TableChase Clubs

CUSC Premier

Pre-ECNL Boys · Pre- Ohio Valley BU11 (2015-2016) 9v9 · 7 teams · Cincinnati United Soccer Club (all teams)

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1st
5-0-0 record · 5 played
3.00 points per game
+30 goal diff · 35–5
WWWWWlast 5
100% chance of top 4 · expected finish 1.2
-1.35 schedule faced · avg opponent rating

Next game — Sat Oct 24, 11:00 AM

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CUSC Premier
1st · 3.00 PPG
at
LouCity Academy Pre- 2
2nd · 2.60 PPG

Lynn Family Sports Vision & Training Facility, Field 2B ↗ far trip

windrawloss

●●○○○ Lean win to win

Most likely score 4–2 (expected goals 4.4 for, 3.0 against · 2.02 expected points)

Season so farCUSC PremierLouCity Academy Pre- 2
Position1st2nd
Record (W-D-L)5-0-04-1-0
Points per game3.002.60
Goals for / game7.05.6
Goals against / game1.02.2
Clean sheets10
Held scoreless00
Form (recent first)W W W W WW W D W W
Biggest win13–0 at FC Pride Elite Pre- 2 B15/168–2 at Elite FC Pre- Black
Worst loss——
Model rating (net goals vs avg)+3.20+1.65
Schedule faced (avg opp. rating)-1.35-1.22

Common opponents: Ohio Elite SA Pre — we 6–1; they 6–2. Elite FC Pre- Black — we 7–2, 6–1; they 8–2. FC Pride Elite Pre- 2 B15/16 — we 13–0; they 5–4, 7–1. Lakota FC Red — we 3–1; they 2–2.

Game plan

  • Respect their attack
    LouCity Academy Pre- 2 score 5.6/game — well above the league's 2.8.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Swing game — small margins
    Win 63% / draw 13% / loss 24%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff 11:00 AM at Lynn Family Sports Vision & Training Facility.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the LouCity Academy Pre- 2 game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (CUSC Premier – LouCity Academy Pre- 2) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.67 PPG
1st— holds 1st— holds 1st— holds
Loss
2.50 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1

Can we move up this round? No. With a 4–2 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

79% finish 1st
100% top 4
0% below the top 4
1.2 average finish
  1. 1st 79%
  2. 2nd 19%
  3. 3rd 1%
  4. 4th 1%
  5. 5th
  6. 6th
  7. 7th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

25 chains · 6 teams

Paths of results that link CUSC Premier to LouCity Academy Pre- 2 through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

15 favour us
2 even
8 favour them
+1.8 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
6–1 2–8 7–2 6–1 2–6 3–1 2–2 13–0 1–7 4–5 2–7 2–5 4–1 1–0 CUSC Premier 1st Elite FC Pre- Black 6th Ohio Elite SA Pre 7th Lakota FC Red 4th FC Pride Elite Pre-… 5th LouCity Academy Pre… 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

16 game days

1st 4th 7th Aug 21 Aug 29 Sep 13 Sep 27 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.95 · 3rd hardest of 6

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
11:00 AM
LouCity Academy Pre- 2
2nd · 4-1-0 · GD +17
Away far trip
Lynn Family Sports Vision & Training Facility
●●○○○ Lean win
63%
4–2 2.02 2.84 Swing game
Sun Nov 8
03:00 PM
Union FC Indy Teal II
3rd · 3-2-0 · GD +7
Away far trip
Union FC Indy Soccer Complex · turf
●●○○○ Lean win
67%
3–1 2.16 2.74 Swing game
Sun Nov 8
08:30 AM
Union FC Indy Teal II
3rd · 3-2-0 · GD +7
Away far trip
Union FC Indy Soccer Complex · turf
●●○○○ Lean win
67%
3–1 2.16 2.67 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 CUSC Premier 5500 355+30 153.00 WWWWW -1.35 +0.95 100% 1.2
2 LouCity Academy Pre- 2 5410 2811+17 132.60 WWDWW -1.22 +0.73 100% 2.0
3 Union FC Indy Teal II 5320 136+7 112.20 DWWDW -1.19 +2.68 100% 3.7
4 Lakota FC Red 6321 169+7 111.83 DDWLW -0.04 -1.57 100% 3.0
5 FC Pride Elite Pre- 2 B15/16 7214 1532-17 71.00 WLLLL +0.63 +0.65 0% 5.0
6 Elite FC Pre- Black 8107 1442-28 30.38 LLWLL +0.94 — 0% 6.2
7 Ohio Elite SA Pre 6006 521-16 00.00 LLLLL +0.38 +1.15 0% 6.8

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.80 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.