TableChase Clubs

Blues

ECNL Regional League Girls · Southern Cal GU14 · 13 teams · So Cal Blues (all teams)

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1st
3-0-0 record · 3 played
3.00 points per game
+13 goal diff · 16–3
WWWlast 3
91% chance of top 4 · expected finish 2.3
-1.41 schedule faced · avg opponent rating

Next game — Sat Oct 24, 05:00 PM

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Blues
1st · 3.00 PPG
vs
LAFC
7th · 1.67 PPG

OC Great Park, Field 19 ↗

windrawloss

●○○○○ Favorable to win

Most likely score 3–1 (expected goals 4.0 for, 1.6 against · 2.48 expected points)

Season so farBluesLAFC
Position1st7th
Record (W-D-L)3-0-01-2-0
Points per game3.001.67
Goals for / game5.32.7
Goals against / game1.02.3
Clean sheets10
Held scoreless00
Form (recent first)W W WW D D
Biggest win11–0 vs LV Heat Surf5–4 at LV Heat Surf
Worst loss——
Model rating (net goals vs avg)+1.77-0.17
Schedule faced (avg opp. rating)-1.41-1.50

Common opponents: LV Heat Surf — we 11–0; they 5–4.

Game plan

  • Expected win — the trap is complacency
    Model gives a 79% chance; likely score 3–1.

    Treat the first 15 minutes like a final: score early, then the game manages itself. This is the ideal game to give rotation players real minutes in the second half without risking points.

If Saturday goes…

Where we'd sit after the LAFC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Blues – LAFC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 5 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.50 PPG
2nd▼ down 1 2nd▼ down 1 2nd▼ down 1
Loss
2.25 PPG
3rd▼ down 2 2nd▼ down 1 3rd▼ down 2

Can we move up this round? No. With a 3–1 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

35% finish 1st
91% top 4
9% below the top 4
2.3 average finish
  1. 1st 35%
  2. 2nd 29%
  3. 3rd 16%
  4. 4th 11%
  5. 5th 5%
  6. 6th 3%
  7. 7th 1%
  8. 8th <1%
  9. 9th
  10. 10th
  11. 11th
  12. 12th
  13. 13th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

5 chains · 7 teams

Paths of results that link Blues to LAFC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

5 favour us
0 favour them
+5.6 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
11–0 4–5 3–2 3–2 1–1 0–8 2–2 2–1 4–0 9–1 Blues 1st LV Heat Surf 13th Rebels SC 10th Empire Surf 3rd Legends FC - Del Mar 11th SLAMMERS FC 6th LAFC 7th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

5 chains

Position over the season

8 game days

1st 7th 13th Sep 12 Sep 19 Sep 26 Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.34 · 5th hardest of 13

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
05:00 PM
LAFC
7th · 1-2-0 · GD +1
Home
OC Great Park
●○○○○ Favorable
79%
3–1 2.48 2.87 Bank it
Sat Oct 31
09:00 AM
Beach Futbol Club Black
2nd · 3-0-0 · GD +12
Away far trip
Redondo Union High School · turf?
●●●●○ Tough
32%
2–2 1.13 2.52 Upside
Sat Nov 7
04:30 PM
Legends FC
12th · 0-1-2 · GD -6
Home
OC Great Park
●○○○○ Favorable
86%
4–1 2.67 2.55 Bank it
Sat Nov 14
07:00 PM
Pateadores NB
4th · 2-0-1 · GD +9
Away
Jack Hammett Sports Complex
●●●○○ Toss-up
43%
2–2 1.48 2.39 Swing game
Sat Nov 21
11:00 AM
Legends FC - Del Mar
11th · 0-1-2 · GD -5
Home
OC Great Park
●○○○○ Favorable
85%
3–1 2.65 2.43 Bank it
Sat Apr 10
TBD
SLAMMERS FC
6th · 1-2-0 · GD +8
Away
●●●○○ Toss-up
47%
2–2 1.59 2.33 Swing game
Sat Apr 17
TBD
Slammers FC HB Koge
8th · 1-2-1 · GD -3
Home
●○○○○ Favorable
77%
2–1 2.43 2.34 Bank it
Sun Apr 25
11:00 AM
San Diego Surf
9th · 1-1-2 · GD +0
Away far trip
Surf Sports Park
●●○○○ Lean win
64%
3–1 2.08 2.32 Swing game
Sat May 8
TBD
Sporting California USA
5th · 2-0-1 · GD +9
Away
●●●○○ Toss-up
42%
2–2 1.47 2.25 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Blues 3300 163+13 93.00 WWW -1.41 +0.34 91% 2.3
2 Beach Futbol Club Black 3300 131+12 93.00 WWW -0.63 +0.13 94% 2.1
3 Empire Surf 4301 175+12 92.25 WLWW -0.75 +0.38 72% 3.6
4 Pateadores NB 3201 123+9 62.00 LWW -1.02 +0.34 55% 4.3
5 Sporting California USA 3201 112+9 62.00 WWL -1.14 +0.39 55% 4.3
6 SLAMMERS FC 3120 113+8 51.67 DDW -1.67 +0.51 26% 5.7
7 LAFC 3120 87+1 51.67 DDW -1.50 +0.62 2% 8.5
8 Slammers FC HB Koge 4121 36-3 51.25 DLWD +0.33 +0.01 1% 8.6
9 San Diego Surf 4112 99+0 41.00 DWLL +0.72 -0.21 4% 7.5
10 Rebels SC 4112 612-6 41.00 LWLD +0.57 -0.08 0% 9.6
11 Legends FC - Del Mar 3012 38-5 10.33 DLL +0.24 +0.16 0% 10.9
12 Legends FC 3012 39-6 10.33 DLL +0.56 +0.04 0% 10.7
13 LV Heat Surf 6006 549-44 00.00 LLLLL +1.04 -0.12 0% 13.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.29 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.