TableChase Clubs

Sting

ECNL Regional League Boys · Texas BU14 · 16 teams · Sting Soccer Club (all teams)

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1st
5-0-0 record · 5 played
3.00 points per game
+16 goal diff · 19–3
WWWWWlast 5
97% chance of top 4 · expected finish 2.1
-0.99 schedule faced · avg opponent rating

Next game — Sat Oct 24, 11:00 AM

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Sting
1st · 3.00 PPG
vs
RISE SC
2nd · 3.00 PPG

Wakeland High School , Stadium ↗ · turf?

windrawloss

●●●○○ Toss-up to win

Most likely score 2–1 (expected goals 2.3 for, 1.6 against · 1.80 expected points)

Season so farStingRISE SC
Position1st2nd
Record (W-D-L)5-0-04-0-0
Points per game3.003.00
Goals for / game3.83.5
Goals against / game0.61.0
Clean sheets32
Held scoreless00
Form (recent first)W W W W WW W W W
Biggest win6–0 vs SAFC4–0 vs Dallas Texans
Worst loss——
Model rating (net goals vs avg)+1.67+1.31
Schedule faced (avg opp. rating)-0.99-0.14

Common opponents: Lonestar ATX White — we 2–1; they 3–2.

Game plan

  • Respect their attack
    RISE SC score 3.5/game — well above the league's 2.2.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    RISE SC concede only 1.0/game with 2 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Swing game — small margins
    Win 53% / draw 20% / loss 27%.

    Games like this are decided by one set piece or one transition. Prioritise the strongest XI for the full game, be disciplined with fouls near the box, and have a clear late-game plan for both "protect the lead" and "chase".

  • They arrive in form
    RISE SC have won 4 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

If Saturday goes…

Where we'd sit after the RISE SC game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (Sting – RISE SC) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Win · 3.00 PPG
1st— holds 1st— holds 1st— holds
Win
3.00 PPG
1st— holds 1st— holds 1st— holds
Draw
2.67 PPG
1st— holds 1st— holds 1st— holds
Loss
2.50 PPG
3rd▼ down 2 3rd▼ down 2 3rd▼ down 2

Can we move up this round? No. With a 2–1 win we stay 1st even if every rival loses, whatever the rivals do.

Where we finish

2,000 simulated seasons

35% finish 1st
97% top 4
3% below the top 4
2.1 average finish
  1. 1st 35%
  2. 2nd 34%
  3. 3rd 22%
  4. 4th 7%
  5. 5th 2%
  6. 6th 1%
  7. 7th <1%
  8. 8th <1%
  9. 9th <1%
  10. 10th
  11. 11th
  12. 12th
  13. 13th
  14. 14th
  15. 15th
  16. 16th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

Top of the table. The job is to stay there: see the path below for where points are most at risk.

How the results connect

7 chains · 9 teams

Paths of results that link Sting to RISE SC through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
1 even
4 favour them
-0.4 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
2–1 2–3 3–2 3–1 0–4 2–2 0–3 5–0 0–4 6–0 1–2 2–4 0–9 5–1 Sting 1st Lonestar ATX White 10th DKSC 9th San Antonio City SC 16th SAFC 12th Dallas Texans 14th Albion Hurricanes FC 11th FC Dallas Youth 5th RISE SC 2nd

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

7 chains

Position over the season

11 game days

1st 8th 16th Sep 12 Sep 19 Sep 26 Oct 3 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty +0.35 · 4th hardest of 16

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Sep 12
11:00 AM
no score posted
HTX S
8th · 3-2-2 · GD +2
Away far trip
Blue Ridge Soccer Complex
●●○○○ Lean win
61%
2–1 2.02 2.84 Swing game
Sat Oct 24
11:00 AM
RISE SC
2nd · 4-0-0 · GD +10
Home
Wakeland High School · turf?
●●●○○ Toss-up
53%
2–1 1.80 2.69 Swing game
Sun Oct 25
11:00 AM
Albion Hurricanes FC
11th · 1-1-2 · GD -1
Home
Memorial High School · turf?
●○○○○ Favorable
76%
3–1 2.41 2.65 Bank it
Sat Oct 31
01:00 PM
Nido Dallas
15th · 0-1-4 · GD -16
Home
Sting National Training Center
●○○○○ Favorable
93%
4–0 2.83 2.67 Bank it
Sat Nov 14
10:00 AM
CHALLENGE UNITED
4th · 5-2-0 · GD +31
Away far trip
Burroughs Park
●●●●● Very tough
24%
1–2 0.91 2.50 Upside
Sun Nov 15
02:00 PM
HTX N
3rd · 6-0-1 · GD +10
Away far trip
Concordia Lutheran High School
●●●○○ Toss-up
55%
2–1 1.83 2.44 Swing game
Sat Dec 5
09:00 AM
FC Dallas Youth
5th · 5-0-3 · GD +11
Home
Sting National Training Center
●●○○○ Lean win
66%
3–1 2.13 2.41 Swing game
Sat Apr 17
11:00 AM
Houstonians FC
6th · 3-0-2 · GD +0
Away far trip
USA International Fields
●●○○○ Lean win
65%
2–1 2.13 2.39 Swing game
Sat Apr 24
TBD
SOLAR SC
7th · 4-0-3 · GD +11
Away
●●●○○ Toss-up
55%
2–1 1.83 2.35 Swing game
Sat May 1
11:00 AM
Dallas Texans
14th · 1-0-7 · GD -17
Home
Sting National Training Center
●○○○○ Favorable
91%
3–0 2.79 2.38 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Sting 5500 193+16 153.00 WWWWW -0.99 +0.35 97% 2.1
2 RISE SC 4400 144+10 123.00 WWWW -0.14 -0.06 88% 3.0
3 HTX N 7601 2212+10 182.57 WLWWW -0.88 +0.74 63% 4.3
4 CHALLENGE UNITED 7520 376+31 172.43 WWDWW -0.85 +0.45 99% 1.8
5 FC Dallas Youth 8503 2716+11 151.88 WWWLL -0.24 +0.21 26% 5.8
6 Houstonians FC 5302 1010+0 91.80 WLLWW -0.11 +0.03 5% 8.1
7 SOLAR SC 7403 2514+11 121.71 WLWWW -0.69 +0.51 14% 6.7
8 HTX S 7322 1513+2 111.57 WWDDL +0.05 -0.08 4% 8.1
9 DKSC 7304 1219-7 91.29 WLLLW +0.69 -0.54 1% 9.6
10 Lonestar ATX White 6213 1110+1 71.17 DWWLL +0.70 -0.46 3% 8.4
11 Albion Hurricanes FC 4112 78-1 41.00 DLWL +0.25 -0.06 1% 10.5
12 SAFC 7214 1520-5 71.00 LWLWL +0.76 -0.68 0% 9.9
13 FC Westlake 4103 512-7 30.75 LWLL -0.11 +0.18 0% 13.3
14 Dallas Texans 8107 724-17 30.38 LLWLL +0.17 +0.04 0% 14.4
15 Nido Dallas 5014 521-16 10.20 LLLDL +0.87 -0.29 0% 14.0
16 San Antonio City SC 7007 241-39 00.00 LLLLL +0.57 -0.09 0% 16.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.24 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.