TableChase Clubs

Beach FC

ECNL Regional League Girls · Virginia GU18/19 · 7 teams · Beach FC (all teams)

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2nd
3-1-0 record · 4 played
2.50 points per game
+9 goal diff · 14–5
WWWDlast 4
100% chance of top 4 · expected finish 2.0
-0.31 schedule faced · avg opponent rating

Next game — Sun Oct 25, 02:00 PM

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Beach FC
2nd · 2.50 PPG
at
VA Reign FC
5th · 1.20 PPG

warhill sports complex, Turf 4 ↗ · turf far trip

windrawloss

●●○○○ Lean win to win

Most likely score 2–1 (expected goals 2.5 for, 1.4 against · 2.03 expected points)

Season so farBeach FCVA Reign FC
Position2nd5th
Record (W-D-L)3-1-02-0-3
Points per game2.501.20
Goals for / game3.51.4
Goals against / game1.32.0
Clean sheets12
Held scoreless02
Form (recent first)D W W WL L L W W
Biggest win7–2 at Richmond United Blue3–0 vs Stafford Revolution
Worst loss—0–5 at Richmond United Blue
Model rating (net goals vs avg)+1.12-0.41
Schedule faced (avg opp. rating)-0.31+0.02

Common opponents: BRYC Academy — we 3–0; they 1–4. Richmond United Blue — we 7–2; they 0–5. Stafford Revolution — we 3–2; they 3–0. Virginia Valor FC — we 1–1; they 3–0.

Game plan

  • Swing game — small margins
    Win 62% / draw 19% / loss 20%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Confidence is low on their side
    VA Reign FC have lost 3 straight (form: WWLLL).

    Teams on losing runs go quiet after conceding. An early goal usually ends the contest — start fast.

  • Away game
    Kickoff 02:00 PM at warhill sports complex.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    Richmond United Blue sit 1st on 2.50 PPG; we are on 2.50.

    A point moves us above Richmond United Blue on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Sunday goes…

Where we'd sit after the VA Reign FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Beach FC – VA Reign FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.60 PPG
1st▲ up 1 1st▲ up 1 1st▲ up 1
Win
2.60 PPG
1st▲ up 1 1st▲ up 1 1st▲ up 1
Draw
2.20 PPG
3rd▼ down 1 2nd— holds 3rd▼ down 1
Loss
2.00 PPG
3rd▼ down 1 2nd— holds 3rd▼ down 1

Can we move up this round? Yes. With a 2–1 win we finish as high as 1st if every rival drops points, whatever the rivals do.

Where we finish

2,000 simulated seasons

29% finish 1st
100% top 4
0% below the top 4
2.0 average finish
  1. 1st 29%
  2. 2nd 48%
  3. 3rd 17%
  4. 4th 7%
  5. 5th
  6. 6th
  7. 7th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 2 remaining known games (max 2.67 PPG if we win out).

#TeamPPGProj.To pass them
1 Richmond United Blue 2.50 (+0.00) 1st (2.50) A point next game

How the results connect

17 chains · 7 teams

Paths of results that link Beach FC to VA Reign FC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

8 favour us
2 even
7 favour them
+2.8 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
3–2 0–3 1–1 0–3 3–0 4–1 7–2 5–0 4–2 2–4 1–0 0–7 1–6 0–3 0–12 Beach FC 2nd Stafford Revolution 6th Virginia Valor FC 7th BRYC Academy 4th Richmond United Blue 1st Arlington Soccer As… 3rd VA Reign FC 5th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

9 game days

1st 4th 7th Aug 29 Sep 13 Sep 20 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.05 · 4th hardest of 5

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
02:00 PM
VA Reign FC
5th · 2-0-3 · GD -3
Away far trip
warhill sports complex · turf
●●○○○ Lean win
62%
2–1 2.03 2.41 Swing game
Sun Nov 1
03:35 PM
Arlington Soccer Association
3rd · 3-0-1 · GD +3
Away far trip
Long Bridge Park
●●●○○ Toss-up
47%
2–1 1.63 2.28 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Richmond United Blue 6501 318+23 152.50 LWWWW -0.35 — 100% 1.3
2 Beach FC 4310 145+9 102.50 WWWD -0.31 -0.05 100% 2.0
3 Arlington Soccer Association 4301 85+3 92.25 WLWW -0.58 +0.92 98% 3.4
4 BRYC Academy 4202 117+4 61.50 LWLW +0.28 -1.02 98% 3.4
5 VA Reign FC 5203 710-3 61.20 WWLLL +0.02 +1.12 4% 5.0
6 Stafford Revolution 6105 925-16 30.50 LLWLL +0.29 — 0% 6.0
7 Virginia Valor FC 5014 323-20 10.20 LLLDL +0.34 +0.72 0% 7.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.30 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.