TableChase Clubs

Elite FC Pre- Black

Pre-ECNL Boys · Pre- Ohio Valley BU11 (2015-2016) 9v9 · 7 teams · Elite FC (all teams)

Scores refresh automatically every 2 hours · last pulled 7 minutes ago.
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6th
1-0-7 record · 8 played
0.38 points per game
-28 goal diff · 14–42
LLWLLlast 5
0% chance of top 4 · expected finish 6.2
+0.94 schedule faced · avg opponent rating

Next game

No remaining games on the published schedule.

Climbing the table

What it takes to pass each team above us, from our 0 remaining known games (max 0.38 PPG if we win out).

#TeamPPGProj.To pass them
1 CUSC Premier 3.00 (+2.62) 1st (2.67) —
2 LouCity Academy Pre- 2 2.60 (+2.22) 2nd (2.31) —
3 Union FC Indy Teal II 2.20 (+1.82) 4th (1.67) —
4 Lakota FC Red 1.83 (+1.45) 3rd (1.94) —
5 FC Pride Elite Pre- 2 B15/16 1.00 (+0.62) 5th (0.96) —

Position over the season

16 game days

1st 4th 7th Aug 21 Aug 29 Sep 13 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

No remaining games published.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 CUSC Premier 5500 355+30 153.00 WWWWW -1.35 +0.95 100% 1.2
2 LouCity Academy Pre- 2 5410 2811+17 132.60 WWDWW -1.22 +0.73 100% 2.0
3 Union FC Indy Teal II 5320 136+7 112.20 DWWDW -1.19 +2.68 100% 3.7
4 Lakota FC Red 6321 169+7 111.83 DDWLW -0.04 -1.57 100% 3.1
5 FC Pride Elite Pre- 2 B15/16 7214 1532-17 71.00 WLLLL +0.63 +0.65 0% 5.0
6 Elite FC Pre- Black 8107 1442-28 30.38 LLWLL +0.94 — 0% 6.2
7 Ohio Elite SA Pre 6006 521-16 00.00 LLLLL +0.38 +1.15 0% 6.8

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.80 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.