TableChase Clubs

PDA Blue Pre

Pre-ECNL Girls · Pre- North Atlantic GU11 · 10 teams · PDA Blue (North) (all teams)

Scores refresh automatically every 2 hours · last pulled 22 minutes ago. Next available update in 37:25.
Add schedule to calendar
6th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
45% chance of top 4 · expected finish 5.1
+0.00 schedule faced · avg opponent rating

Next game — Tue Mar 9, 05:00 PM

Open the match preview →

PDA Blue Pre
6th · 0.00 PPG
vs
PDA White Pre- Boltz
7th · 0.00 PPG

PDA Main Complex, Field 1A ↗

windrawloss

●●●○○ Toss-up to win

Most likely score 2–2 (expected goals 2.7 for, 2.4 against · 1.58 expected points)

Season so farPDA Blue PrePDA White Pre- Boltz
Position6th7th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    PDA White Pre- Boltz average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 47% / draw 18% / loss 35%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    Matchfit Surf Pre sit 5th on 0.00 PPG; we are on 0.00.

    A point moves us above Matchfit Surf Pre on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Tuesday goes…

Where we'd sit after the PDA White Pre- Boltz game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (PDA Blue Pre – PDA White Pre- Boltz) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 0 other games that week (Mon Mar 8 – Sun Mar 14); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st▲ up 5 1st▲ up 5 1st▲ up 5
Win
3.00 PPG
1st▲ up 5 1st▲ up 5 1st▲ up 5
Draw
1.00 PPG
1st▲ up 5 1st▲ up 5 1st▲ up 5
Loss
0.00 PPG
10th▼ down 4 10th▼ down 4 10th▼ down 4

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, whatever the rivals do.

Where we finish

2,000 simulated seasons

14% finish 1st
45% top 4
55% below the top 4
5.1 average finish
  1. 1st 14%
  2. 2nd 11%
  3. 3rd 10%
  4. 4th 10%
  5. 5th 10%
  6. 6th 10%
  7. 7th 10%
  8. 8th 8%
  9. 9th 9%
  10. 10th 9%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 9 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Bethesda SC Pre 0.00 (+0.00) 5th (1.39) Already ahead
2 FC DELCO Pre 0.00 (+0.00) 6th (1.39) Already ahead
3 HEX FC Bucks Pre 0.00 (+0.00) 2nd (1.43) Already ahead
4 Maryland United FC Pre 0.00 (+0.00) 3rd (1.43) Already ahead
5 Matchfit Surf Pre 0.00 (+0.00) 10th (1.39) Already ahead

The path

run-in difficulty +0.00 · 6th hardest of 10

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Tue Mar 9
05:00 PM
PDA White Pre- Boltz
7th · 0-0-0 · GD +0
Home
PDA Main Complex
●●●○○ Toss-up
47%
2–2 1.58 1.58 Swing game
Sat Mar 20
TBD
Penn Fusion Soccer Academy Pre
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat Mar 27
08:00 AM
FC DELCO Pre
2nd · 0-0-0 · GD +0
Home
PDA Main Complex
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sat Apr 10
TBD
Maryland United FC Pre
4th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat Apr 17
01:00 PM
Pipeline SC Pre
9th · 0-0-0 · GD +0
Home
PDA Main Complex
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sat Apr 24
02:30 PM
Bethesda SC Pre
1st · 0-0-0 · GD +0
Home
PDA Main Complex
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sun May 2
TBD
HEX FC Bucks Pre
3rd · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.43 Upside
Sat May 15
09:00 AM
PUNSC Pre
10th · 0-0-0 · GD +0
Home
PDA Main Complex
●●●○○ Toss-up
47%
2–2 1.58 1.45 Swing game
Sat May 22
12:00 PM
Matchfit Surf Pre
5th · 0-0-0 · GD +0
Home
PDA Main Complex
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Bethesda SC Pre 0000 00+0 00.00 — +0.00 ——
2 FC DELCO Pre 0000 00+0 00.00 — +0.00 ——
3 HEX FC Bucks Pre 0000 00+0 00.00 — +0.00 ——
4 Maryland United FC Pre 0000 00+0 00.00 — +0.00 ——
5 Matchfit Surf Pre 0000 00+0 00.00 — +0.00 ——
6 PDA Blue Pre 0000 00+0 00.00 — +0.00 ——
7 PDA White Pre- Boltz 0000 00+0 00.00 — +0.00 ——
8 Penn Fusion Soccer Academy Pre 0000 00+0 00.00 — +0.00 ——
9 Pipeline SC Pre 0000 00+0 00.00 — +0.00 ——
10 PUNSC Pre 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.