TableChase Clubs

Grasshoppers FC Teal

Pre-ECNL Boys · Pre- Ohio Valley BU10 (2016-2017) 7v7 · 7 teams · Grasshoppers FC (all teams)

Scores refresh automatically every 2 hours · last pulled 21 minutes ago. Next available update in 38:53.
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3rd
4-1-3 record · 8 played
1.63 points per game
+14 goal diff · 42–28
LWWWLlast 5
100% chance of top 4 · expected finish 3.1
-0.32 schedule faced · avg opponent rating

Next game

No remaining games on the published schedule.

Climbing the table

What it takes to pass each team above us, from our 0 remaining known games (max 1.63 PPG if we win out).

#TeamPPGProj.To pass them
1 Grasshoppers FC Pre- Black 3.00 (+1.37) 1st (3.00) —
2 WNY Flash Pre 1.80 (+0.17) 4th (1.51) —

Position over the season

10 game days

1st 4th 7th Aug 23 Aug 30 Sep 13 Oct 4 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

No remaining games published.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Grasshoppers FC Pre- Black 8800 579+48 243.00 WWWWW -0.55 — 100% 1.0
2 WNY Flash Pre 5302 2421+3 91.80 WLLWW -0.36 +0.73 53% 4.0
3 Grasshoppers FC Teal 8413 4228+14 131.63 LWWWL -0.32 — 100% 3.1
4 Cleveland Force Pre- Blue 5221 2416+8 81.60 LDWWD +0.54 -1.64 94% 2.5
5 Pittsburgh Riverhounds Pre 7313 3132-1 101.43 WLLWD -0.02 +0.25 53% 4.5
6 Pacesetter SC Pre- Red 7106 1331-18 30.43 LLLLL +0.87 -5.40 0% 6.0
7 GTFC Impact Pre 6006 155-54 00.00 LLLLL +0.74 -0.23 0% 7.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (4.03 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.