TableChase Clubs

Challenge Aggieland STXCL

ECNL Regional League Girls · STXCL GU13 · 12 teams · Challenge SC (all teams)

Scores refresh automatically every 2 hours · last pulled 43 minutes ago.
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6th
1-2-1 record · 4 played
1.25 points per game
+1 goal diff · 4–3
LDDWlast 4
16% chance of top 4 · expected finish 5.8
+0.35 schedule faced · avg opponent rating

Next game — Sat Oct 24, 10:00 AM

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Challenge Aggieland STXCL
6th · 1.25 PPG
at
AHFC STXCL
2nd · 2.67 PPG

Dyess Park, Field 10 ↗

windrawloss

●●●●● Very tough to win

Most likely score 1–4 (expected goals 1.1 for, 4.1 against · 0.23 expected points)

Season so farChallenge Aggieland STXCLAHFC STXCL
Position6th2nd
Record (W-D-L)1-2-15-1-0
Points per game1.252.67
Goals for / game1.08.7
Goals against / game0.81.0
Clean sheets22
Held scoreless10
Form (recent first)W D D LW W D W W
Biggest win2–0 at AHFC EAST STXCL13–0 vs Challenge STXCL I
Worst loss1–2 vs AHFC CENTRAL STXCL I—
Model rating (net goals vs avg)+0.23+4.50
Schedule faced (avg opp. rating)+0.35-1.12

Common opponents: AHFC CENTRAL STXCL I — we 1–2; they 4–1. AHFC EAST STXCL — we 2–0; they 3–3.

Game plan

  • Respect their attack
    AHFC STXCL score 8.7/game — well above the league's 2.3.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    AHFC STXCL concede only 1.0/game with 2 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–0 vs AHFC NW STXCL.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 5%; a draw (8%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 10:00 AM at Dyess Park.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    AHFC NW STXCL sit 5th on 1.40 PPG; we are on 1.25.

    A point moves us above AHFC NW STXCL on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the AHFC STXCL game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Challenge Aggieland STXCL – AHFC STXCL) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 7 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.00 PPG
7th▼ down 1 8th▼ down 2 10th▼ down 4
Win
1.60 PPG
5th▲ up 1 6th— holds 7th▼ down 1
Draw
1.20 PPG
6th— holds 8th▼ down 2 9th▼ down 3
Loss
1.00 PPG
7th▼ down 1 8th▼ down 2 10th▼ down 4

Can we move up this round? No. With a 1–4 loss we stay 6th even if every rival loses, and as low as 10th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
16% top 4
85% below the top 4
5.8 average finish
  1. 1st
  2. 2nd 1%
  3. 3rd 3%
  4. 4th 12%
  5. 5th 27%
  6. 6th 28%
  7. 7th 19%
  8. 8th 7%
  9. 9th 2%
  10. 10th <1%
  11. 11th
  12. 12th <1%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 7 remaining known games (max 2.36 PPG if we win out).

#TeamPPGProj.To pass them
1 Challenge STXCL II 3.00 (+1.75) 2nd (2.38) 28 of 21 pts to pass their current pace, 22 for their projection — out of reach on the known schedule
2 AHFC STXCL 2.67 (+1.42) 1st (2.62) 25 of 21 pts to pass their current pace, 24 for their projection — out of reach on the known schedule
3 Dynamos STXCL 2.17 (+0.92) 3rd (1.97) 19 of 21 pts to pass their current pace, 17 for their projection
4 AHFC CENTRAL STXCL I 1.80 (+0.55) 4th (1.87) 15 of 21 pts to pass their current pace, 16 for their projection
5 AHFC NW STXCL 1.40 (+0.15) 6th (1.45) A point next game

How the results connect

9 chains · 9 teams

Paths of results that link Challenge Aggieland STXCL to AHFC STXCL through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

3 favour us
6 favour them
-3.7 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
2–0 3–3 1–2 1–4 3–0 1–1 3–1 1–6 6–0 8–0 1–14 3–1 0–13 0–0 0–2 Challenge Aggieland… 6th AHFC EAST STXCL 8th AHFC CENTRAL STXCL I 4th Dynamos STXCL 3rd AHFC NW STXCL 5th SG1 STXCL 7th AHFC CENTRAL STXCL … 9th Challenge STXCL I 12th AHFC STXCL 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

9 chains

Position over the season

9 game days

1st 6th 12th Sep 12 Sep 19 Sep 26 Oct 4 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.31 · 7th hardest of 12

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
10:00 AM
AHFC STXCL
2nd · 5-1-0 · GD +46
Away
Dyess Park
●●●●● Very tough
5%
1–4 0.23 1.05 Upside
Sat Oct 31
10:00 AM
Houstonians FC STXCL
11th · 1-0-4 · GD -21
Home
Zube Park
●○○○○ Favorable
80%
3–0 2.53 1.29 Bank it
Sun Nov 1
10:00 AM
Challenge STXCL II
1st · 5-0-0 · GD +15
Away
Dyess Park
●●●●● Very tough
18%
0–1 0.74 1.21 Upside
Sat Nov 7
10:00 AM
AHFC CENTRAL STXCL II
9th · 1-1-3 · GD -23
Home
Zube Park
●○○○○ Favorable
81%
3–0 2.56 1.38 Bank it
Sun Nov 8
02:00 PM
Imperial SC STXCL
10th · 1-1-4 · GD -5
Away
Zube Park
●●●○○ Toss-up
49%
1–1 1.70 1.42 Swing game
Sat Nov 14
10:00 AM
Challenge STXCL I
12th · 0-1-4 · GD -20
Home
Zube Park
●○○○○ Favorable
77%
2–0 2.46 1.52 Bank it
Sat Nov 21
10:00 AM
SG1 STXCL
7th · 2-1-3 · GD -5
Away
Zube Park
●●●○○ Toss-up
45%
1–1 1.60 1.53 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Challenge STXCL II 5500 183+15 153.00 WWWWW -1.44 +0.94 98% 2.1
2 AHFC STXCL 6510 526+46 162.67 WWDWW -1.12 +0.42 100% 1.2
3 Dynamos STXCL 6411 166+10 132.17 DWWWL -0.58 +0.39 89% 3.4
4 AHFC CENTRAL STXCL I 5302 169+7 91.80 WLWWL +0.34 -0.41 74% 3.9
5 AHFC NW STXCL 5212 66+0 71.40 LDWLW +0.01 +0.02 9% 6.3
6 Challenge Aggieland STXCL 4121 43+1 51.25 LDDW +0.35 -0.31 16% 5.8
7 SG1 STXCL 6213 1116-5 71.17 LDLLW +0.22 -0.34 3% 7.3
8 AHFC EAST STXCL 4112 611-5 41.00 LWDL +1.63 -0.95 12% 6.3
9 AHFC CENTRAL STXCL II 5113 427-23 40.80 WDLLL +1.38 -0.68 0% 10.2
10 Imperial SC STXCL 6114 1116-5 40.67 DWLLL -0.53 +0.77 0% 9.4
11 Houstonians FC STXCL 5104 627-21 30.60 LWLLL +0.53 -0.12 0% 10.9
12 Challenge STXCL I 5014 323-20 10.20 LLDLL +0.84 -0.40 0% 11.2

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.31 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.