TableChase Clubs

Cleveland Force Pre- Blue

Pre-ECNL Girls · Pre- Ohio Valley GU10 (2016-2017) · 7 teams · Cleveland Force SC (all teams)

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2nd
4-1-1 record · 6 played
2.17 points per game
+18 goal diff · 26–8
WLWWWlast 5
100% chance of top 4 · expected finish 1.8
-0.03 schedule faced · avg opponent rating

Next game — Sun Nov 1, 10:00 AM

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Cleveland Force Pre- Blue
2nd · 2.17 PPG
at
GTFC Impact Pre
1st · 2.25 PPG

Rossford Soccer Center Dome, Indoor Turf 7v7 (1) ↗ · turf far trip

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.6 for, 2.3 against · 1.58 expected points)

Season so farCleveland Force Pre- BlueGTFC Impact Pre
Position2nd1st
Record (W-D-L)4-1-13-0-1
Points per game2.172.25
Goals for / game4.33.8
Goals against / game1.31.5
Clean sheets22
Held scoreless00
Form (recent first)W W W L WW W L W
Biggest win9–0 vs Ohio Premier Academy UA GU2016/17 Black6–0 vs Ohio Premier Academy UA GU2016/17 Black
Worst loss2–3 vs Internationals SC Pre2–5 at Cleveland Force Pre- Blue
Model rating (net goals vs avg)+1.86+1.12
Schedule faced (avg opp. rating)-0.03-0.46

Already played this season: Sat Sep 19 5–2 vs GTFC Impact Pre (W)

Common opponents: Internationals SC Pre — we 5–2, 2–3; they 2–0. Ohio Premier Academy UA GU2016/17 Black — we 9–0; they 5–1, 6–0.

Game plan

  • Respect their attack
    GTFC Impact Pre score 3.8/game — well above the league's 2.3.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff 10:00 AM at Rossford Soccer Center Dome.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    GTFC Impact Pre sit 1st on 2.25 PPG; we are on 2.17.

    A point moves us above GTFC Impact Pre on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the GTFC Impact Pre game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Cleveland Force Pre- Blue – GTFC Impact Pre) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 2.00 PPG
2nd— holds 2nd— holds 2nd— holds
Win
2.29 PPG
1st▲ up 1 1st▲ up 1 1st▲ up 1
Draw
2.00 PPG
2nd— holds 2nd— holds 2nd— holds
Loss
1.86 PPG
3rd▼ down 1 4th▼ down 2 4th▼ down 2

Can we move up this round? No. With a 2–2 draw we stay 2nd even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

49% finish 1st
100% top 4
0% below the top 4
1.8 average finish
  1. 1st 49%
  2. 2nd 23%
  3. 3rd 25%
  4. 4th 3%
  5. 5th
  6. 6th
  7. 7th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 2 remaining known games (max 2.38 PPG if we win out).

#TeamPPGProj.To pass them
1 GTFC Impact Pre 2.25 (+0.08) 3rd (2.04) A point next game

How the results connect

21 chains · 5 teams

Paths of results that link Cleveland Force Pre- Blue to GTFC Impact Pre through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

10 favour us
2 even
9 favour them
+0.1 goals per chain on average. The results call it close.
won lost drew· result for the team the arrow starts from
5–2 5–2 0–2 9–0 0–6 2–3 1–5 4–0 2–2 7–2 1–4 4–0 Cleveland Force Pre… 2nd Internationals SC P… 3rd Ohio Premier Academ… 7th WNY Flash Pre 5th GTFC Impact Pre 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 4th 7th Aug 22 Aug 30 Sep 19 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.14 · 4th hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Nov 1
10:00 AM
GTFC Impact Pre
1st · 3-0-1 · GD +9
Away far trip
Rossford Soccer Center Dome · turf
●●●○○ Toss-up
47%
2–2 1.58 2.08 Swing game
Sat Nov 7
11:30 AM
Northern Steel Select Soccer Revolution
6th · 1-0-3 · GD -5
Home
Sportsplex · turf
●○○○○ Favorable
85%
3–0 2.65 2.15 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 GTFC Impact Pre 4301 156+9 92.25 WLWW -0.46 +0.15 98% 2.5
2 Cleveland Force Pre- Blue 6411 268+18 132.17 WLWWW -0.03 +0.14 100% 1.8
3 Internationals SC Pre 7502 2615+11 152.14 WWWLW -0.17 -0.83 100% 2.1
4 Pittsburgh Riverhounds Pre 4211 1010+0 71.75 DLWW -0.25 -0.15 82% 3.9
5 WNY Flash Pre 5212 811-3 71.40 LDLWW -0.26 +0.38 20% 4.9
6 Northern Steel Select Soccer Revolution 4103 38-5 30.75 LWLL -0.84 +1.01 0% 5.9
7 Ohio Premier Academy UA GU2016/17 Black 8017 939-30 10.13 DLLLL +0.61 — 0% 7.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.33 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.