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RISE SC

ECNL Regional League Boys · Texas BU14 · 16 teams · RISE Soccer Club (all teams)

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2nd
4-0-0 record · 4 played
3.00 points per game
+10 goal diff · 14–4
WWWWlast 4
88% chance of top 4 · expected finish 3.0
-0.14 schedule faced · avg opponent rating

Next game — Sat Oct 24, 11:00 AM

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RISE SC
2nd · 3.00 PPG
at
Sting
1st · 3.00 PPG

Wakeland High School , Stadium ↗ · turf? far trip

windrawloss

●●●●○ Tough to win

Most likely score 1–2 (expected goals 1.6 for, 2.3 against · 1.01 expected points)

Season so farRISE SCSting
Position2nd1st
Record (W-D-L)4-0-05-0-0
Points per game3.003.00
Goals for / game3.53.8
Goals against / game1.00.6
Clean sheets23
Held scoreless00
Form (recent first)W W W WW W W W W
Biggest win4–0 vs Dallas Texans6–0 vs SAFC
Worst loss——
Model rating (net goals vs avg)+1.31+1.67
Schedule faced (avg opp. rating)-0.14-0.99

Common opponents: Lonestar ATX White — we 3–2; they 2–1.

Game plan

  • Respect their attack
    Sting score 3.8/game — well above the league's 2.2.

    Deny the easy goals first: compact shape between the lines, no fouls in shooting range, and a plan for their best outlet. Score first and make them chase.

  • Hard to break down
    Sting concede only 0.6/game with 3 clean sheet(s).

    Patience and width: move the ball quickly side to side to pull the block apart, and treat set pieces as your best chance — rehearse two corner routines and a near-post free-kick delivery.

  • Underdog — play free, stay organised
    Model gives 27%; a draw (20%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

  • They arrive in form
    Sting have won 5 straight.

    Don't let them settle: deny the first 10 minutes of rhythm with pressure on their first pass out of the back.

  • Away game
    Kickoff 11:00 AM at Wakeland High School .

    Arrive 75 minutes early to see the surface and goal size; plan a longer dynamic warm-up after a drive. Away wins are worth the same 3 points — keep the routine identical to home.

  • What a win does
    Sting sit 1st on 3.00 PPG; we are on 3.00.

    A win moves us above Sting on PPG (if they don't play). GD is the next tiebreak, so every goal matters — keep attacking with a lead.

If Saturday goes…

Where we'd sit after the Sting game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (RISE SC – Sting) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 2.40 PPG
4th▼ down 2 4th▼ down 2 4th▼ down 2
Win
3.00 PPG
1st▲ up 1 1st▲ up 1 1st▲ up 1
Draw
2.60 PPG
2nd— holds 3rd▼ down 1 3rd▼ down 1
Loss
2.40 PPG
4th▼ down 2 4th▼ down 2 4th▼ down 2

Can we move up this round? No. With a 1–2 loss we fall to at least 3rd even if every rival loses, and as low as 4th if every rival wins.

Where we finish

2,000 simulated seasons

14% finish 1st
88% top 4
12% below the top 4
3.0 average finish
  1. 1st 14%
  2. 2nd 24%
  3. 3rd 34%
  4. 4th 16%
  5. 5th 8%
  6. 6th 2%
  7. 7th 1%
  8. 8th <1%
  9. 9th <1%
  10. 10th <1%
  11. 11th <1%
  12. 12th
  13. 13th
  14. 14th
  15. 15th
  16. 16th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 11 remaining known games (max 3.00 PPG if we win out).

#TeamPPGProj.To pass them
1 Sting 3.00 (+0.00) 2nd (2.38) Win next game

How the results connect

7 chains · 9 teams

Paths of results that link RISE SC to Sting through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

4 favour us
1 even
2 favour them
+0.4 goals per chain on average. The results point our way.
won lost drew· result for the team the arrow starts from
3–2 1–2 4–0 1–3 2–3 3–0 2–2 4–2 2–1 0–6 4–0 0–5 9–0 1–5 RISE SC 2nd Lonestar ATX White 10th Dallas Texans 14th Albion Hurricanes FC 11th FC Dallas Youth 5th DKSC 9th SAFC 12th San Antonio City SC 16th Sting 1st

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

7 chains

Position over the season

11 game days

1st 8th 16th Sep 12 Sep 19 Sep 26 Oct 3 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.06 · 9th hardest of 16

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 3
03:00 PM
no score posted
DKSC
9th · 3-0-4 · GD -7
Away far trip
Coppell Middle School North
●●○○○ Lean win
68%
2–1 2.19 2.84 Swing game
Sun Oct 4
09:00 AM
no score posted
Nido Dallas
15th · 0-1-4 · GD -16
Away far trip
Saginaw High School
●○○○○ Favorable
85%
3–1 2.63 2.80 Bank it
Sat Oct 24
11:00 AM
Sting
1st · 5-0-0 · GD +16
Away far trip
Wakeland High School · turf?
●●●●○ Tough
27%
1–2 1.01 2.55 Upside
Sun Oct 25
10:00 AM
SOLAR SC
7th · 4-0-3 · GD +11
Away far trip
Emerson high
●●●○○ Toss-up
46%
2–2 1.56 2.42 Swing game
Sat Oct 31
12:00 PM
San Antonio City SC
16th · 0-0-7 · GD -39
Home
South Campus
●○○○○ Favorable
98%
6–0 2.96 2.48 Bank it
Sun Nov 1
09:00 AM
SAFC
12th · 2-1-4 · GD -5
Home
South Campus
●●○○○ Lean win
74%
3–1 2.34 2.47 Bank it
Sat Nov 7
12:00 PM
HTX N
3rd · 6-0-1 · GD +10
Away far trip
Bear Branch Sportsfields
●●●○○ Toss-up
46%
2–2 1.58 2.39 Swing game
Sat Nov 14
09:00 AM
HTX S
8th · 3-2-2 · GD +2
Away
Blue Ridge Soccer Complex
●●●○○ Toss-up
54%
2–1 1.81 2.34 Swing game
Sun Nov 15
TBD
Houstonians FC
6th · 3-0-2 · GD +0
Away
●●○○○ Lean win
58%
2–1 1.93 2.31 Swing game
Sat Dec 5
11:00 AM
CHALLENGE UNITED
4th · 5-2-0 · GD +31
Home
South Campus
●●●●● Very tough
25%
1–2 0.92 2.21 Upside
Sun Apr 18
09:00 AM
FC Westlake
13th · 1-0-3 · GD -7
Home
South Campus
●○○○○ Favorable
85%
3–1 2.63 2.24 Bank it

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Sting 5500 193+16 153.00 WWWWW -0.99 +0.35 97% 2.1
2 RISE SC 4400 144+10 123.00 WWWW -0.14 -0.06 88% 3.0
3 HTX N 7601 2212+10 182.57 WLWWW -0.88 +0.74 63% 4.3
4 CHALLENGE UNITED 7520 376+31 172.43 WWDWW -0.85 +0.45 99% 1.8
5 FC Dallas Youth 8503 2716+11 151.88 WWWLL -0.24 +0.21 26% 5.8
6 Houstonians FC 5302 1010+0 91.80 WLLWW -0.11 +0.03 5% 8.1
7 SOLAR SC 7403 2514+11 121.71 WLWWW -0.69 +0.51 14% 6.7
8 HTX S 7322 1513+2 111.57 WWDDL +0.05 -0.08 4% 8.1
9 DKSC 7304 1219-7 91.29 WLLLW +0.69 -0.54 1% 9.6
10 Lonestar ATX White 6213 1110+1 71.17 DWWLL +0.70 -0.46 3% 8.4
11 Albion Hurricanes FC 4112 78-1 41.00 DLWL +0.25 -0.06 1% 10.5
12 SAFC 7214 1520-5 71.00 LWLWL +0.76 -0.68 0% 9.9
13 FC Westlake 4103 512-7 30.75 LWLL -0.11 +0.18 0% 13.3
14 Dallas Texans 8107 724-17 30.38 LLWLL +0.17 +0.04 0% 14.4
15 Nido Dallas 5014 521-16 10.20 LLLDL +0.87 -0.29 0% 14.0
16 San Antonio City SC 7007 241-39 00.00 LLLLL +0.57 -0.09 0% 16.0

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.24 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.