TableChase Clubs

Lakota FC Red

Pre-ECNL Boys · Pre- Ohio Valley BU12 (2014-2015) 9v9 · 5 teams · Lakota Futbol Club (all teams)

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3rd
2-0-3 record · 5 played
1.20 points per game
+1 goal diff · 13–12
LLLWWlast 5
91% chance of top 4 · expected finish 3.4
-0.15 schedule faced · avg opponent rating

Next game — Sat Oct 24, 10:30 AM

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Lakota FC Red
3rd · 1.20 PPG
vs
CUSC Premier
1st · 2.33 PPG

Line Hill, Field 4 ↗

windrawloss

●●●●○ Tough to win

Most likely score 1–2 (expected goals 1.9 for, 2.5 against · 1.10 expected points)

Season so farLakota FC RedCUSC Premier
Position3rd1st
Record (W-D-L)2-0-32-1-0
Points per game1.202.33
Goals for / game2.63.0
Goals against / game2.41.0
Clean sheets02
Held scoreless00
Form (recent first)W W L L LW D W
Biggest win7–3 at FC Storm Premier 25–0 vs Elite FC Pre
Worst loss1–3 vs Union FC Indy Teal I—
Model rating (net goals vs avg)+0.08+0.91
Schedule faced (avg opp. rating)-0.15-0.36

Common opponents: Elite FC Pre — we 2–3; they 3–3, 5–0. Union FC Indy Teal I — we 1–3, 2–1; they 1–0.

Game plan

  • Hard to break down
    CUSC Premier concede only 1.0/game with 2 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Underdog — play free, stay organised
    Model gives 30%; a draw (19%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

If Saturday goes…

Where we'd sit after the CUSC Premier game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Lakota FC Red – CUSC Premier) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.00 PPG
3rd— holds 3rd— holds 4th▼ down 1
Win
1.50 PPG
3rd— holds 3rd— holds 3rd— holds
Draw
1.17 PPG
3rd— holds 3rd— holds 4th▼ down 1
Loss
1.00 PPG
3rd— holds 3rd— holds 4th▼ down 1

Can we move up this round? No. With a 1–2 loss we stay 3rd even if every rival loses, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

1% finish 1st
91% top 4
9% below the top 4
3.4 average finish
  1. 1st 1%
  2. 2nd 7%
  3. 3rd 55%
  4. 4th 28%
  5. 5th 9%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 3 remaining known games (max 1.88 PPG if we win out).

#TeamPPGProj.To pass them
1 CUSC Premier 2.33 (+1.13) 1st (2.07) 13 of 9 pts to pass their current pace, 11 for their projection — out of reach on the known schedule
2 Union FC Indy Teal I 1.80 (+0.60) 2nd (1.91) 9 of 9 pts to pass their current pace, 10 for their projection — out of reach on the known schedule

How the results connect

15 chains · 5 teams

Paths of results that link Lakota FC Red to CUSC Premier through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

3 favour us
3 even
9 favour them
-1.4 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
2–1 0–1 2–3 3–3 1–3 0–5 5–1 7–3 0–3 5–5 1–2 Lakota FC Red 3rd Union FC Indy Teal I 2nd Elite FC Pre 5th FC Storm Premier 2 4th CUSC Premier 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 3rd 5th Aug 22 Sep 12 Oct 3 Oct 10 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.32 · 2nd hardest of 5

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
10:30 AM
CUSC Premier
1st · 2-1-0 · GD +6
Home
Line Hill
●●●●○ Tough
30%
1–2 1.10 1.18 Upside
Sun Oct 25
02:00 PM
CUSC Premier
1st · 2-1-0 · GD +6
Away
Marr Park
●●●●● Very tough
22%
1–2 0.82 1.13 Upside
Sun Nov 8
12:00 PM
Elite FC Pre
5th · 1-2-2 · GD -8
Away far trip
Shelly Park
●●●○○ Toss-up
51%
3–2 1.69 1.20 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 CUSC Premier 3210 93+6 72.33 WDW -0.36 -0.16 100% 1.5
2 Union FC Indy Teal I 5302 125+7 91.80 WLWWL -0.12 -0.28 100% 1.7
3 Lakota FC Red 5203 1312+1 61.20 LLLWW -0.15 +0.32 91% 3.4
4 FC Storm Premier 2 4112 1016-6 41.00 WLLD +0.01 +0.45 40% 4.5
5 Elite FC Pre 5122 1220-8 51.00 LWDLD +0.35 +0.00 70% 4.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.53 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.