TableChase Clubs

Bethesda SC Pre

Pre-ECNL Girls · Pre- North Atlantic GU11 · 10 teams · Bethesda SC (all teams)

Scores refresh automatically every 2 hours · last pulled 4 hours ago.
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1st
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
40% chance of top 4 · expected finish 5.5
+0.00 schedule faced · avg opponent rating

Next game — Sat Mar 20, TBD

Open the match preview →

Bethesda SC Pre
1st · 0.00 PPG
vs
FC DELCO Pre
2nd · 0.00 PPG

Venue TBD

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)

Season so farBethesda SC PreFC DELCO Pre
Position1st2nd
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    FC DELCO Pre average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Saturday goes…

Where we'd sit after the FC DELCO Pre game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Bethesda SC Pre – FC DELCO Pre) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 5 other games that week (Mon Mar 15 – Sun Mar 21); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st— holds 3rd▼ down 2 10th▼ down 9
Win
3.00 PPG
1st— holds 1st— holds 2nd▼ down 1
Draw
1.00 PPG
1st— holds 10th▼ down 9 10th▼ down 9
Loss
0.00 PPG
10th▼ down 9 10th▼ down 9 10th▼ down 9

Can we move up this round? No. With a 2–2 draw we stay 1st even if every rival loses, and as low as 10th if every rival wins.

Where we finish

2,000 simulated seasons

10% finish 1st
40% top 4
60% below the top 4
5.5 average finish
  1. 1st 10%
  2. 2nd 10%
  3. 3rd 9%
  4. 4th 11%
  5. 5th 10%
  6. 6th 10%
  7. 7th 10%
  8. 8th 10%
  9. 9th 10%
  10. 10th 11%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

The path

run-in difficulty +0.00 · 1st hardest of 10

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Mar 20
TBD
FC DELCO Pre
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Apr 10
TBD
Pipeline SC Pre
9th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sun Apr 11
TBD
Penn Fusion Soccer Academy Pre
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.47 Upside
Sun Apr 18
TBD
HEX FC Bucks Pre
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat Apr 24
02:30 PM
PDA Blue Pre
6th · 0-0-0 · GD +0
Away
PDA Main Complex
●●●●○ Tough
35%
2–2 1.24 1.38 Upside
Sat May 1
TBD
PDA White Pre- Boltz
7th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sun May 2
TBD
PUNSC Pre
10th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.43 Swing game
Sun May 9
TBD
Matchfit Surf Pre
5th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat May 15
TBD
Maryland United FC Pre
4th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.39 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Bethesda SC Pre 0000 00+0 00.00 — +0.00 ——
2 FC DELCO Pre 0000 00+0 00.00 — +0.00 ——
3 HEX FC Bucks Pre 0000 00+0 00.00 — +0.00 ——
4 Maryland United FC Pre 0000 00+0 00.00 — +0.00 ——
5 Matchfit Surf Pre 0000 00+0 00.00 — +0.00 ——
6 PDA Blue Pre 0000 00+0 00.00 — +0.00 ——
7 PDA White Pre- Boltz 0000 00+0 00.00 — +0.00 ——
8 Penn Fusion Soccer Academy Pre 0000 00+0 00.00 — +0.00 ——
9 Pipeline SC Pre 0000 00+0 00.00 — +0.00 ——
10 PUNSC Pre 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.