Cleveland Force Pre- Blue
Pre-ECNL Girls · Pre- Ohio Valley GU10 (2016-2017) · 7 teams · Cleveland Force SC (all teams)
Next game — Sun Nov 1, 10:00 AM
Rossford Soccer Center Dome, Indoor Turf 7v7 (1) ↗ · turf far trip
●●●○○ Toss-up to win
Most likely score 2–2 (expected goals 2.6 for, 2.3 against · 1.58 expected points)
| Season so far | Cleveland Force Pre- Blue | GTFC Impact Pre |
|---|---|---|
| Position | 2nd | 1st |
| Record (W-D-L) | 4-1-1 | 3-0-1 |
| Points per game | 2.17 | 2.25 |
| Goals for / game | 4.3 | 3.8 |
| Goals against / game | 1.3 | 1.5 |
| Clean sheets | 2 | 2 |
| Held scoreless | 0 | 0 |
| Form (recent first) | W W W L W | W W L W |
| Biggest win | 9–0 vs Ohio Premier Academy UA GU2016/17 Black | 6–0 vs Ohio Premier Academy UA GU2016/17 Black |
| Worst loss | 2–3 vs Internationals SC Pre | 2–5 at Cleveland Force Pre- Blue |
| Model rating (net goals vs avg) | +1.86 | +1.12 |
| Schedule faced (avg opp. rating) | -0.03 | -0.46 |
Already played this season: Sat Sep 19 5–2 vs GTFC Impact Pre (W)
Common opponents: Internationals SC Pre — we 5–2, 2–3; they 2–0. Ohio Premier Academy UA GU2016/17 Black — we 9–0; they 5–1, 6–0.
Game plan
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Respect their attack
GTFC Impact Pre score 3.8/game — well above the league's 2.3.Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.
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Swing game — small margins
Win 47% / draw 18% / loss 35%.Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".
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Away game
Kickoff 10:00 AM at Rossford Soccer Center Dome.Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.
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What a win does
GTFC Impact Pre sit 1st on 2.25 PPG; we are on 2.17.A point moves us above GTFC Impact Pre on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.
If Sunday goes…
Where we'd sit after the GTFC Impact Pre game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Cleveland Force Pre- Blue – GTFC Impact Pre) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.
| Our result | Rivals don't play | Likely results | Every rival wins |
|---|---|---|---|
| – Draw · 2.00 PPG |
2nd— holds | 2nd— holds | 2nd— holds |
| Win 2.29 PPG |
1st▲ up 1 | 1st▲ up 1 | 1st▲ up 1 |
| Draw 2.00 PPG |
2nd— holds | 2nd— holds | 2nd— holds |
| Loss 1.86 PPG |
3rd▼ down 1 | 4th▼ down 2 | 4th▼ down 2 |
Can we move up this round? No. With a 2–2 draw we stay 2nd even if every rival loses, whatever the rivals do.
Where we finish
2,000 simulated seasons
- 1st 49%
- 2nd 23%
- 3rd 25%
- 4th 3%
- 5th
- 6th
- 7th
Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.
Climbing the table
What it takes to pass each team above us, from our 2 remaining known games (max 2.38 PPG if we win out).
| # | Team | PPG | Proj. | To pass them |
|---|---|---|---|---|
| 1 | GTFC Impact Pre | 2.25 (+0.08) | 3rd (2.04) | A point next game |
How the results connect
21 chains · 5 teams
Paths of results that link Cleveland Force Pre- Blue to GTFC Impact Pre through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.
Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.
Step through the chains with the arrows, or tap one on the map.
Position over the season
9 game days
The table re-sorted after each date on which a game was played. Shaded band is the top 4.
The path
run-in difficulty +0.14 · 4th hardest of 6
| Date | Opponent | Where | Difficulty | Win | Likely | Exp. pts | Run. PPG | Priority |
|---|---|---|---|---|---|---|---|---|
| Sun Nov 1 10:00 AM |
GTFC Impact Pre 1st · 3-0-1 · GD +9 |
Away far trip
Rossford Soccer Center Dome · turf |
●●●○○ Toss-up | 47% |
2–2 | 1.58 | 2.08 | Swing game |
| Sat Nov 7 11:30 AM |
Northern Steel Select Soccer Revolution 6th · 1-0-3 · GD -5 |
Home Sportsplex · turf |
●○○○○ Favorable | 85% |
3–0 | 2.65 | 2.15 | Bank it |
"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.
Standings
| # | Team | GP | W | D | L | GF | GA | GD | Pts | PPG | Form | SoS | Run-in | Top 4 | Exp. finish | ||||||||||||||||||||||||||||||||||||||||||||||||||
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| 1 | GTFC Impact Pre | 4 | 3 | 0 | 1 | 15 | 6 | +9 | 9 | 2.25 | WLWW | -0.46 | +0.15 | 98% | 2.5 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Next: Sat Oct 24 at Pittsburgh Riverhounds Pre · Sat Oct 24 at WNY Flash Pre · Sun Oct 25 at Northern Steel Select Soccer Revolution See all 4 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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| 2 | Cleveland Force Pre- Blue | 6 | 4 | 1 | 1 | 26 | 8 | +18 | 13 | 2.17 | WLWWW | -0.03 | +0.14 | 100% | 1.8 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Next: Sun Nov 1 at GTFC Impact Pre · Sat Nov 7 vs Northern Steel Select Soccer Revolution See all 2 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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| 3 | Internationals SC Pre | 7 | 5 | 0 | 2 | 26 | 15 | +11 | 15 | 2.14 | WWWLW | -0.17 | -0.83 | 100% | 2.1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Next: Sun Oct 25 at Northern Steel Select Soccer Revolution See all 1 future matchup ▸
Likely score and win chance are the model's view from this team's side. |
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| 4 | Pittsburgh Riverhounds Pre | 4 | 2 | 1 | 1 | 10 | 10 | +0 | 7 | 1.75 | DLWW | -0.25 | -0.15 | 82% | 3.9 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Next: Sat Oct 24 vs WNY Flash Pre · Sat Oct 24 vs GTFC Impact Pre · Sun Oct 25 vs WNY Flash Pre See all 4 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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| 5 | WNY Flash Pre | 5 | 2 | 1 | 2 | 8 | 11 | -3 | 7 | 1.40 | LDLWW | -0.26 | +0.38 | 20% | 4.9 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Next: Sat Oct 24 at Pittsburgh Riverhounds Pre · Sat Oct 24 vs GTFC Impact Pre · Sun Oct 25 at Pittsburgh Riverhounds Pre See all 3 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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| 6 | Northern Steel Select Soccer Revolution | 4 | 1 | 0 | 3 | 3 | 8 | -5 | 3 | 0.75 | LWLL | -0.84 | +1.01 | 0% | 5.9 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Next: Sun Oct 25 vs GTFC Impact Pre · Sun Oct 25 vs Internationals SC Pre · Sat Oct 31 vs Pittsburgh Riverhounds Pre See all 4 future matchups ▸
Likely score and win chance are the model's view from this team's side. |
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| 7 | Ohio Premier Academy UA GU2016/17 Black | 8 | 0 | 1 | 7 | 9 | 39 | -30 | 1 | 0.13 | DLLLL | +0.61 | — | 0% | 7.0 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.
How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.33 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.