TableChase Clubs

Liverpool FC MI

ECNL Regional League Girls · Lake Michigan GU16 · 5 teams · Liverpool FC-IA Michigan (all teams)

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4th
2-1-4 record · 7 played
1.00 points per game
-5 goal diff · 10–15
LDLWWlast 5
71% chance of top 4 · expected finish 4.1
+0.16 schedule faced · avg opponent rating

Next game — Sat Oct 24, 11:00 AM

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Liverpool FC MI
4th · 1.00 PPG
vs
Chicago Inter
2nd · 2.14 PPG

UWM Sports Complex, Field 3 ↗

windrawloss

●●●●● Very tough to win

Most likely score 1–2 (expected goals 1.2 for, 2.0 against · 0.87 expected points)

Season so farLiverpool FC MIChicago Inter
Position4th2nd
Record (W-D-L)2-1-45-0-2
Points per game1.002.14
Goals for / game1.42.4
Goals against / game2.10.9
Clean sheets11
Held scoreless21
Form (recent first)W W L D LL L W W
Biggest win4–2 vs FC Wisconsin3–0 vs Liverpool FC MI
Worst loss0–3 vs FC 1974 Libertyville0–2 vs Nationals SC
Model rating (net goals vs avg)-0.39+0.59
Schedule faced (avg opp. rating)+0.16+0.32

Already played this season: Sat Sep 19 0–3 at Chicago Inter (L)

Common opponents: Eclipse Select Soccer Club — we 1–1; they 2–1. Nationals SC — we 2–3; they 2–3, 0–2.

Game plan

  • Respect their attack
    Chicago Inter score 2.4/game — well above the league's 1.4.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–3 vs FC 1974 Libertyville, 0–3 at Chicago Inter.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 22%; a draw (21%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

If Saturday goes…

Where we'd sit after the Chicago Inter game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Liverpool FC MI – Chicago Inter) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 2 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 0.88 PPG
4th— holds 4th— holds 5th▼ down 1
Win
1.25 PPG
4th— holds 4th— holds 5th▼ down 1
Draw
1.00 PPG
4th— holds 4th— holds 5th▼ down 1
Loss
0.88 PPG
4th— holds 4th— holds 5th▼ down 1

Can we move up this round? No. With a 1–2 loss we stay 4th even if every rival loses, and as low as 5th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
71% top 4
29% below the top 4
4.1 average finish
  1. 1st
  2. 2nd <1%
  3. 3rd 17%
  4. 4th 54%
  5. 5th 29%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 5 remaining known games (max 1.83 PPG if we win out).

#TeamPPGProj.To pass them
1 Nationals SC 2.44 (+1.44) 1st (2.35) 23 of 15 pts to pass their current pace, 22 for their projection — out of reach on the known schedule
2 Chicago Inter 2.14 (+1.14) 2nd (2.09) 19 of 15 pts to pass their current pace, 19 for their projection — out of reach on the known schedule
3 Eclipse Select Soccer Club 1.43 (+0.43) 3rd (1.39) 11 of 15 pts to pass their current pace, 10 for their projection

How the results connect

11 chains · 5 teams

Paths of results that link Liverpool FC MI to Chicago Inter through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

6 favour us
2 even
3 favour them
+0.3 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
0–3 2–3 3–2 2–0 1–1 1–2 1–0 0–2 2–3 2–1 Liverpool FC MI 4th Nationals SC 1st Eclipse Select Socc… 3rd Michigan Hawks 5th Chicago Inter 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

11 chains

Position over the season

7 game days

1st 3rd 5th Aug 30 Sep 19 Sep 27 Oct 11

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.14 · 1st hardest of 5

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 17
01:30 PM
no score posted
Rockford Raptors FC
Home
Wisner Stadium · turf?
●●●●○ Tough
34%
1–1 1.25 1.03 Upside
Sat Oct 24
11:00 AM
Chicago Inter
2nd · 5-0-2 · GD +11
Home
UWM Sports Complex
●●●●● Very tough
22%
1–2 0.87 1.01 Upside
Sun Oct 25
10:30 AM
Eclipse Select Soccer Club
3rd · 3-1-3 · GD -3
Home
UWM Sports Complex
●●●●○ Tough
36%
1–1 1.34 1.05 Upside
Sat Oct 31
01:00 PM
Nationals SC
1st · 7-1-1 · GD +13
Home
Detroit Country Day
●●●●● Very tough
19%
1–2 0.77 1.02 Upside
Sat Nov 21
TBD
Michigan Hawks
5th · 2-0-5 · GD -8
Home
●●●○○ Toss-up
47%
1–1 1.65 1.07 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Nationals SC 9711 2411+13 222.44 WWWDW -0.06 -0.26 100% 1.2
2 Chicago Inter 7502 176+11 152.14 WWLL +0.32 -0.43 100% 1.8
3 Eclipse Select Soccer Club 7313 811-3 101.43 LWD +0.33 -0.03 95% 3.3
4 Liverpool FC MI 7214 1015-5 71.00 LDLWW +0.16 +0.14 71% 4.1
5 Michigan Hawks 7205 1220-8 60.86 WWLLL +0.37 +0.11 35% 4.6

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.43 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.