TableChase Clubs

Matchfit Surf Pre

Pre-ECNL Girls · Pre- North Atlantic GU11 · 10 teams · Match Fit Surf (all teams)

Scores refresh automatically every 2 hours · last pulled 5 hours ago.
Add schedule to calendar
5th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
38% chance of top 4 · expected finish 5.7
+0.00 schedule faced · avg opponent rating

Next game — Sat Mar 20, TBD

Open the match preview →

Matchfit Surf Pre
5th · 0.00 PPG
at
PDA White Pre- Boltz
7th · 0.00 PPG

Venue TBD

windrawloss

●●●●○ Tough to win

Most likely score 2–2 (expected goals 2.4 for, 2.7 against · 1.24 expected points)

Season so farMatchfit Surf PrePDA White Pre- Boltz
Position5th7th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    PDA White Pre- Boltz average 0.0 goals/game (league avg 2.5); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Underdog — play free, stay organised
    Model gives 35%; a draw (18%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff TBD at TBD.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    Maryland United FC Pre sit 4th on 0.00 PPG; we are on 0.00.

    A point moves us above Maryland United FC Pre on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the PDA White Pre- Boltz game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Matchfit Surf Pre – PDA White Pre- Boltz) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 5 other games that week (Mon Mar 15 – Sun Mar 21); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
1st▲ up 4 6th▼ down 1 9th▼ down 4
Win
3.00 PPG
1st▲ up 4 1st▲ up 4 6th▼ down 1
Draw
1.00 PPG
1st▲ up 4 9th▼ down 4 9th▼ down 4
Loss
0.00 PPG
10th▼ down 5 10th▼ down 5 10th▼ down 5

Can we move up this round? Yes. With a 2–2 draw we finish as high as 1st if every rival drops points, and as low as 9th if every rival wins.

Where we finish

2,000 simulated seasons

9% finish 1st
38% top 4
62% below the top 4
5.7 average finish
  1. 1st 9%
  2. 2nd 9%
  3. 3rd 10%
  4. 4th 10%
  5. 5th 9%
  6. 6th 11%
  7. 7th 10%
  8. 8th 11%
  9. 9th 12%
  10. 10th 10%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 9 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Bethesda SC Pre 0.00 (+0.00) 5th (1.39) Already ahead
2 FC DELCO Pre 0.00 (+0.00) 6th (1.39) Already ahead
3 HEX FC Bucks Pre 0.00 (+0.00) 2nd (1.43) Already ahead
4 Maryland United FC Pre 0.00 (+0.00) 3rd (1.43) Already ahead

The path

run-in difficulty +0.00 · 5th hardest of 10

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Mar 20
TBD
PDA White Pre- Boltz
7th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.24 Upside
Sat Mar 27
TBD
HEX FC Bucks Pre
3rd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.41 Swing game
Sun Apr 11
TBD
FC DELCO Pre
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.47 Swing game
Sat Apr 17
TBD
PUNSC Pre
10th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sun Apr 25
TBD
Maryland United FC Pre
4th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.44 Swing game
Sat May 1
02:30 PM
Pipeline SC Pre
9th · 0-0-0 · GD +0
Away
Baltimore Polytechnic Institute
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sun May 9
TBD
Bethesda SC Pre
1st · 0-0-0 · GD +0
Home
●●●○○ Toss-up
47%
2–2 1.58 1.43 Swing game
Sat May 15
TBD
Penn Fusion Soccer Academy Pre
8th · 0-0-0 · GD +0
Away
●●●●○ Tough
35%
2–2 1.24 1.41 Upside
Sat May 22
12:00 PM
PDA Blue Pre
6th · 0-0-0 · GD +0
Away
PDA Main Complex
●●●●○ Tough
35%
2–2 1.24 1.39 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Bethesda SC Pre 0000 00+0 00.00 — +0.00 ——
2 FC DELCO Pre 0000 00+0 00.00 — +0.00 ——
3 HEX FC Bucks Pre 0000 00+0 00.00 — +0.00 ——
4 Maryland United FC Pre 0000 00+0 00.00 — +0.00 ——
5 Matchfit Surf Pre 0000 00+0 00.00 — +0.00 ——
6 PDA Blue Pre 0000 00+0 00.00 — +0.00 ——
7 PDA White Pre- Boltz 0000 00+0 00.00 — +0.00 ——
8 Penn Fusion Soccer Academy Pre 0000 00+0 00.00 — +0.00 ——
9 Pipeline SC Pre 0000 00+0 00.00 — +0.00 ——
10 PUNSC Pre 0000 00+0 00.00 — +0.00 ——

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.50 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.