TableChase Clubs

Challenge STXCL II

ECNL Regional League Girls · STXCL GU13 · 12 teams · Challenge SC (all teams)

Scores refresh automatically every 2 hours · last pulled 8 minutes ago.
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1st
5-0-0 record · 5 played
3.00 points per game
+15 goal diff · 18–3
WWWWWlast 5
99% chance of top 4 · expected finish 2.1
-1.44 schedule faced · avg opponent rating

Next game — Sat Oct 31, 10:00 AM

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Challenge STXCL II
1st · 3.00 PPG
vs
AHFC CENTRAL STXCL I
4th · 1.80 PPG

Zube Park , Field 4 ↗

windrawloss

●●○○○ Lean win to win

Most likely score 2–1 (expected goals 2.6 for, 1.6 against · 1.97 expected points)

Season so farChallenge STXCL IIAHFC CENTRAL STXCL I
Position1st4th
Record (W-D-L)5-0-03-0-2
Points per game3.001.80
Goals for / game3.63.2
Goals against / game0.61.8
Clean sheets21
Held scoreless01
Form (recent first)W W W W WL W W L W
Biggest win4–0 at AHFC CENTRAL STXCL II8–0 vs AHFC CENTRAL STXCL II
Worst loss—0–3 at AHFC EAST STXCL
Model rating (net goals vs avg)+1.54+0.89
Schedule faced (avg opp. rating)-1.44+0.34

Common opponents: AHFC CENTRAL STXCL II — we 4–0; they 8–0.

Game plan

  • Swing game — small margins
    Win 60% / draw 18% / loss 22%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

If Saturday goes…

Where we'd sit after the AHFC CENTRAL STXCL I game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Challenge STXCL II – AHFC CENTRAL STXCL I) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 7 other games that week (Mon Oct 26 – Sun Nov 1); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.67 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1
Loss
2.50 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1

Can we move up this round? No. With a 2–1 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

21% finish 1st
99% top 4
1% below the top 4
2.1 average finish
  1. 1st 21%
  2. 2nd 58%
  3. 3rd 14%
  4. 4th 5%
  5. 5th 1%
  6. 6th <1%
  7. 7th
  8. 8th
  9. 9th
  10. 10th
  11. 11th
  12. 12th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

11 chains · 10 teams

Paths of results that link Challenge STXCL II to AHFC CENTRAL STXCL I through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

4 favour us
1 even
6 favour them
-2.8 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
4–0 0–8 1–1 1–5 4–1 2–0 1–6 4–1 4–1 0–0 1–2 4–0 1–14 3–0 0–12 0–2 1–7 3–1 0–13 Challenge STXCL II 1st AHFC CENTRAL STXCL … 9th SG1 STXCL 7th AHFC NW STXCL 5th Houstonians FC STXCL 11th Challenge STXCL I 12th Imperial SC STXCL 10th AHFC STXCL 2nd Challenge Aggieland… 6th AHFC CENTRAL STXCL I 4th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

11 chains

Position over the season

9 game days

1st 6th 12th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.94 · 1st hardest of 12

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 31
10:00 AM
AHFC CENTRAL STXCL I
4th · 3-0-2 · GD +7
Home
Zube Park
●●○○○ Lean win
60%
2–1 1.97 2.83 Swing game
Sun Nov 1
10:00 AM
Challenge Aggieland STXCL
6th · 1-2-1 · GD +1
Home
Dyess Park
●●○○○ Lean win
61%
1–0 2.05 2.72 Swing game
Sat Nov 14
10:00 AM
AHFC STXCL
2nd · 5-1-0 · GD +46
Home
Zube Park
●●●●● Very tough
21%
2–3 0.79 2.48 Upside
Sun Nov 15
02:00 PM
Imperial SC STXCL
10th · 1-1-4 · GD -5
Away
Zube Park
●●○○○ Lean win
75%
3–1 2.38 2.47 Bank it
Sat Nov 21
08:00 AM
AHFC EAST STXCL
8th · 1-1-2 · GD -5
Home
Zube Park
●○○○○ Favorable
77%
3–1 2.44 2.46 Bank it
Sun Nov 22
10:00 AM
Dynamos STXCL
3rd · 4-1-1 · GD +10
Away
Zube Park
●●●○○ Toss-up
44%
1–1 1.53 2.38 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Challenge STXCL II 5500 183+15 153.00 WWWWW -1.44 +0.94 99% 2.1
2 AHFC STXCL 6510 526+46 162.67 WWDWW -1.12 +0.42 100% 1.2
3 Dynamos STXCL 6411 166+10 132.17 DWWWL -0.58 +0.39 89% 3.4
4 AHFC CENTRAL STXCL I 5302 169+7 91.80 WLWWL +0.34 -0.41 73% 4.0
5 AHFC NW STXCL 5212 66+0 71.40 LDWLW +0.01 +0.02 10% 6.3
6 Challenge Aggieland STXCL 4121 43+1 51.25 LDDW +0.35 -0.31 16% 5.8
7 SG1 STXCL 6213 1116-5 71.17 LDLLW +0.22 -0.34 3% 7.3
8 AHFC EAST STXCL 4112 611-5 41.00 LWDL +1.63 -0.95 11% 6.3
9 AHFC CENTRAL STXCL II 5113 427-23 40.80 WDLLL +1.38 -0.68 0% 10.2
10 Imperial SC STXCL 6114 1116-5 40.67 DWLLL -0.53 +0.77 0% 9.4
11 Houstonians FC STXCL 5104 627-21 30.60 LWLLL +0.53 -0.12 0% 10.8
12 Challenge STXCL I 5014 323-20 10.20 LLDLL +0.84 -0.40 0% 11.2

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.31 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.