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Pipeline SC Pre

Pre-ECNL Girls · Pre- North Atlantic GU11 · 10 teams · Pipeline SC (all teams)

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9th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
37% chance of top 4 · expected finish 5.6
+0.00 schedule faced · avg opponent rating

Next game — Sat Mar 20, 02:30 PM

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Pipeline SC Pre
9th · 0.00 PPG
vs
PUNSC Pre
10th · 0.00 PPG

Baltimore Polytechnic Institute, Field 1 ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)

Season so farPipeline SC PrePUNSC Pre
Position9th10th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    PUNSC Pre average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    Penn Fusion Soccer Academy Pre sit 8th on 0.00 PPG; we are on 0.00.

    A point moves us above Penn Fusion Soccer Academy Pre on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the PUNSC Pre game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Pipeline SC Pre – PUNSC Pre) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 4 other games that week (Mon Mar 15 – Sun Mar 21); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st▲ up 8 9th— holds 9th— holds
Win
3.00 PPG
1st▲ up 8 1st▲ up 8 9th— holds
Draw
1.00 PPG
1st▲ up 8 9th— holds 9th— holds
Loss
0.00 PPG
10th▼ down 1 10th▼ down 1 10th▼ down 1

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, and as low as 9th if every rival wins.

Where we finish

2,000 simulated seasons

10% finish 1st
37% top 4
63% below the top 4
5.6 average finish
  1. 1st 10%
  2. 2nd 9%
  3. 3rd 9%
  4. 4th 10%
  5. 5th 11%
  6. 6th 10%
  7. 7th 11%
  8. 8th 10%
  9. 9th 12%
  10. 10th 10%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 9 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Bethesda SC Pre 0.00 (+0.00) 5th (1.39) Already ahead
2 FC DELCO Pre 0.00 (+0.00) 6th (1.39) Already ahead
3 HEX FC Bucks Pre 0.00 (+0.00) 2nd (1.43) Already ahead
4 Maryland United FC Pre 0.00 (+0.00) 3rd (1.43) Already ahead
5 Matchfit Surf Pre 0.00 (+0.00) 10th (1.39) Already ahead
6 PDA Blue Pre 0.00 (+0.00) 1st (1.47) Already ahead
7 PDA White Pre- Boltz 0.00 (+0.00) 4th (1.43) Already ahead
8 Penn Fusion Soccer Academy Pre 0.00 (+0.00) 7th (1.39) Already ahead

The path

run-in difficulty +0.00 · 9th hardest of 10

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Mar 20
02:30 PM
PUNSC Pre
10th · 0-0-0 · GD +0
Home
Baltimore Polytechnic Institute
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sun Mar 21
02:30 PM
FC DELCO Pre
2nd · 0-0-0 · GD +0
Home
Baltimore Polytechnic Institute
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Mar 27
TBD
Maryland United FC Pre
4th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.47 Upside
Sat Apr 10
TBD
Bethesda SC Pre
1st · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat Apr 17
01:00 PM
PDA Blue Pre
6th · 0-0-0 · GD +0
Away far trip
PDA Main Complex
●●●●○ Tough
35%
2–2 1.24 1.38 Upside
Sat Apr 24
TBD
PDA White Pre- Boltz
7th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.35 Upside
Sat May 1
02:30 PM
Matchfit Surf Pre
5th · 0-0-0 · GD +0
Home
Baltimore Polytechnic Institute
●●●○○ Toss-up
47%
2–2 1.58 1.39 Swing game
Sat May 8
02:30 PM
Penn Fusion Soccer Academy Pre
8th · 0-0-0 · GD +0
Home
Baltimore Polytechnic Institute
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sun May 16
TBD
HEX FC Bucks Pre
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.39 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Bethesda SC Pre 0000 00+0 00.00 — +0.00 ——
2 FC DELCO Pre 0000 00+0 00.00 — +0.00 ——
3 HEX FC Bucks Pre 0000 00+0 00.00 — +0.00 ——
4 Maryland United FC Pre 0000 00+0 00.00 — +0.00 ——
5 Matchfit Surf Pre 0000 00+0 00.00 — +0.00 ——
6 PDA Blue Pre 0000 00+0 00.00 — +0.00 ——
7 PDA White Pre- Boltz 0000 00+0 00.00 — +0.00 ——
8 Penn Fusion Soccer Academy Pre 0000 00+0 00.00 — +0.00 ——
9 Pipeline SC Pre 0000 00+0 00.00 — +0.00 ——
10 PUNSC Pre 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.