TableChase Clubs

BRYC Academy

ECNL Regional League Girls · Virginia GU18/19 · 7 teams · Braddock Road Youth Club (all teams)

Scores refresh automatically every 2 hours · last pulled 35 minutes ago. Next available update in 24:20.
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4th
2-0-2 record · 4 played
1.50 points per game
+4 goal diff · 11–7
LWLWlast 4
99% chance of top 4 · expected finish 3.3
+0.28 schedule faced · avg opponent rating

Next game — Sun Oct 25, 02:30 PM

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BRYC Academy
4th · 1.50 PPG
vs

Robinson High School, Upper Turf ↗ · turf

windrawloss

●●●○○ Toss-up to win

Most likely score 2–1 (expected goals 2.1 for, 1.6 against · 1.71 expected points)

Season so farBRYC AcademyArlington Soccer Association
Position4th3rd
Record (W-D-L)2-0-23-0-1
Points per game1.502.25
Goals for / game2.82.0
Goals against / game1.81.3
Clean sheets02
Held scoreless11
Form (recent first)W L W LW W L W
Biggest win6–1 at Stafford Revolution3–0 vs Virginia Valor FC
Worst loss0–3 at Beach FC0–3 vs Richmond United Blue
Model rating (net goals vs avg)+0.72+0.30
Schedule faced (avg opp. rating)+0.28-0.58

Common opponents: VA Reign FC — we 4–1; they 1–0. Richmond United Blue — we 1–2; they 0–3. Stafford Revolution — we 6–1; they 4–2.

Game plan

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–3 at Beach FC.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Swing game — small margins
    Win 50% / draw 21% / loss 29%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Sunday goes…

Where we'd sit after the Arlington Soccer Association game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (BRYC Academy – Arlington Soccer Association) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 1.80 PPG
3rd▲ up 1 3rd▲ up 1 3rd▲ up 1
Win
1.80 PPG
3rd▲ up 1 3rd▲ up 1 3rd▲ up 1
Draw
1.40 PPG
4th— holds 4th— holds 5th▼ down 1
Loss
1.20 PPG
4th— holds 4th— holds 5th▼ down 1

Can we move up this round? Yes. With a 2–1 win we finish as high as 3rd if every rival drops points, whatever the rivals do.

Where we finish

2,000 simulated seasons

0% finish 1st
99% top 4
1% below the top 4
3.3 average finish
  1. 1st
  2. 2nd 9%
  3. 3rd 49%
  4. 4th 41%
  5. 5th 1%
  6. 6th
  7. 7th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 2 remaining known games (max 2.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Richmond United Blue 2.50 (+1.00) 1st (2.50) 9 of 6 pts to pass their current pace, 9 for their projection — out of reach on the known schedule
2 Beach FC 2.50 (+1.00) 2nd (2.28) 9 of 6 pts to pass their current pace, 8 for their projection — out of reach on the known schedule
3 Arlington Soccer Association 2.25 (+0.75) 3rd (1.87) 8 of 6 pts to pass their current pace, 6 for their projection

How the results connect

15 chains · 7 teams

Paths of results that link BRYC Academy to Arlington Soccer Association through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

13 favour us
2 favour them
+2.1 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–2 3–0 4–1 0–1 6–1 2–4 0–3 0–7 0–5 3–0 0–3 4–2 0–3 3–2 BRYC Academy 4th Richmond United Blue 1st VA Reign FC 5th Stafford Revolution 6th Beach FC 2nd Virginia Valor FC 7th Arlington Soccer As… 3rd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 4th 7th Aug 29 Sep 13 Sep 20 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -1.02 · 5th hardest of 5

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
02:30 PM
Arlington Soccer Association
3rd · 3-0-1 · GD +3
Home
Robinson High School · turf
●●●○○ Toss-up
50%
2–1 1.71 1.54 Swing game
Sun Nov 1
09:00 AM
Virginia Valor FC
7th · 0-1-4 · GD -20
Home
Robinson High School · turf
●○○○○ Favorable
90%
4–0 2.77 1.75 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Richmond United Blue 6501 318+23 152.50 LWWWW -0.35 — 100% 1.3
2 Beach FC 4310 145+9 102.50 WWWD -0.31 -0.05 100% 2.0
3 Arlington Soccer Association 4301 85+3 92.25 WLWW -0.58 +0.92 99% 3.4
4 BRYC Academy 4202 117+4 61.50 LWLW +0.28 -1.02 99% 3.3
5 VA Reign FC 5203 710-3 61.20 WWLLL +0.02 +1.12 3% 5.0
6 Stafford Revolution 6105 925-16 30.50 LLWLL +0.29 — 0% 6.0
7 Virginia Valor FC 5014 323-20 10.20 LLLDL +0.34 +0.72 0% 7.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.30 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.