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DKSC

ECNL Regional League Boys · Texas BU14 · 16 teams · DKSC (all teams)

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9th
3-0-4 record · 7 played
1.29 points per game
-7 goal diff · 12–19
WLLLWlast 5
0% chance of top 4 · expected finish 9.7
+0.69 schedule faced · avg opponent rating

Next game — Sat Oct 24, 01:00 PM

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DKSC
9th · 1.29 PPG
vs
Lonestar ATX White
10th · 1.17 PPG

Coppell Middle School West, Field 1 ↗

windrawloss

●●●●○ Tough to win

Most likely score 1–2 (expected goals 1.7 for, 2.1 against · 1.16 expected points)

Season so farDKSCLonestar ATX White
Position9th10th
Record (W-D-L)3-0-42-1-3
Points per game1.291.17
Goals for / game1.71.8
Goals against / game2.71.7
Clean sheets11
Held scoreless10
Form (recent first)W L L L WL L W W D
Biggest win3–1 vs Dallas Texans3–0 vs Houstonians FC
Worst loss1–8 at CHALLENGE UNITED2–3 at RISE SC
Model rating (net goals vs avg)-0.48+0.23
Schedule faced (avg opp. rating)+0.69+0.70

Common opponents: Sting — we 2–3; they 1–2. SOLAR SC — we 2–4; they 1–2. Houstonians FC — we 0–1; they 3–0. HTX S — we 1–0; they 2–1.

Game plan

  • Finishing wins the tight ones
    Held scoreless 1 time(s): 0–1 vs Houstonians FC.

    Against a low block, the first goal usually comes from a cross or a cut-back, not a dribble. Get 2–3 bodies in the box on every wide entry and finish practice this week at game speed.

  • Underdog — play free, stay organised
    Model gives 32%; a draw (21%) would be a good result.

    Keep the shape compact, make them play in front of you, and hit space behind their full-backs on transitions. A point here is a win for the table; a win is a season-changer.

If Saturday goes…

Where we'd sit after the Lonestar ATX White game. The table is ordered by points per game, so one result can move us several places. Type any score in the first row (DKSC – Lonestar ATX White) to see where it lands us; it resets when you reload. Likely results plays out the model's most likely score in the 8 other games that week (Mon Oct 19 – Sun Oct 25); the outer columns are the best and worst the rivals can do.

Our resultRivals don't playLikely resultsEvery rival wins
–
Loss · 1.13 PPG
10th▼ down 1 10th▼ down 1 12th▼ down 3
Win
1.50 PPG
9th— holds 8th▲ up 1 10th▼ down 1
Draw
1.25 PPG
9th— holds 10th▼ down 1 11th▼ down 2
Loss
1.13 PPG
10th▼ down 1 10th▼ down 1 12th▼ down 3

Can we move up this round? No. With a 1–2 loss we fall to at least 10th even if every rival loses, and as low as 12th if every rival wins.

Where we finish

2,000 simulated seasons

0% finish 1st
0% top 4
100% below the top 4
9.7 average finish
  1. 1st
  2. 2nd
  3. 3rd <1%
  4. 4th <1%
  5. 5th 2%
  6. 6th 6%
  7. 7th 9%
  8. 8th 11%
  9. 9th 14%
  10. 10th 18%
  11. 11th 19%
  12. 12th 18%
  13. 13th 4%
  14. 14th <1%
  15. 15th
  16. 16th

Every remaining game in the division is played out with the forecast's goal odds, 2,000 times, and the table is re-sorted each time. Green marks the top 4.

Climbing the table

What it takes to pass each team above us, from our 8 remaining known games (max 2.20 PPG if we win out).

#TeamPPGProj.To pass them
1 Sting 3.00 (+1.71) 2nd (2.38) 36 of 24 pts to pass their current pace, 27 for their projection — out of reach on the known schedule
2 RISE SC 3.00 (+1.71) 3rd (2.24) 36 of 24 pts to pass their current pace, 25 for their projection — out of reach on the known schedule
3 HTX N 2.57 (+1.28) 4th (2.01) 30 of 24 pts to pass their current pace, 22 for their projection
4 CHALLENGE UNITED 2.43 (+1.14) 1st (2.43) 28 of 24 pts to pass their current pace, 28 for their projection — out of reach on the known schedule
5 FC Dallas Youth 1.88 (+0.59) 5th (1.78) 20 of 24 pts to pass their current pace, 18 for their projection
6 Houstonians FC 1.80 (+0.51) 7th (1.54) 18 of 24 pts to pass their current pace, 15 for their projection
7 SOLAR SC 1.71 (+0.42) 6th (1.65) 17 of 24 pts to pass their current pace, 16 for their projection
8 HTX S 1.57 (+0.28) 8th (1.53) 15 of 24 pts to pass their current pace, 14 for their projection

How the results connect

12 chains · 11 teams

Paths of results that link DKSC to Lonestar ATX White through teams both have faced, drawn as one map. Teams sit in columns by how many games away from us they are. Each arrow is one game, pointing away from us, and its colour is the result for the team it starts from. Hover or tap an arrow to trace a chain and see its net goal margin.

2 favour us
2 even
8 favour them
-1.8 goals per chain on average. The results point their way.
won lost drew· result for the team the arrow starts from
1–0 1–2 2–3 2–1 2–4 2–1 0–1 0–3 3–2 3–2 3–1 0–4 3–2 0–3 2–2 5–3 3–2 1–8 2–2 DKSC 9th HTX S 8th Sting 1st SOLAR SC 7th Houstonians FC 6th HTX N 3rd Dallas Texans 14th CHALLENGE UNITED 4th RISE SC 2nd Albion Hurricanes FC 11th Lonestar ATX White 10th

Hover or tap an arrow to trace a chain, or step through them with the arrows. Open full screen and turn your phone to see the whole map.

12 chains

Position over the season

11 game days

1st 8th 16th Sep 12 Sep 19 Sep 26 Oct 3 Oct 11 Oct 18

The table re-sorted after each date on which a game was played. Shaded band is the top 4.

The path

run-in difficulty -0.54 · 15th hardest of 16

DateOpponentWhereDifficultyWinLikelyExp. ptsRun. PPGPriority
Sat Oct 3
03:00 PM
no score posted
RISE SC
2nd · 4-0-0 · GD +10
Home
Coppell Middle School North
●●●●● Very tough
17%
1–2 0.66 1.21 Upside
Sun Oct 4
01:00 PM
no score posted
Albion Hurricanes FC
11th · 1-1-2 · GD -1
Home
Coppell Middle School West
●●●●○ Tough
39%
1–2 1.36 1.22 Upside
Sat Oct 24
01:00 PM
Lonestar ATX White
10th · 2-1-3 · GD +1
Home
Coppell Middle School West
●●●●○ Tough
32%
1–2 1.16 1.22 Upside
Sun Oct 25
09:00 AM
FC Westlake
13th · 1-0-3 · GD -7
Home
Coppell Middle School West
●●●○○ Toss-up
57%
2–1 1.89 1.28 Swing game
Sat Nov 7
11:00 AM
San Antonio City SC
16th · 0-0-7 · GD -39
Away far trip
Specht Soccer Complex
●○○○○ Favorable
84%
3–1 2.62 1.39 Bank it
Sun Nov 8
TBD
SAFC
12th · 2-1-4 · GD -5
Away
●●●●○ Tough
30%
2–2 1.08 1.37 Upside
Sat Apr 24
01:00 PM
FC Dallas Youth
5th · 5-0-3 · GD +11
Away
Toyota Soccer Center
●●●●● Very tough
16%
1–3 0.62 1.31 Upside
Sat May 1
TBD
Nido Dallas
15th · 0-1-4 · GD -16
Home
●●○○○ Lean win
66%
3–1 2.15 1.37 Swing game

"Far trip" = the venue's zip is outside our home sectional area (first three digits), a rough travel flag, not a distance. Venue names open in Google Maps. "Bank it" = expected win, dropping points here hurts most. "Swing game" = near coin-flip, where the finish is decided. "Upside" = underdog, nothing to lose. Running PPG assumes the expected points from every game up to that row.

Standings

#TeamGPWDLGFGAGDPtsPPGFormSoSRun-inTop 4Exp. finish
1 Sting 5500 193+16 153.00 WWWWW -0.99 +0.35 97% 2.1
2 RISE SC 4400 144+10 123.00 WWWW -0.14 -0.06 90% 2.9
3 HTX N 7601 2212+10 182.57 WLWWW -0.88 +0.74 62% 4.3
4 CHALLENGE UNITED 7520 376+31 172.43 WWDWW -0.85 +0.45 99% 1.8
5 FC Dallas Youth 8503 2716+11 151.88 WWWLL -0.24 +0.21 25% 5.8
6 Houstonians FC 5302 1010+0 91.80 WLLWW -0.11 +0.03 5% 8.2
7 SOLAR SC 7403 2514+11 121.71 WLWWW -0.69 +0.51 13% 6.7
8 HTX S 7322 1513+2 111.57 WWDDL +0.05 -0.08 4% 8.2
9 DKSC 7304 1219-7 91.29 WLLLW +0.69 -0.54 0% 9.7
10 Lonestar ATX White 6213 1110+1 71.17 DWWLL +0.70 -0.46 4% 8.3
11 Albion Hurricanes FC 4112 78-1 41.00 DLWL +0.25 -0.06 1% 10.5
12 SAFC 7214 1520-5 71.00 LWLWL +0.76 -0.68 0% 9.9
13 FC Westlake 4103 512-7 30.75 LWLL -0.11 +0.18 0% 13.2
14 Dallas Texans 8107 724-17 30.38 LLWLL +0.17 +0.04 0% 14.4
15 Nido Dallas 5014 521-16 10.20 LLLDL +0.87 -0.29 0% 14.0
16 San Antonio City SC 7007 241-39 00.00 LLLLL +0.57 -0.09 0% 15.9

Tap a team to see every game it has played (opponent's current position in brackets) and what's next. Ordered the way the league publishes it: points per game, then goal difference. The green edge marks the top 4. SoS is strength of schedule, the average model rating of opponents faced — positive means a harder road than average. "Top 4" and "Exp. finish" come from playing the rest of the season 2,000 times with the forecast model.

How the forecast works: every played game feeds each team's attack and defence rating, adjusted for who it was against — a goal past a strong defence counts for more than one past a weak one. Ratings are shrunk toward the league average (2.24 goals per team per game) by 3 "prior" games so early blowouts don't dominate, and results older than about 120 days count half. Expected goals for a matchup multiply those, with a 8% home bump, and a Poisson score grid gives win/draw/loss odds.