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Mississippi Rush United

ECNL Regional League Girls · Mid-America GU18/19 · 9 teams · Mississippi Rush (all teams)

Scores refresh automatically every 2 hours · last pulled 3 hours ago.
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1st
2-0-0 record · 2 played
3.00 points per game
+5 goal diff · 6–1
WWlast 2
97% chance of top 4 · expected finish 1.5
-0.89 schedule faced · avg opponent rating

Next game — Sun Feb 21, TBD

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Mississippi Rush United
1st · 3.00 PPG
at
Chattanooga Red Wolves
2nd · 0.00 PPG

Venue TBD

windrawloss

●●●○○ Toss-up to win

Most likely score 2–1 (expected goals 2.0 for, 1.4 against · 1.81 expected points)

Season so farMississippi Rush UnitedChattanooga Red Wolves
Position1st2nd
Record (W-D-L)2-0-00-0-0
Points per game3.000.00
Goals for / game3.00.0
Goals against / game0.50.0
Clean sheets10
Held scoreless00
Form (recent first)W W—
Biggest win3–0 at Mississippi Surf—
Worst loss——
Model rating (net goals vs avg)+0.89+0.00
Schedule faced (avg opp. rating)-0.89+0.00

Game plan

  • They struggle to score
    Chattanooga Red Wolves average 0.0 goals/game (league avg 1.7); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 53% / draw 21% / loss 25%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff TBD at TBD.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Sunday goes…

Where we'd sit after the Chattanooga Red Wolves game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Mississippi Rush United – Chattanooga Red Wolves) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 3 other games that week (Mon Feb 15 – Sun Feb 21); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.33 PPG
1st— holds 1st— holds 4th▼ down 3
Loss
2.00 PPG
2nd▼ down 1 2nd▼ down 1 5th▼ down 4

Can we move up this round? No. With a 2–1 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

72% finish 1st
97% top 4
3% below the top 4
1.5 average finish
  1. 1st 72%
  2. 2nd 17%
  3. 3rd 6%
  4. 4th 2%
  5. 5th 1%
  6. 6th 1%
  7. 7th 1%
  8. 8th
  9. 9th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

Position over the season

2 game days

1st 5th 9th Oct 17 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.00 · 7th hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Feb 21
TBD
Chattanooga Red Wolves
2nd · 0-0-0 · GD +0
Away
●●●○○ Toss-up
53%
2–1 1.81 2.60 Swing game
Sat Mar 20
03:00 PM
Tennessee United SC
8th · 0-0-0 · GD +0
Away far trip
Drakes Creek Park (DCP)
●●●○○ Toss-up
53%
2–1 1.81 2.40 Swing game
Sun Mar 21
10:00 AM
Tennessee SC Murfreesboro
7th · 0-0-0 · GD +0
Away far trip
Richard Siegel Soccer Complex
●●●○○ Toss-up
53%
2–1 1.81 2.29 Swing game
Sun Apr 11
TBD
Chattanooga Red Wolves
2nd · 0-0-0 · GD +0
Home
●●○○○ Lean win
62%
2–1 2.06 2.25 Swing game
Sat Apr 17
01:00 PM
Germantown Legends
4th · 0-0-0 · GD +0
Away far trip
Snowden Groove Soccer Park
●●●○○ Toss-up
53%
2–1 1.81 2.19 Swing game
Sun Apr 18
01:00 PM
Lobos Rush
6th · 0-0-0 · GD +0
Away far trip
W.C. Johnson Turf Park · turf
●●●○○ Toss-up
53%
2–1 1.81 2.14 Swing game
Sat Apr 24
03:00 PM
Tennessee SC Murfreesboro
7th · 0-0-0 · GD +0
Home
Freedom Ridge Park · turf?
●●○○○ Lean win
62%
2–1 2.06 2.13 Swing game
Sun Apr 25
11:00 AM
Tennessee United SC
8th · 0-0-0 · GD +0
Home
Freedom Ridge Park · turf?
●●○○○ Lean win
62%
2–1 2.06 2.12 Swing game
Sat May 1
03:00 PM
Germantown Legends
4th · 0-0-0 · GD +0
Home
Freedom Ridge Park · turf?
●●○○○ Lean win
62%
2–1 2.06 2.12 Swing game
Sun May 2
11:00 AM
Lobos Rush
6th · 0-0-0 · GD +0
Home
Freedom Ridge Park · turf?
●●○○○ Lean win
62%
2–1 2.06 2.11 Swing game
Sat May 8
TBD
Indy Eleven Spirit
5th · 0-0-0 · GD +0
Away
●●●○○ Toss-up
53%
2–1 1.81 2.09 Swing game
Sun May 9
TBD
Indy Eleven Spirit
5th · 0-0-0 · GD +0
Away
●●●○○ Toss-up
53%
2–1 1.81 2.07 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Mississippi Rush United 2200 61+5 63.00 WW -0.89 +0.00 97% 1.5
2 Chattanooga Red Wolves 0000 00+0 00.00 — +0.00 ——
3 FC Alliance TN 0000 00+0 00.00 — — ——
4 Germantown Legends 0000 00+0 00.00 — +0.00 ——
5 Indy Eleven Spirit 0000 00+0 00.00 — +0.00 ——
6 Lobos Rush 0000 00+0 00.00 — +0.00 ——
7 Tennessee SC Murfreesboro 0000 00+0 00.00 — +0.00 ——
8 Tennessee United SC 0000 00+0 00.00 — +0.00 ——
9 Mississippi Surf 2002 16-5 00.00 LL +0.89 +0.00 2% 7.5

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.69 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.