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Indy Eleven Spirit

ECNL Regional League Girls · Mid-America GU18/19 · 9 teams · Indy Eleven Spirit (all teams)

Scores refresh automatically every 2 hours · last pulled 17 hours ago.
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5th
0-0-0 record · 0 played
0.00 points per game
+0 goal diff · 0–0
last 0
52% chance of top 4 · expected finish 4.4
+0.00 schedule faced · avg opponent rating

Next game — Sat Dec 12, TBD

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Indy Eleven Spirit
5th · 0.00 PPG
vs
Germantown Legends
4th · 0.00 PPG

Venue TBD

windrawloss

●●●○○ Toss-up to win

Most likely score 1–1 (expected goals 1.8 for, 1.6 against · 1.52 expected points)

Season so farIndy Eleven SpiritGermantown Legends
Position5th4th
Record (W-D-L)0-0-00-0-0
Points per game0.000.00
Goals for / game0.00.0
Goals against / game0.00.0
Clean sheets00
Held scoreless00
Form (recent first)——
Biggest win——
Worst loss——
Model rating (net goals vs avg)+0.00+0.00
Schedule faced (avg opp. rating)+0.00+0.00

Game plan

  • They struggle to score
    Germantown Legends average 0.0 goals/game (league avg 1.7); blanked in 0 of 0.

    A higher defensive line and an aggressive counter-press are low-risk here. Keep the back line connected to midfield so one long ball doesn't turn into a 1v1 — that is the only way this opponent scores.

  • Swing game — small margins
    Win 43% / draw 22% / loss 34%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • What a win does
    Germantown Legends sit 4th on 0.00 PPG; we are on 0.00.

    A point moves us above Germantown Legends on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Germantown Legends game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Indy Eleven Spirit – Germantown Legends) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Dec 7 – Sun Dec 13); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.00 PPG
3rd▲ up 2 3rd▲ up 2 6th▼ down 1
Win
3.00 PPG
2nd▲ up 3 2nd▲ up 3 2nd▲ up 3
Draw
1.00 PPG
3rd▲ up 2 6th▼ down 1 6th▼ down 1
Loss
0.00 PPG
8th▼ down 3 8th▼ down 3 8th▼ down 3

Can we move up this round? Yes. With a 1–1 draw we finish as high as 2nd if every rival drops points, and as low as 6th if every rival wins.

Where we finish

2,000 simulated seasons

5% finish 1st
52% top 4
48% below the top 4
4.4 average finish
  1. 1st 5%
  2. 2nd 16%
  3. 3rd 16%
  4. 4th 16%
  5. 5th 16%
  6. 6th 15%
  7. 7th 13%
  8. 8th 4%
  9. 9th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 14 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Mississippi Rush United 3.00 (+3.00) 1st (2.07) Win next game
2 Chattanooga Red Wolves 0.00 (+0.00) 3rd (1.39) Already ahead
3 FC Alliance TN 0.00 (+0.00) 9th (0.00) Already ahead
4 Germantown Legends 0.00 (+0.00) 4th (1.39) Already ahead

Position over the season

2 game days

Not enough game days yet to draw a line.

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.00 · 3rd hardest of 8

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Dec 12
TBD
Germantown Legends
4th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
43%
1–1 1.52 1.52 Swing game
Sun Feb 7
TBD
Chattanooga Red Wolves
2nd · 0-0-0 · GD +0
Away
●●●●○ Tough
34%
1–1 1.25 1.39 Upside
Sat Feb 20
TBD
Tennessee SC Murfreesboro
7th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
43%
1–1 1.52 1.43 Swing game
Sat Feb 27
03:00 PM
Tennessee United SC
8th · 0-0-0 · GD +0
Away
Drakes Creek Park (DCP)
●●●●○ Tough
34%
1–1 1.25 1.39 Upside
Sun Mar 7
TBD
Chattanooga Red Wolves
2nd · 0-0-0 · GD +0
Home
●●●○○ Toss-up
43%
1–1 1.52 1.42 Swing game
Sat Mar 13
TBD
Tennessee United SC
8th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
43%
1–1 1.52 1.43 Swing game
Sat Apr 3
01:00 PM
Germantown Legends
4th · 0-0-0 · GD +0
Away
Snowden Groove Soccer Park
●●●●○ Tough
34%
1–1 1.25 1.41 Upside
Sun Apr 4
09:00 AM
Lobos Rush
6th · 0-0-0 · GD +0
Away
W.C. Johnson Turf Park · turf
●●●●○ Tough
34%
1–1 1.25 1.39 Upside
Sun Apr 11
TBD
Lobos Rush
6th · 0-0-0 · GD +0
Home
●●●○○ Toss-up
43%
1–1 1.52 1.40 Swing game
Sat Apr 17
TBD
Tennessee SC Murfreesboro
7th · 0-0-0 · GD +0
Away
●●●●○ Tough
34%
1–1 1.25 1.39 Upside
Sat May 1
TBD
Mississippi Surf
9th · 0-0-2 · GD -5
Home
●●○○○ Lean win
62%
2–1 2.06 1.45 Swing game
Sun May 2
TBD
Mississippi Surf
9th · 0-0-2 · GD -5
Home
●●○○○ Lean win
62%
2–1 2.06 1.50 Swing game
Sat May 8
TBD
Mississippi Rush United
1st · 2-0-0 · GD +5
Home
●●●●○ Tough
25%
1–2 0.98 1.46 Upside
Sun May 9
TBD
Mississippi Rush United
1st · 2-0-0 · GD +5
Home
●●●●○ Tough
25%
1–2 0.98 1.43 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Mississippi Rush United 2200 61+5 63.00 WW -0.89 +0.00 97% 1.5
2 Chattanooga Red Wolves 0000 00+0 00.00 — +0.00 ——
3 FC Alliance TN 0000 00+0 00.00 — — ——
4 Germantown Legends 0000 00+0 00.00 — +0.00 ——
5 Indy Eleven Spirit 0000 00+0 00.00 — +0.00 ——
6 Lobos Rush 0000 00+0 00.00 — +0.00 ——
7 Tennessee SC Murfreesboro 0000 00+0 00.00 — +0.00 ——
8 Tennessee United SC 0000 00+0 00.00 — +0.00 ——
9 Mississippi Surf 2002 16-5 00.00 LL +0.89 +0.00 2% 7.5

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.69 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.