TableChase Clubs

RISE SC

ECNL Regional League Boys · Texas BU17 · 16 teams · RISE Soccer Club (all teams)

Scores refresh automatically every 2 hours · last pulled 58 minutes ago. Next available update in 01:40.
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1st
3-1-0 record · 4 played
2.50 points per game
+6 goal diff · 7–1
DWWWlast 4
46% chance of top 4 · expected finish 5.0
-0.35 schedule faced · avg opponent rating

Next game — Sat Oct 24, 03:30 PM

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RISE SC
1st · 2.50 PPG
at
Sting
5th · 2.17 PPG

Wakeland High School , Stadium ↗ · turf? far trip

windrawloss

●●●●● Very tough to win

Most likely score 0–1 (expected goals 0.8 for, 1.1 against · 1.05 expected points)

Season so farRISE SCSting
Position1st5th
Record (W-D-L)3-1-04-1-1
Points per game2.502.17
Goals for / game1.82.3
Goals against / game0.30.3
Clean sheets34
Held scoreless02
Form (recent first)W W W DW D W W W
Biggest win3–0 vs Dallas Texans4–0 vs San Antonio City SC
Worst loss—0–1 at HTX S
Model rating (net goals vs avg)+0.73+1.08
Schedule faced (avg opp. rating)-0.35-0.78

Common opponents: Lonestar ATX White — we 1–1; they 3–0.

Game plan

  • Hard to break down
    Sting concede only 0.3/game with 4 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Underdog — play free, stay organised
    Model gives 25%; a draw (31%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • Away game
    Kickoff 03:30 PM at Wakeland High School .

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

If Saturday goes…

Where we'd sit after the Sting game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (RISE SC – Sting) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 2.00 PPG
7th▼ down 6 6th▼ down 5 7th▼ down 6
Win
2.60 PPG
1st— holds 1st— holds 1st— holds
Draw
2.20 PPG
4th▼ down 3 4th▼ down 3 5th▼ down 4
Loss
2.00 PPG
7th▼ down 6 6th▼ down 5 7th▼ down 6

Can we move up this round? No. With a 0–1 loss we fall to at least 4th even if every rival loses, and as low as 7th if every rival wins.

Where we finish

2,000 simulated seasons

2% finish 1st
46% top 4
54% below the top 4
5.0 average finish
  1. 1st 2%
  2. 2nd 9%
  3. 3rd 15%
  4. 4th 20%
  5. 5th 15%
  6. 6th 14%
  7. 7th 11%
  8. 8th 8%
  9. 9th 3%
  10. 10th 1%
  11. 11th <1%
  12. 12th <1%
  13. 13th
  14. 14th
  15. 15th
  16. 16th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

8 chains · 10 teams

Paths of results that link RISE SC to Sting through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

4 favour us
2 even
2 favour them
+0.5 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
1–1 0–3 2–0 2–0 0–4 3–0 1–2 0–2 3–1 1–5 3–1 4–1 1–0 1–2 4–0 1–0 RISE SC 1st Lonestar ATX White 9th FC Dallas Youth 12th Dallas Texans 11th Albion Hurricanes FC 13th San Antonio City SC 15th SAFC 8th DKSC 16th HTX S 14th Sting 5th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

8 chains

Position over the season

11 game days

1st 8th 16th Sep 12 Sep 19 Sep 26 Oct 3 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.13 · 8th hardest of 16

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 3
01:00 PM
no score posted
DKSC
16th · 0-0-7 · GD -31
Away far trip
Coppell Middle School West
●○○○○ Favorable
90%
3–0 2.78 2.56 Bank it
Sun Oct 4
11:00 AM
no score posted
Nido Dallas
2nd · 4-0-1 · GD +19
Away far trip
Saginaw High School
●●●●● Very tough
15%
0–1 0.68 2.24 Upside
Sat Oct 24
03:30 PM
Sting
5th · 4-1-1 · GD +12
Away far trip
Wakeland High School · turf?
●●●●● Very tough
25%
0–1 1.05 2.07 Upside
Sun Oct 25
10:00 AM
SOLAR SC
10th · 3-1-3 · GD +3
Away far trip
Liberty High School
●●●○○ Toss-up
50%
1–1 1.73 2.03 Swing game
Sat Oct 31
04:00 PM
San Antonio City SC
15th · 0-0-7 · GD -20
Home
South Campus
●○○○○ Favorable
86%
2–0 2.69 2.10 Bank it
Sun Nov 1
11:00 AM
SAFC
8th · 4-0-3 · GD +6
Home
South Campus
●●●○○ Toss-up
54%
2–1 1.84 2.08 Swing game
Sat Nov 7
04:00 PM
HTX N
3rd · 5-1-1 · GD +17
Away far trip
Bear Branch Sportsfields
●●●●○ Tough
27%
1–1 1.05 1.98 Upside
Sat Nov 14
11:00 AM
HTX S
14th · 2-0-6 · GD -20
Away
Blue Ridge Soccer Complex
●○○○○ Favorable
78%
2–0 2.48 2.03 Bank it
Sun Nov 15
TBD
Houstonians FC
6th · 3-1-1 · GD +8
Away
●●●●○ Tough
26%
0–1 1.10 1.95 Upside
Sat Dec 5
01:00 PM
CHALLENGE UNITED
4th · 5-1-1 · GD +7
Home
South Campus
●●●○○ Toss-up
45%
1–0 1.63 1.93 Swing game
Sun Apr 18
01:00 PM
FC Westlake
7th · 2-2-0 · GD +7
Home
South Campus
●●●○○ Toss-up
45%
1–1 1.61 1.91 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 RISE SC 4310 71+6 102.50 DWWW -0.35 +0.13 46% 5.0
2 Nido Dallas 5401 212+19 122.40 WWLWW +0.09 -0.21 99% 1.3
3 HTX N 7511 258+17 162.29 LWDWW -0.30 +0.18 89% 2.8
4 CHALLENGE UNITED 7511 147+7 162.29 WWWDW -0.70 +0.64 23% 6.1
5 Sting 6411 142+12 132.17 WWWDW -0.78 +0.53 49% 4.7
6 Houstonians FC 5311 102+8 102.00 WWDWL +0.23 -0.13 64% 4.1
7 FC Westlake 4220 114+7 82.00 WWDD -0.51 +0.22 19% 6.6
8 SAFC 7403 2115+6 121.71 LWWWL +0.00 -0.02 8% 7.2
9 Lonestar ATX White 6312 98+1 101.67 WWLWL +0.20 -0.04 3% 8.3
10 SOLAR SC 7313 1613+3 101.43 WLWLD -0.58 +0.60 0% 10.1
11 Dallas Texans 8314 1417-3 101.25 LLWDL -0.26 +0.53 0% 11.6
12 FC Dallas Youth 8305 718-11 91.13 WWWLL +0.38 -0.23 0% 11.9
13 Albion Hurricanes FC 4103 45-1 30.75 LWLL -0.10 +0.13 0% 11.7
14 HTX S 8206 929-20 60.75 LLLLW +0.29 -0.01 0% 13.6
15 San Antonio City SC 7007 121-20 00.00 LLLLL +0.35 -0.01 0% 15.3
16 DKSC 7007 435-31 00.00 LLLLL +0.28 +0.20 0% 15.7

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (1.76 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.