TableChase Clubs

Sting

ECNL Regional League Boys · Texas BU17 · 16 teams · Sting Soccer Club (all teams)

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5th
4-1-1 record · 6 played
2.17 points per game
+12 goal diff · 14–2
WWWDWlast 5
49% chance of top 4 · expected finish 4.7
-0.78 schedule faced · avg opponent rating

Next game — Sat Oct 24, 03:30 PM

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Sting
5th · 2.17 PPG
vs
RISE SC
1st · 2.50 PPG

Wakeland High School , Stadium ↗ · turf?

windrawloss

●●●○○ Toss-up to win

Most likely score 1–0 (expected goals 1.1 for, 0.8 against · 1.64 expected points)

Season so farStingRISE SC
Position5th1st
Record (W-D-L)4-1-13-1-0
Points per game2.172.50
Goals for / game2.31.8
Goals against / game0.30.3
Clean sheets43
Held scoreless20
Form (recent first)W D W W WW W W D
Biggest win4–0 vs San Antonio City SC3–0 vs Dallas Texans
Worst loss0–1 at HTX S—
Model rating (net goals vs avg)+1.08+0.73
Schedule faced (avg opp. rating)-0.78-0.35

Common opponents: Lonestar ATX White — we 3–0; they 1–1.

Game plan

  • Hard to break down
    RISE SC concede only 0.2/game with 3 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Finishing wins the tight ones
    Held scoreless 2 time(s): 0–1 at HTX S, 0–0 at FC Westlake.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Swing game — small margins
    Win 44% / draw 31% / loss 25%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • They arrive in form
    RISE SC have won 3 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

If Saturday goes…

Where we'd sit after the RISE SC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Sting – RISE SC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 2.29 PPG
3rd▲ up 2 3rd▲ up 2 4th▲ up 1
Win
2.29 PPG
3rd▲ up 2 3rd▲ up 2 4th▲ up 1
Draw
2.00 PPG
5th— holds 5th— holds 7th▼ down 2
Loss
1.86 PPG
7th▼ down 2 6th▼ down 1 8th▼ down 3

Can we move up this round? Yes. With a 1–0 win we finish as high as 1st if every rival drops points, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

4% finish 1st
49% top 4
51% below the top 4
4.7 average finish
  1. 1st 4%
  2. 2nd 9%
  3. 3rd 18%
  4. 4th 19%
  5. 5th 19%
  6. 6th 13%
  7. 7th 10%
  8. 8th 5%
  9. 9th 2%
  10. 10th 1%
  11. 11th <1%
  12. 12th
  13. 13th
  14. 14th
  15. 15th
  16. 16th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 9 remaining known games (max 2.67 PPG if we win out).

#TeamPPGProj.To pass them
1 RISE SC 2.50 (+0.33) 5th (1.91) 25 of 27 pts to pass their current pace, 16 for their projection
2 Nido Dallas 2.40 (+0.23) 1st (2.46) 23 of 27 pts to pass their current pace, 24 for their projection
3 HTX N 2.29 (+0.12) 2nd (2.18) 22 of 27 pts to pass their current pace, 20 for their projection
4 CHALLENGE UNITED 2.29 (+0.12) 6th (1.80) 22 of 27 pts to pass their current pace, 15 for their projection

How the results connect

8 chains · 10 teams

Paths of results that link Sting to RISE SC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
2 even
4 favour them
-0.5 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
3–0 1–1 4–0 0–2 0–2 2–0 2–1 0–3 5–1 1–3 1–4 1–3 2–1 0–1 0–1 0–4 Sting 5th Lonestar ATX White 9th San Antonio City SC 15th SAFC 8th DKSC 16th HTX S 14th FC Dallas Youth 12th Dallas Texans 11th Albion Hurricanes FC 13th RISE SC 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

8 chains

Position over the season

11 game days

1st 8th 16th Sep 12 Sep 19 Sep 26 Oct 3 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.53 · 4th hardest of 16

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 24
03:30 PM
RISE SC
1st · 3-1-0 · GD +6
Home
Wakeland High School · turf?
●●●○○ Toss-up
44%
1–0 1.64 2.09 Swing game
Sun Oct 25
01:15 PM
Albion Hurricanes FC
13th · 1-0-3 · GD -1
Home
Wakeland High School · turf?
●●○○○ Lean win
66%
1–0 2.21 2.11 Swing game
Sat Oct 31
01:00 PM
Nido Dallas
2nd · 4-0-1 · GD +19
Home
Sting National Training Center
●●●●○ Tough
28%
1–1 1.09 1.99 Upside
Sat Nov 14
02:00 PM
CHALLENGE UNITED
4th · 5-1-1 · GD +7
Away far trip
Burroughs Park
●●●○○ Toss-up
45%
1–0 1.64 1.96 Swing game
Sun Nov 15
12:00 PM
HTX N
3rd · 5-1-1 · GD +17
Away far trip
Concordia Lutheran High School
●●●●○ Tough
35%
1–1 1.30 1.90 Upside
Sat Dec 5
01:00 PM
FC Dallas Youth
12th · 3-0-5 · GD -11
Home
Sting National Training Center
●○○○○ Favorable
78%
2–0 2.50 1.95 Bank it
Sat Dec 12
12:00 PM
Houstonians FC
6th · 3-1-1 · GD +8
Away far trip
USA International Fields
●●●●○ Tough
32%
0–0 1.29 1.90 Upside
Sat Apr 24
TBD
SOLAR SC
10th · 3-1-3 · GD +3
Away
●●○○○ Lean win
58%
1–1 1.97 1.90 Swing game
Sat May 1
01:00 PM
Dallas Texans
11th · 3-1-4 · GD -3
Home
Sting National Training Center
●●○○○ Lean win
75%
2–0 2.40 1.94 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 RISE SC 4310 71+6 102.50 DWWW -0.35 +0.13 46% 5.0
2 Nido Dallas 5401 212+19 122.40 WWLWW +0.09 -0.21 99% 1.3
3 HTX N 7511 258+17 162.29 LWDWW -0.30 +0.18 89% 2.8
4 CHALLENGE UNITED 7511 147+7 162.29 WWWDW -0.70 +0.64 23% 6.1
5 Sting 6411 142+12 132.17 WWWDW -0.78 +0.53 49% 4.7
6 Houstonians FC 5311 102+8 102.00 WWDWL +0.23 -0.13 64% 4.1
7 FC Westlake 4220 114+7 82.00 WWDD -0.51 +0.22 19% 6.6
8 SAFC 7403 2115+6 121.71 LWWWL +0.00 -0.02 8% 7.2
9 Lonestar ATX White 6312 98+1 101.67 WWLWL +0.20 -0.04 3% 8.3
10 SOLAR SC 7313 1613+3 101.43 WLWLD -0.58 +0.60 0% 10.1
11 Dallas Texans 8314 1417-3 101.25 LLWDL -0.26 +0.53 0% 11.6
12 FC Dallas Youth 8305 718-11 91.13 WWWLL +0.38 -0.23 0% 11.9
13 Albion Hurricanes FC 4103 45-1 30.75 LWLL -0.10 +0.13 0% 11.7
14 HTX S 8206 929-20 60.75 LLLLW +0.29 -0.01 0% 13.6
15 San Antonio City SC 7007 121-20 00.00 LLLLL +0.35 -0.01 0% 15.3
16 DKSC 7007 435-31 00.00 LLLLL +0.28 +0.20 0% 15.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.76 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.