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Rebels SC

ECNL Regional League Girls · Southern Cal GU14 · 13 teams · Rebels Soccer Club (all teams)

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10th
1-1-2 record · 4 played
1.00 points per game
-6 goal diff · 6–12
LWLDlast 4
0% chance of top 4 · expected finish 9.5
+0.57 schedule faced · avg opponent rating

Next game — Sat Oct 24, 02:00 PM

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Rebels SC
10th · 1.00 PPG
vs
SLAMMERS FC
6th · 1.67 PPG

Monte Vista High School, Stadium ↗ · turf?

windrawloss

●●●●● Very tough to win

Most likely score 1–2 (expected goals 1.6 for, 2.9 against · 0.72 expected points)

Season so farRebels SCSLAMMERS FC
Position10th6th
Record (W-D-L)1-1-21-2-0
Points per game1.001.67
Goals for / game1.53.7
Goals against / game3.01.0
Clean sheets01
Held scoreless10
Form (recent first)D L W LW D D
Biggest win3–2 at Legends FC - Del Mar8–0 vs LV Heat Surf
Worst loss0–6 vs Beach Futbol Club Black—
Model rating (net goals vs avg)-0.70+0.95
Schedule faced (avg opp. rating)+0.57-1.67

Game plan

  • Respect their attack
    SLAMMERS FC score 3.7/game — well above the league's 2.3.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    SLAMMERS FC concede only 1.0/game with 1 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–6 vs Beach Futbol Club Black.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 18%; a draw (16%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • What a win does
    San Diego Surf sit 9th on 1.00 PPG; we are on 1.00.

    A point moves us above San Diego Surf on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the SLAMMERS FC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Rebels SC – SLAMMERS FC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 5 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.80 PPG
10th— holds 11th▼ down 1 12th▼ down 2
Win
1.40 PPG
7th▲ up 3 6th▲ up 4 9th▲ up 1
Draw
1.00 PPG
10th— holds 10th— holds 12th▼ down 2
Loss
0.80 PPG
10th— holds 11th▼ down 1 12th▼ down 2

Can we move up this round? No. With a 1–2 loss we stay 10th even if every rival loses, and as low as 12th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
9.5 average finish
  1. 1st
  2. 2nd
  3. 3rd <1%
  4. 4th <1%
  5. 5th 1%
  6. 6th 3%
  7. 7th 7%
  8. 8th 14%
  9. 9th 19%
  10. 10th 24%
  11. 11th 20%
  12. 12th 12%
  13. 13th <1%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 8 remaining known games (max 2.33 PPG if we win out).

#TeamPPGProj.To pass them
1 Blues 3.00 (+2.00) 2nd (2.25) 32 of 24 pts to pass their current pace, 23 for their projection
2 Beach Futbol Club Black 3.00 (+2.00) 1st (2.29) 32 of 24 pts to pass their current pace, 24 for their projection
3 Empire Surf 2.25 (+1.25) 3rd (1.98) 23 of 24 pts to pass their current pace, 20 for their projection
4 Pateadores NB 2.00 (+1.00) 4th (1.87) 20 of 24 pts to pass their current pace, 19 for their projection
5 Sporting California USA 2.00 (+1.00) 5th (1.85) 20 of 24 pts to pass their current pace, 19 for their projection
6 SLAMMERS FC 1.67 (+0.67) 6th (1.64) 17 of 24 pts to pass their current pace, 16 for their projection
7 LAFC 1.67 (+0.67) 8th (1.19) 17 of 24 pts to pass their current pace, 11 for their projection
8 Slammers FC HB Koge 1.25 (+0.25) 9th (1.18) A point next game
9 San Diego Surf 1.00 (+0.00) 7th (1.34) A point next game

How the results connect

2 chains · 6 teams

Paths of results that link Rebels SC to SLAMMERS FC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
0 favour them
+1.5 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
3–2 1–1 2–2 2–3 11–0 0–8 Rebels SC 10th Legends FC - Del Mar 11th Blues 1st LAFC 7th LV Heat Surf 13th SLAMMERS FC 6th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

2 chains

Position over the season

8 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.08 · 11th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 3
01:00 PM
no score posted
Legends FC
12th · 0-1-2 · GD -6
Away far trip
Silverlakes Complex
●●●●○ Tough
38%
2–2 1.35 1.07 Upside
Sat Oct 24
02:00 PM
SLAMMERS FC
6th · 1-2-0 · GD +8
Home
Monte Vista High School · turf?
●●●●● Very tough
18%
1–2 0.72 1.01 Upside
Sat Nov 7
08:30 AM
San Diego Surf
9th · 1-1-2 · GD +0
Home
Southwestern College · turf
●●●●○ Tough
31%
2–2 1.11 1.03 Upside
Sat Nov 21
05:30 PM
Sporting California USA
5th · 2-0-1 · GD +9
Home
Monte Vista High School · turf?
●●●●● Very tough
16%
1–2 0.63 0.98 Upside
Sat Apr 10
TBD
LAFC
7th · 1-2-0 · GD +1
Away
●●●●○ Tough
26%
1–2 0.97 0.98 Upside
Sat Apr 17
TBD
Pateadores NB
4th · 2-0-1 · GD +9
Away
●●●●● Very tough
10%
1–3 0.41 0.92 Upside
Sat May 1
TBD
LV Heat Surf
13th · 0-0-6 · GD -44
Away
●○○○○ Favorable
83%
4–1 2.58 1.07 Bank it
Sat May 8
10:00 AM
Empire Surf
3rd · 3-0-1 · GD +12
Home
Southwestern College · turf
●●●●● Very tough
14%
1–3 0.57 1.03 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Blues 3300 163+13 93.00 WWW -1.41 +0.34 91% 2.3
2 Beach Futbol Club Black 3300 131+12 93.00 WWW -0.63 +0.13 93% 2.1
3 Empire Surf 4301 175+12 92.25 WLWW -0.75 +0.38 72% 3.6
4 Pateadores NB 3201 123+9 62.00 LWW -1.02 +0.34 55% 4.3
5 Sporting California USA 3201 112+9 62.00 WWL -1.14 +0.39 54% 4.4
6 SLAMMERS FC 3120 113+8 51.67 DDW -1.67 +0.51 27% 5.6
7 LAFC 3120 87+1 51.67 DDW -1.50 +0.62 2% 8.5
8 Slammers FC HB Koge 4121 36-3 51.25 DLWD +0.33 +0.01 2% 8.6
9 San Diego Surf 4112 99+0 41.00 DWLL +0.72 -0.21 4% 7.5
10 Rebels SC 4112 612-6 41.00 LWLD +0.57 -0.08 0% 9.5
11 Legends FC - Del Mar 3012 38-5 10.33 DLL +0.24 +0.16 0% 10.9
12 Legends FC 3012 39-6 10.33 DLL +0.56 +0.04 0% 10.7
13 LV Heat Surf 6006 549-44 00.00 LLLLL +1.04 -0.12 0% 12.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.29 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.