Away
TBD
●●●●● Very tough
5%
0–3 0.23 0.67 Upside
Sun Mar 21
12:00 AM
FC1 Academy Futures
7th · 0-0-2 · GD -9
Away
TBD
●●●○○ Toss-up
44%
2–2 1.52 0.75 Swing game
Sun Apr 4
12:00 AM
Chicago City Soccer Club
5th · 1-0-3 · GD -10
Home
TBD
●●●○○ Toss-up
46%
2–2 1.54 0.81 Swing game
Sat Apr 10
12:00 AM
Chicago Rush
2nd · 2-0-1 · GD +4
Home
TBD
●●●●● Very tough
21%
1–2 0.80 0.81 Upside
Sun Apr 11
12:00 AM
United Elite SC
4th · 1-1-2 · GD +0
Away
TBD
●●●●● Very tough
19%
1–2 0.75 0.81 Upside
Sun Apr 25
12:00 AM
Chicago KICS Youth Soccer Club
3rd · 2-1-1 · GD +5
Away
TBD
●●●●● Very tough
14%
1–3 0.54 0.79 Upside
Sun May 9
12:00 AM
Orland Park Sting FC
1st · 6-0-0 · GD +17
Home
TBD
●●●●● Very tough
8%
1–3 0.37 0.76 Upside
Sat May 15
12:00 AM
FC1 Academy Futures
7th · 0-0-2 · GD -9
Home
TBD
●●●○○ Toss-up
55%
2–1 1.84 0.83 Swing game
Sun May 16
12:00 AM
Chicago City Soccer Club
5th · 1-0-3 · GD -10
Away
TBD
●●●●○ Tough
34%
2–3 1.19 0.85 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Orland Park Sting FC 6600 236+17 183.00 WWWWW -0.10 -0.59 100% 1.0
2 Chicago Rush 3201 95+4 62.00 LWW -0.32 -0.19 99% 2.7
3 Chicago KICS Youth Soccer Club 4211 149+5 71.75 WDLW -0.00 -0.27 99% 2.8
4 United Elite SC 4112 66+0 41.00 WLDL +0.88 -0.40 93% 3.6
5 Chicago City Soccer Club 4103 1121-10 30.75 LLWL +0.31 +0.09 4% 5.6
6 FC1 Academy 3003 29-7 00.00 LLL +1.07 -0.15 4% 5.7
7 FC1 Academy Futures 2002 312-9 00.00 LL -0.28 +0.28 0% 6.6

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.61 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.