TableChase Clubs

Eclipse Select Soccer Club

ECNL Regional League Girls · Lake Michigan GU16 · 5 teams · Eclipse Select Soccer Club (all teams)

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3rd
3-1-4 record · 8 played
1.25 points per game
-4 goal diff · 13–17
LWDLlast 4
88% chance of top 4 · expected finish 3.5
+0.09 schedule faced · avg opponent rating

Next game — Sun Oct 25, 10:30 AM

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Eclipse Select Soccer Club
3rd · 1.25 PPG
at
Liverpool FC MI
5th · 0.88 PPG

UWM Sports Complex, Field 3 ↗ far trip

windrawloss

●●●○○ Toss-up to win

Most likely score 1–1 (expected goals 1.9 for, 1.7 against · 1.55 expected points)

Season so farEclipse Select Soccer ClubLiverpool FC MI
Position3rd5th
Record (W-D-L)3-1-42-1-5
Points per game1.250.88
Goals for / game1.61.3
Goals against / game2.12.3
Clean sheets01
Held scoreless03
Form (recent first)L D W LL W W L D
Biggest win2–1 vs Nationals SC4–2 vs FC Wisconsin
Worst loss1–2 at Chicago Inter0–3 vs FC 1974 Libertyville
Model rating (net goals vs avg)-0.26-0.66
Schedule faced (avg opp. rating)+0.09+0.37

Already played this season: Sun Sep 20 1–1 vs Liverpool FC MI (D)

Common opponents: Chicago Inter — we 1–2; they 0–3, 0–3. Nationals SC — we 2–1; they 2–3. Michigan Hawks — we 5–6; they 1–0.

Game plan

  • Swing game — small margins
    Win 44% / draw 22% / loss 34%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • Away game
    Kickoff 10:30 AM at UWM Sports Complex.

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Sunday goes…

Where we'd sit after the Liverpool FC MI game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Eclipse Select Soccer Club – Liverpool FC MI) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 1 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Draw · 1.22 PPG
3rd— holds 3rd— holds 4th▼ down 1
Win
1.44 PPG
3rd— holds 3rd— holds 3rd— holds
Draw
1.22 PPG
3rd— holds 3rd— holds 4th▼ down 1
Loss
1.11 PPG
4th▼ down 1 3rd— holds 4th▼ down 1

Can we move up this round? No. With a 1–1 draw we stay 3rd even if every rival loses, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
88% top 4
12% below the top 4
3.5 average finish
  1. 1st
  2. 2nd <1%
  3. 3rd 59%
  4. 4th 29%
  5. 5th 12%

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 4 remaining known games (max 1.83 PPG if we win out).

#TeamPPGProj.To pass them
1 Nationals SC 2.44 (+1.19) 1st (2.36) 20 of 12 pts to pass their current pace, 19 for their projection — out of reach on the known schedule
2 Chicago Inter 2.25 (+1.00) 2nd (2.21) 17 of 12 pts to pass their current pace, 17 for their projection — out of reach on the known schedule

How the results connect

15 chains · 5 teams

Paths of results that link Eclipse Select Soccer Club to Liverpool FC MI through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

9 favour us
1 even
5 favour them
+1.5 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–1 5–6 0–1 2–1 3–2 1–2 3–0 3–0 2–3 2–3 0–2 0–2 Eclipse Select Socc… 3rd Michigan Hawks 4th Nationals SC 1st Chicago Inter 2nd Liverpool FC MI 5th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

8 game days

1st 3rd 5th Aug 30 Sep 19 Sep 27 Oct 11 Oct 24

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.15 · 2nd hardest of 5

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sun Oct 25
10:30 AM
Liverpool FC MI
5th · 2-1-5 · GD -8
Away far trip
UWM Sports Complex
●●●○○ Toss-up
44%
1–1 1.55 1.28 Swing game
Sat Nov 7
TBD
Michigan Hawks
4th · 3-0-5 · GD -7
Home
●●●○○ Toss-up
50%
2–2 1.68 1.32 Swing game
Sun Nov 8
TBD
Nationals SC
1st · 7-1-1 · GD +13
Home
●●●●● Very tough
24%
1–2 0.90 1.28 Upside
Sat Nov 21
TBD
Chicago Inter
2nd · 6-0-2 · GD +14
Home
●●●●● Very tough
23%
1–2 0.87 1.25 Upside

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Nationals SC 9711 2411+13 222.44 WWWDW +0.00 -0.46 100% 1.3
2 Chicago Inter 8602 206+14 182.25 WWLLW +0.02 -0.40 100% 1.7
3 Eclipse Select Soccer Club 8314 1317-4 101.25 LWDL +0.09 +0.15 88% 3.5
4 Michigan Hawks 8305 1825-7 91.13 WLLLW +0.12 +0.20 71% 4.0
5 Liverpool FC MI 8215 1018-8 70.88 DLWWL +0.37 +0.03 41% 4.4

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.96 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.