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GTFC Impact Pre

Pre-ECNL Boys · Pre- Ohio Valley BU10 (2016-2017) 7v7 · 7 teams · GTFC Impact (all teams)

Scores refresh automatically every 2 hours · last pulled 20 minutes ago.
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7th
0-0-6 record · 6 played
0.00 points per game
-54 goal diff · 1–55
LLLLLlast 5
0% chance of top 4 · expected finish 7.0
+0.74 schedule faced · avg opponent rating

Next game — Sat Oct 24, 02:00 PM

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GTFC Impact Pre
7th · 0.00 PPG
at
Pacesetter SC Pre- Red
6th · 0.43 PPG

Pacesetter Park , Field 15 ↗ far trip

windrawloss

●●●●● Very tough to win

Most likely score 1–4 (expected goals 1.5 for, 4.8 against · 0.25 expected points)

Season so farGTFC Impact PrePacesetter SC Pre- Red
Position7th6th
Record (W-D-L)0-0-61-0-6
Points per game0.000.43
Goals for / game0.21.9
Goals against / game9.24.4
Clean sheets01
Held scoreless53
Form (recent first)L L L L LL L L L L
Biggest win—7–0 at GTFC Impact Pre
Worst loss0–14 at Grasshoppers FC Pre- Black2–8 at Cleveland Force Pre- Blue
Model rating (net goals vs avg)-5.40-1.53
Schedule faced (avg opp. rating)+0.74+0.87

Already played this season: Sun Sep 13 0–7 vs Pacesetter SC Pre- Red (L)

Common opponents: Grasshoppers FC Teal — we 0–12, 0–7; they 2–4. Grasshoppers FC Pre- Black — we 0–14; they 2–6, 0–5. Pittsburgh Riverhounds Pre — we 1–8; they 0–4. WNY Flash Pre — we 0–7; they 0–4.

Game plan

  • They struggle to score
    Pacesetter SC Pre- Red average 1.9 goals/game (league avg 4.0); blanked in 3 of 7.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Finishing wins the tight ones
    Held scoreless 5 time(s): 0–12 at Grasshoppers FC Teal, 0–14 at Grasshoppers FC Pre- Black, 0–7 vs Pacesetter SC Pre- Red, 0–7 vs Grasshoppers FC Teal, 0–7 at WNY Flash Pre.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 6%; a draw (7%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Confidence is low on their side
    Pacesetter SC Pre- Red have lost 5 straight (form: LLLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

  • Away game
    Kickoff 02:00 PM at Pacesetter Park .

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Pacesetter SC Pre- Red game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (GTFC Impact Pre – Pacesetter SC Pre- Red) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.00 PPG
7th— holds 7th— holds 7th— holds
Win
0.43 PPG
6th▲ up 1 6th▲ up 1 6th▲ up 1
Draw
0.14 PPG
7th— holds 7th— holds 7th— holds
Loss
0.00 PPG
7th— holds 7th— holds 7th— holds

Can we move up this round? No. With a 1–4 loss we stay 7th even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
7.0 average finish
  1. 1st
  2. 2nd
  3. 3rd
  4. 4th
  5. 5th
  6. 6th <1%
  7. 7th 100%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 2 remaining known games (max 0.75 PPG if we win out).

#TeamPPGProj.To pass them
1 Grasshoppers FC Pre- Black 3.00 (+3.00) 1st (3.00) 24 of 6 pts to pass their current pace, 24 for their projection — out of reach on the known schedule
2 WNY Flash Pre 1.80 (+1.80) 4th (1.51) 15 of 6 pts to pass their current pace, 13 for their projection — out of reach on the known schedule
3 Grasshoppers FC Teal 1.63 (+1.63) 3rd (1.63) 14 of 6 pts to pass their current pace, 13 for their projection — out of reach on the known schedule
4 Cleveland Force Pre- Blue 1.60 (+1.60) 2nd (1.86) 13 of 6 pts to pass their current pace, 15 for their projection — out of reach on the known schedule
5 Pittsburgh Riverhounds Pre 1.43 (+1.43) 5th (1.45) 12 of 6 pts to pass their current pace, 12 for their projection — out of reach on the known schedule
6 Pacesetter SC Pre- Red 0.43 (+0.43) 6th (0.71) 4 of 6 pts to pass their current pace, 6 for their projection

How the results connect

36 chains · 7 teams

Paths of results that link GTFC Impact Pre to Pacesetter SC Pre- Red through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

1 favour us
35 favour them
-6.6 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
0–7 1–8 4–0 0–7 4–0 0–7 4–2 0–14 5–0 0–12 6–2 3–3 8–2 5–3 2–2 10–6 9–1 GTFC Impact Pre 7th Pittsburgh Riverhou… 5th WNY Flash Pre 2nd Grasshoppers FC Teal 3rd Grasshoppers FC Pre… 1st Cleveland Force Pre… 4th Pacesetter SC Pre- … 6th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

10 game days

1st 4th 7th Aug 23 Aug 30 Sep 13 Oct 4 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.23 · 3rd hardest of 5

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
02:00 PM
Pacesetter SC Pre- Red
6th · 1-0-6 · GD -18
Away far trip
Pacesetter Park
●●●●● Very tough
6%
1–4 0.25 0.04 Upside
Sun Nov 1
10:00 AM
Cleveland Force Pre- Blue
4th · 2-2-1 · GD +8
Home
Rossford Soccer Center Dome · turf
●●●●● Very tough
1%
1–7 0.06 0.04 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Grasshoppers FC Pre- Black 8800 579+48 243.00 WWWWW -0.55 — 100% 1.0
2 WNY Flash Pre 5302 2421+3 91.80 WLLWW -0.36 +0.73 52% 4.0
3 Grasshoppers FC Teal 8413 4228+14 131.63 LWWWL -0.32 — 100% 3.1
4 Cleveland Force Pre- Blue 5221 2416+8 81.60 LDWWD +0.54 -1.64 94% 2.4
5 Pittsburgh Riverhounds Pre 7313 3132-1 101.43 WLLWD -0.02 +0.25 54% 4.4
6 Pacesetter SC Pre- Red 7106 1331-18 30.43 LLLLL +0.87 -5.40 0% 6.0
7 GTFC Impact Pre 6006 155-54 00.00 LLLLL +0.74 -0.23 0% 7.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (4.03 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.